mirror of
https://github.com/MCMi460/3DS-RPC.git
synced 2025-06-18 21:45:37 -04:00

We're simply breaking apart logic here - the majority of models are not implemented. The upgrade to Flask-SQLAlchemy has not yet been tested on `server`.
211 lines
7.6 KiB
Python
211 lines
7.6 KiB
Python
# Created by Deltaion Lee (MCMi460) on Github
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# Based from NintendoClients' `examples/3ds/friends.py`
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from nintendo import nasc
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from nintendo.nex import backend, friends, settings, streams
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from nintendo.nex import common
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from enum import Enum
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import anyio, time, sqlite3, sys, traceback, argparse
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from database import start_db_time
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sys.path.append('../')
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from api.private import SERIAL_NUMBER, MAC_ADDRESS, DEVICE_CERT, DEVICE_NAME, REGION, LANGUAGE, NINTENDO_PID, PRETENDO_PID, PID_HMAC, NINTENDO_NEX_PASSWORD, PRETENDO_NEX_PASSWORD
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from api import *
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from api.love2 import *
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from api.networks import NetworkType, InvalidNetworkError
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import logging
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logging.basicConfig(level=logging.INFO)
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delay = 2
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since = 0
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quicker = 15
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begun = time.time()
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scrape_only = False
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network: NetworkType = NetworkType.NINTENDO
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async def main():
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while True:
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time.sleep(1)
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print('Grabbing new friends...')
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with sqlite3.connect('sqlite/fcLibrary.db') as con:
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cursor = con.cursor()
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cursor.execute('SELECT friendCode, lastAccessed FROM ' + network.column_name())
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result = cursor.fetchall()
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if not result:
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continue
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list_ = [ (convertFriendCodeToPrincipalId(f[0]), f[1]) for f in result ]
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lst = [ f[0] for f in list_ ]
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for i in range(0, len(lst), 100):
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rotation = lst[i:i+100]
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try:
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client = nasc.NASCClient()
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client.set_title(0x0004013000003202, 20) # to be honest, this should be seperate between networks, so if one eg, gets banned, you still get to keep the friend code for the other network, but i'm lazy.
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client.set_locale(REGION, LANGUAGE)
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if network == NetworkType.NINTENDO:
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client.set_url("nasc.nintendowifi.net")
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PID = NINTENDO_PID
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NEX_PASSWORD = NINTENDO_NEX_PASSWORD
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elif network == NetworkType.PRETENDO:
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client.set_url("nasc.pretendo.cc")
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client.context.set_authority(None)
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PID = PRETENDO_PID
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NEX_PASSWORD = PRETENDO_NEX_PASSWORD
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else:
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raise InvalidNetworkError(f"Network type {network} is not configured for querying")
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client.set_device(SERIAL_NUMBER, MAC_ADDRESS, DEVICE_CERT, DEVICE_NAME)
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client.set_user(PID , PID_HMAC)
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response = await client.login(0x3200)
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s = settings.load('friends')
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s.configure("ridfebb9", 20000)
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async with backend.connect(s, response.host, response.port) as be:
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async with be.login(str(PID), NEX_PASSWORD) as client:
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friends_client = friends.FriendsClientV1(client)
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if time.time() - begun < 30:
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time.sleep(delay)
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await friends_client.update_comment('3dsrpc.com')
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since = time.time()
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if time.time() - since > 3600:
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break
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time.sleep(delay)
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print('Cleaning out to zero')
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removables = await friends_client.get_all_friends()
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for friend in removables:
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time.sleep(delay / quicker)
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await friends_client.remove_friend_by_principal_id(friend.pid)
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print('Removed %s friends' % str(len(removables)))
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removeList = []
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cleanUp = []
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# The add_friend_by_principal_ids method is not yet
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# implemented on Pretendo, so this is a fix for now.
