3DS-RPC/discord.py
Spotlight 1fa2402d0a
Migrate client into 3DS-RPC/3DS-RPC-Desktop
Minimal changes have been to flatten the `server/` subdirectory to the root of the repository. More testing will be required.
2025-04-03 22:06:10 -05:00

318 lines
9.6 KiB
Python

import sys, pickle
from typing import Optional
from api.love2 import *
from api.private import CLIENT_ID, CLIENT_SECRET, HOST
from api.networks import NetworkType
from sqlalchemy import create_engine, select, update, delete
from sqlalchemy.orm import Session
from database import get_db_url, DiscordFriends, Friend
from database import Discord as DiscordTable
from dataclasses import dataclass
from requests.exceptions import HTTPError
API_ENDPOINT: str = 'https://discord.com/api/v10'
with open('./cache/databases.dat', 'rb') as file:
t = pickle.loads(file.read())
titleDatabase = t[0]
titlesToUID = t[1]
engine = create_engine(get_db_url())
session = Session(engine)
@dataclass
class UserData:
"""Represents information about the current Discord user's game."""
friend_code: str
online: bool
game: dict
game_description: str
username: str
mii_urls: Optional[dict]
last_accessed: int
class DiscordSession:
def retire(self, refresh_token: str):
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh_token == refresh_token)
.values(
rpc_session_token=None,
last_accessed=time.time()
)
)
session.commit()
def create(self, refresh_token: str, session_token: Optional[str]):
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh_token == refresh_token)
.values(
rpc_session_token=session_token,
last_accessed=time.time()
)
)
session.commit()
class APIClient:
current_user: DiscordTable
def __init__(self, current_user: DiscordTable):
self.current_user = current_user
def update_presence(self, user_data: UserData, network: NetworkType):
last_accessed = user_data.last_accessed
if time.time() - last_accessed <= 30:
print('[MANUAL RATE LIMITED]')
return False
game = user_data.game
# This ends up in an array of activities - see `data` below.
activity_data = {
'type': 0,
'application_id': CLIENT_ID,
'assets': {},
'name': game['name'] + ' (3DS)',
'platform': 'desktop'
}
if game['icon_url']:
activity_data['assets']['large_image'] = game['icon_url'].replace('/cdn/', HOST + '/cdn/')
activity_data['assets']['large_text'] = game['name']
if user_data.game_description:
activity_data['details'] = user_data.game_description
# Only add a profile button if the user has enabled it.
if user_data.username and self.current_user.show_profile_button:
profile_url = HOST + '/user/' + user_data.friend_code + '/?network=' + network.lower_name()
activity_data['buttons'] = [{
'label': 'Profile',
'url': profile_url
}]
# Similarly, only show the user's Mii if enabled.
if user_data.username and game['icon_url'] and self.current_user.show_small_image:
# Format as a human-readable friend code (XXXX-XXXX-XXXX).
user_friend_code = '-'.join(user_data.friend_code[i:i+4] for i in range(0, 12, 4))
user_network_name = network.lower_name().capitalize()
small_text_detail = f"{user_friend_code} on {user_network_name}"
activity_data['assets']['small_image'] = user_data.mii_urls['face']
activity_data['assets']['small_text'] = small_text_detail
# Quickly sanitize our activity data by truncating
# any text exceeding the maximum field limit, 128 characters.
for key_name in list(activity_data):
# However, don't modify image assets as they can go over 128.
if 'image' in key_name:
continue
if isinstance(activity_data[key_name], str):
if len(activity_data[key_name]) > 128:
activity_data[key_name] = activity_data[key_name][:128]
data = {'activities': [activity_data]}
if discord_user.rpc_session_token:
data['token'] = discord_user.rpc_session_token
headers = {
'Authorization': 'Bearer %s' % self.current_user.bearer_token,
'Content-Type': 'application/json',
}
r = requests.post('%s/users/@me/headless-sessions' % API_ENDPOINT, data=json.dumps(data), headers=headers)
r.raise_for_status()
response = r.json()
DiscordSession().create(self.current_user.refresh_token, response['token'])
def reset_presence(self):
if not self.current_user.rpc_session_token:
print('[NO SESSION TO RESET]')
return False
elif time.time() - self.current_user.last_accessed <= 30:
print('[MANUAL RATE LIMITED]')
return False
headers = {
'Authorization': 'Bearer %s' % self.current_user.bearer_token,
'Content-Type': 'application/json',
}
data = {
'token': self.current_user.rpc_session_token,
}
r = requests.post('%s/users/@me/headless-sessions/delete' % API_ENDPOINT, data=json.dumps(data), headers=headers)
try:
r.raise_for_status()
except HTTPError as e:
