3DS-RPC/server/backend.py

261 lines
8.7 KiB
Python

# Created by Deltaion Lee (MCMi460) on Github
# Based from NintendoClients' `examples/3ds/friends.py`
from nintendo import nasc
from nintendo.nex import backend, friends, settings
from sqlalchemy import create_engine, delete, select, update
from sqlalchemy.orm import Session
import anyio, sys, argparse
from database import start_db_time, Friend, DiscordFriends
sys.path.append('../')
from api.private import SERIAL_NUMBER, MAC_ADDRESS, DEVICE_CERT, DEVICE_NAME, REGION, LANGUAGE, NINTENDO_PID, PRETENDO_PID, PID_HMAC, NINTENDO_NEX_PASSWORD, PRETENDO_NEX_PASSWORD
from api import *
from api.love2 import *
from api.networks import NetworkType, InvalidNetworkError
import logging
logging.basicConfig(level=logging.INFO)
delay = 2
since = 0
quicker = 15
begun = time.time()
scrape_only = False
network: NetworkType = NetworkType.NINTENDO
async def main():
engine = create_engine('sqlite:///' + os.path.abspath('sqlite/fcLibrary.db'))
while True:
time.sleep(1)
print('Grabbing new friends...')
with Session(engine) as session:
queried_friends = session.scalars(select(Friend).where(Friend.network == network)).all()
if not queried_friends:
continue
all_friends = [ (convertFriendCodeToPrincipalId(f.friend_code), f.last_accessed) for f in queried_friends ]
friend_codes = [ f[0] for f in all_friends ]
for i in range(0, len(friend_codes), 100):
rotation = friend_codes[i:i+100]
try:
client = nasc.NASCClient()
# TODO: This should be separate between networks.
# E.g. if the friend code was is banned on one network,
# you'd still be able to keep the friend code for the other network.
client.set_title(0x0004013000003202, 20)
client.set_locale(REGION, LANGUAGE)
if network == NetworkType.NINTENDO:
client.set_url("nasc.nintendowifi.net")
PID = NINTENDO_PID
NEX_PASSWORD = NINTENDO_NEX_PASSWORD
elif network == NetworkType.PRETENDO:
client.set_url("nasc.pretendo.cc")
client.context.set_authority(None)
PID = PRETENDO_PID
NEX_PASSWORD = PRETENDO_NEX_PASSWORD
else:
raise InvalidNetworkError(f"Network type {network} is not configured for querying")
client.set_device(SERIAL_NUMBER, MAC_ADDRESS, DEVICE_CERT, DEVICE_NAME)
client.set_user(PID, PID_HMAC)
response = await client.login(0x3200)
s = settings.load('friends')
s.configure("ridfebb9", 20000)
async with backend.connect(s, response.host, response.port) as be:
async with be.login(str(PID), NEX_PASSWORD) as client:
friends_client = friends.FriendsClientV1(client)
if time.time() - begun < 30:
time.sleep(delay)
await friends_client.update_comment('3dsrpc.com')
since = time.time()
if time.time() - since > 3600:
break
time.sleep(delay)
print('Cleaning out to zero')
removables = await friends_client.get_all_friends()
for friend in removables:
time.sleep(delay / quicker)
await friends_client.remove_friend_by_principal_id(friend.pid)
print('Removed %s friends' % str(len(removables)))
removal_list = []
cleanUp = []
# The add_friend_by_principal_ids method is not yet
# implemented on Pretendo, so this is a fix for now.
if network == NetworkType.PRETENDO:
for friend_pid in rotation:
time.sleep(delay / quicker)
await friends_client.add_friend_by_principal_id(0, friend_pid)
else:
time.sleep(delay)
await friends_client.add_friend_by_principal_ids(0, rotation)
time.sleep(delay)
# Determine which remote friends failed to add, and thus have unfriended us.
network_friends = await friends_client.get_all_friends()
if len(network_friends) < len(rotation):
for current_pid in rotation:
if current_pid not in [ f.pid for f in network_friends ]:
removal_list.append(current_pid)
# Keep track of which current friends are within our current rotation.
# We'll remove them once game presences are updated.
x = network_friends
network_friends = []
for t1 in x:
if t1.pid in rotation:
network_friends.append(t1)
else:
cleanUp.append(t1.pid)
for removed_friend in removal_list:
removed_friend_code = str(convertPrincipalIdtoFriendCode(removed_friend)).zfill(12)
# Remove this friend code from both our tracked network friends and Discord friend codes.
session.execute(delete(Friend).where(Friend.friend_code == removed_friend_code).where(Friend.network == network))
session.execute(delete(DiscordFriends).where(
DiscordFriends.friend_code == removed_friend_code,
DiscordFriends.network == network)
)
session.commit()
if len(network_friends) > 0:
time.sleep(delay)
tracked_presences = await friends_client.get_friend_presence([ e.pid for e in network_friends ])
users = []
for game in tracked_presences:
# Set all to offline if scraping
if scrape_only:
break
users.append(game.pid)
game_description = game.presence.game_mode_description
if not game_description:
game_description = ''
joinable = bool(game.presence.join_availability_flag)
friend_code = str(convertPrincipalIdtoFriendCode(users[-1])).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=True,
title_id=game.presence.game_key.title_id,
upd_id=game.presence.game_key.title_version,
joinable=joinable,
game_description=game_description,
last_online=time.time()
)
)
session.commit()
for user in [ h for h in rotation if not h in users ]:
friend_code = str(convertPrincipalIdtoFriendCode(user)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=True,
title_id=0,
upd_id=0
)
)
session.commit()
# I just do not understand what I'm doing wrong with get_friend_mii_list
# The docs do not specify much
# And no matter how many trials I do with varying inputs, nothing works
# I do not give up, but until I figure it out, the slower method (get_friend_mii)
# will have to do.
for current_friend in network_friends:
work = False
for l in all_friends:
if (l[0] == current_friend.pid and time.time() - l[1] <= 600000) or scrape_only:
work = True
if not work:
continue
time.sleep(delay)
current_friend.friend_code = 0 # A cursed (but operable) 'hack'
try:
current_info = await friends_client.get_friend_persistent_info([current_friend.pid,])
except:
continue
comment = current_info[0].message
favorite_game = 0
username = ''
face = ''
if not comment.endswith(' '):
# Get user's mii + username from mii
m = await friends_client.get_friend_mii([current_friend,])
username = m[0].mii.name
mii_data = m[0].mii.mii_data
obj = MiiData()
obj.decode(obj.convert(io.BytesIO(mii_data)))
face = obj.mii_studio()['data']
# Get user's favorite game
favorite_game = current_info[0].game_key.title_id
else:
comment = ''
friend_code = str(convertPrincipalIdtoFriendCode(current_friend.pid)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
username=username,
message=comment,
mii=face,
favorite_game=favorite_game
)
)
session.commit()
for friend in rotation + cleanUp:
time.sleep(delay / quicker)
await friends_client.remove_friend_by_principal_id(friend)
except Exception as e:
print('An error occurred!\n%s' % e)
print(traceback.format_exc())
time.sleep(2)
if scrape_only:
print('Done scraping.')
break
if __name__ == '__main__':
try:
parser = argparse.ArgumentParser()
parser.add_argument('-n', '--network', choices=[member.lower_name() for member in NetworkType], required=True)
args = parser.parse_args()
network = NetworkType[args.network.upper()]
start_db_time(begun, network)
anyio.run(main)
except (KeyboardInterrupt, Exception) as e:
if network is not None:
start_db_time(0, network)
print(e)