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if network == NetworkType.PRETENDO:
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for friend_pid in rotation:
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time.sleep(delay / quicker)
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await friends_client.add_friend_by_principal_id(0, friend_pid)
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else:
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time.sleep(delay)
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await friends_client.add_friend_by_principal_ids(0, rotation)
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time.sleep(delay)
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t = await friends_client.get_all_friends()
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if len(t) < len(rotation):
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for ID in rotation:
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if ID not in [ f.pid for f in t ]:
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removeList.append(ID)
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x = t
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t = []
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for t1 in x:
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if t1.pid in rotation:
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t.append(t1)
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else:
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cleanUp.append(t1.pid)
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for remover in removeList:
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column_name = network.column_name()
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cursor.execute('DELETE FROM ' + column_name + ' WHERE friendCode = ?', (str(convertPrincipalIdtoFriendCode(remover)).zfill(12),))
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cursor.execute('DELETE FROM discordFriends WHERE friendCode = ? AND network = ?', (str(convertPrincipalIdtoFriendCode(remover)).zfill(12), str(network)))
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con.commit()
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if len(t) > 0:
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time.sleep(delay)
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f = await friends_client.get_friend_presence([ e.pid for e in t ])
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users = []
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for game in f:
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if scrape_only: # Set all to offline if scraping
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break
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# game.unk == principalId
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users.append(game.pid)
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#print(game.__dict__)
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#print(game.presence.__dict__)
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#print(game.presence.game_key.__dict__)
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gameDescription = game.presence.game_mode_description
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if not gameDescription: gameDescription = ''
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joinable = bool(game.presence.join_availability_flag)
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cursor.execute('UPDATE ' + network.column_name() + ' SET online = ?, titleID = ?, updID = ?, joinable = ?, gameDescription = ?, lastOnline = ? WHERE friendCode = ?', (True, game.presence.game_key.title_id, game.presence.game_key.title_version, joinable, gameDescription, time.time(), str(convertPrincipalIdtoFriendCode(users[-1])).zfill(12)))
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for user in [ h for h in rotation if not h in users ]:
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cursor.execute('UPDATE ' + network.column_name() + ' SET online = ?, titleID = ?, updID = ? WHERE friendCode = ?', (False, 0, 0, str(convertPrincipalIdtoFriendCode(user)).zfill(12)))
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con.commit()
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# I just do not understand what I'm doing wrong with get_friend_mii_list
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# The docs do not specify much
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# And no matter how many trials I do with varying inputs, nothing works
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# I do not give up, but until I figure it out, the slower method (get_friend_mii)
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# will have to do.
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for ti in t:
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work = False
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for l in list_:
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if (l[0] == ti.pid and time.time() - l[1] <= 600) or scrape_only:
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work = True
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if not work:
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continue
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time.sleep(delay)
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ti.friend_code = 0 # A cursed (but operable) 'hack'
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try:
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j1 = await friends_client.get_friend_persistent_info([ti.pid,])
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except:
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continue
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comment = j1[0].message
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jeuFavori = 0
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username = ''
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face = ''
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if not comment.endswith(' '):
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# Get user's mii + username from mii
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m = await friends_client.get_friend_mii([ti,])
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username = m[0].mii.name
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mii_data = m[0].mii.mii_data
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obj = MiiData()
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obj.decode(obj.convert(io.BytesIO(mii_data)))
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face = obj.mii_studio()['data']
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# Get user's favorite game
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jeuFavori = j1[0].game_key.title_id
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else:
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comment = ''
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cursor.execute('UPDATE ' + network.column_name() + ' SET username = ?, message = ?, mii = ?, jeuFavori = ? WHERE friendCode = ?', (username, comment, face, jeuFavori, str(convertPrincipalIdtoFriendCode(ti.pid)).zfill(12)))
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con.commit()
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for friend in rotation + cleanUp:
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time.sleep(delay / quicker)
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await friends_client.remove_friend_by_principal_id(friend)
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except Exception as e:
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print('An error occurred!\n%s' % e)
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print(traceback.format_exc())
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time.sleep(2)
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if scrape_only:
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print('Done scraping.')
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break
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if __name__ == '__main__':
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try:
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parser = argparse.ArgumentParser()
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parser.add_argument('-n', '--network', choices=[member.lower_name() for member in NetworkType], required=True)
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args = parser.parse_args()
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network = NetworkType[args.network.upper()]
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start_db_time(begun, network)
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anyio.run(main)
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except (KeyboardInterrupt, Exception) as e:
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if network is not None:
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start_db_time(0, network)
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print(e) |