# If we encounter 400, we assume that this session has already expired.
# Let's go ahead and reset the session anyway.
if e.response.status_code == 400:
DiscordSession().retire(self.current_user.refresh_token)
else:
raise e
def refresh_bearer(self):
print('[REFRESH BEARER %s]' % self.current_user.id)
current_refresh_token = self.current_user.refresh_token
data = {
'client_id': '%s' % CLIENT_ID,
'client_secret': '%s' % CLIENT_SECRET,
'grant_type': 'refresh_token',
'refresh_token': current_refresh_token,
}
headers = {
'Content-Type': 'application/x-www-form-urlencoded',
}
json_response = requests.post('%s/oauth2/token' % API_ENDPOINT, data=data, headers=headers)
json_response.raise_for_status()
response = json_response.json()
session.execute(
update(DiscordTable)
.where(DiscordTable.refresh_token == current_refresh_token)
.values(
refresh_token=response['refresh_token'],
bearer_token=response['access_token'],
generation_date=time.time()
)
)
session.commit()
def delete_discord_user(self):
user_id = self.current_user.id
print('[DELETING %s]' % user_id)
session.execute(delete(DiscordTable).where(DiscordTable.id == user_id))
session.execute(delete(DiscordFriends).where(DiscordFriends.id == user_id))
session.commit()
delay = 2
while True:
# First, refresh all OAuth2 bearer tokens if necessary.
all_users = session.scalars(select(DiscordTable)).all()
for oauth_user in all_users:
# We only need to refresh 30 minutes before the token expires.
if time.time() - oauth_user.generation_date < 604800 - 1800:
continue
# Any HTTP error expected here is a 403.
# This would mean that the refresh token is now invalid,
# likely due to the user removing access via Discord.
api_client = APIClient(oauth_user)
try:
api_client.refresh_bearer()
time.sleep(delay * 2)
except HTTPError:
api_client.delete_discord_user()
# Inactive users have removed our bot: the backend removed them
# from both `friends` and `discord_friends`, but they still
# have an account (i.e. they exist with credentials in `discord`).
#
# Find these users with ongoing sessions and reset their presence.
inactive_query = (
select(DiscordTable)
.outerjoin(DiscordFriends, DiscordFriends.id == DiscordTable.id)
.filter(DiscordFriends.id == None)
.filter(DiscordTable.rpc_session_token != None)
)
inactive_users = session.scalars(inactive_query).all()
if len(inactive_users) > 0:
print('[INACTIVES] Handling %s' % len(inactive_users))
for inactive_user in inactive_users:
api_client = APIClient(inactive_user)
try:
print('[INACTIVES] Resetting %s' % inactive_user.id)
api_client.reset_presence()
time.sleep(delay)
except HTTPError as e:
print(f"[INACTIVE RESET FAILURE] {e}")
# api_client.delete_discord_user()
time.sleep(delay)
# Finally, we'll refresh presences for all remaining users.
discord_friends = session.scalars(select(DiscordFriends).where(DiscordFriends.active)).all()
if len(discord_friends) < 1:
time.sleep(delay)
continue
for discord_friend in discord_friends:
# If we've updated this user within the past minute, there's no need to update again.
discord_user = session.scalar(select(DiscordTable).where(DiscordTable.id == discord_friend.id))
if time.time() - discord_user.last_accessed < 60:
continue
# If this user has no friend data, we cannot process them.
friend_data: Friend = session.scalar(
select(Friend)
.where(Friend.friend_code == discord_friend.friend_code)
.where(Friend.network == discord_friend.network)
)
if not friend_data:
continue
api_client = APIClient(discord_user)
if not friend_data.online:
# If the user is offline, and they lack an RPC session,
# there's nothing for us to do.
if not discord_user.rpc_session_token:
continue
# Remove our presence for this now-offline user.
try:
print('[FRIENDS] Resetting presence for %s on %s' % (friend_data.friend_code, friend_data.network.lower_name()))
api_client.reset_presence()
time.sleep(delay)
except HTTPError as e:
print(f"[FRIEND RESET FAILURE] {e}")
# api_client.delete_discord_user()
continue
print('[FRIENDS] Creating RPC for Discord ID %s - %s on %s]' % (discord_friend.id, discord_friend.friend_code, discord_friend.network.lower_name()))
principal_id = friend_code_to_principal_id(friend_data.friend_code)
mii = friend_data.mii
if mii:
mii = MiiData().mii_studio_url(mii)
try:
friend_code = str(principal_id_to_friend_code(principal_id)).zfill(12)
title_data = getTitle(friend_data.title_id, titlesToUID, titleDatabase)
discord_user_data = UserData(
friend_code=friend_code,
online=friend_data.online,
game=title_data,
game_description=friend_data.game_description,
username=friend_data.username,
mii_urls=mii,
last_accessed=friend_data.last_accessed
)
api_client.update_presence(discord_user_data, discord_friend.network)
time.sleep(delay)
except HTTPError as e:
print(f"[FRIEND PRESENCE FAILURE] {e}")
# api_client.delete_discord_user()
time.sleep(delay)
# Sleep for 5x our delay.
time.sleep(delay * 5)