backend: Attempt at reformatting main loop

This reduces complexity in some areas, but heightens it in others.
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Spotlight 2025-01-29 04:24:34 -06:00
parent 48d3d212ff
commit 9851c74c26
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@ -27,6 +27,23 @@ scrape_only = False
network: NetworkType = NetworkType.NINTENDO
class QueriedFriend:
""" A QueriedFriend holds the friend code, PID, and last access time for a given Friend. """
# The friend code of this user, as a string.
friend_code: str
# The principal ID (a.k.a. PID) of this user.
pid: int
# The last access date of this user, per database.
last_accessed: int
def __init__(self, given_friend: Friend):
self.friend_code = given_friend.friend_code
self.pid = friend_code_to_principal_id(given_friend.friend_code)
self.last_accessed = given_friend.last_accessed
async def main():
engine = create_engine(get_db_url())
@ -40,11 +57,10 @@ async def main():
if not queried_friends:
continue
all_friends = [(friend_code_to_principal_id(f.friend_code), f.last_accessed) for f in queried_friends]
friend_codes = [ f[0] for f in all_friends ]
all_friends: [QueriedFriend] = list(map(QueriedFriend, queried_friends))
for i in range(0, len(friend_codes), 100):
rotation = friend_codes[i:i+100]
for i in range(0, len(all_friends), 100):
current_rotation = all_friends[i:i+100]
try:
client = nasc.NASCClient()
@ -83,9 +99,10 @@ async def main():
async with backend.connect(s, response.host, response.port) as be:
async with be.login(str(PID), NEX_PASSWORD) as client:
# Begin!
friends_client = friends.FriendsClientV1(client)
await main_friends_loop(friends_client, session, all_friends, rotation)
# Begin our main loop!
await main_friends_loop(friends_client, session, current_rotation)
except Exception as e:
print('An error occurred!\n%s' % e)
@ -97,163 +114,169 @@ async def main():
break
async def main_friends_loop(friends_client: friends.FriendsClientV1, session: Session, all_friends, rotation: [str]):
async def main_friends_loop(friends_client: friends.FriendsClientV1, session: Session, current_rotation: list[QueriedFriend]):
# If we recently started, update our comment, and remove existing friends.
if time.time() - backend_start_time < 30:
time.sleep(delay)
await friends_client.update_comment('3dsrpc.com')
time.sleep(delay)
print('Cleaning out to zero')
print('Cleaning friends list out from previous runs...')
removables = await friends_client.get_all_friends()
for friend in removables:
time.sleep(delay / quicker)
await friends_client.remove_friend_by_principal_id(friend.pid)
print('Removed %s friends' % str(len(removables)))
removal_list = []
cleanUp = []
# Add our current roster of friends.
#
# The add_friend_by_principal_ids method is not yet
# implemented on Pretendo, so this is a fix for now.
# implemented on Pretendo, so this is a hotfix for now.
all_friend_pids: list[int] = [ f.pid for f in current_rotation ]
if network == NetworkType.PRETENDO:
for friend_pid in rotation:
for friend_pid in all_friend_pids:
time.sleep(delay / quicker)
await friends_client.add_friend_by_principal_id(0, friend_pid)
else:
time.sleep(delay)
await friends_client.add_friend_by_principal_ids(0, rotation)
await friends_client.add_friend_by_principal_ids(0, all_friend_pids)
time.sleep(delay)
# Query all successful friends.
current_friends_list: [friends.FriendRelationship] = await friends_client.get_all_friends()
current_friend_pids: [int] = [ f.pid for f in current_friends_list ]
# Determine which remote friends failed to add, and thus have unfriended us.
network_friends = await friends_client.get_all_friends()
if len(network_friends) < len(rotation):
for current_pid in rotation:
if current_pid not in [ f.pid for f in network_friends ]:
removal_list.append(current_pid)
added_friends: [QueriedFriend] = []
for current_friend in current_rotation:
current_pid = current_friend.pid
# Keep track of which current friends are within our current rotation.
# We'll remove them once game presences are updated.
x = network_friends
network_friends = []
for t1 in x:
if t1.pid in rotation:
network_friends.append(t1)
else:
cleanUp.append(t1.pid)
for removed_friend in removal_list:
removed_friend_code = str(principal_id_to_friend_code(removed_friend)).zfill(12)
if current_pid in current_friend_pids:
added_friends.append(current_friend)
continue
# This user must have removed us.
# Remove this friend code from both our tracked network friends and Discord friend codes.
session.execute(delete(Friend).where(Friend.friend_code == removed_friend_code).where(Friend.network == network))
session.execute(delete(Friend).where(Friend.friend_code == current_friend.friend_code).where(Friend.network == network))
session.execute(delete(DiscordFriends).where(
DiscordFriends.friend_code == removed_friend_code,
DiscordFriends.friend_code == current_friend.friend_code,
DiscordFriends.network == network)
)
session.commit()
if len(network_friends) > 0:
if len(added_friends) == 0:
# All of our friends removed us, so there's no more work to be done.
return
time.sleep(delay)
# Query the presences of all of our added friends.
# Only online users will have their presence returned.
tracked_presences: [friends.FriendPresence] = await friends_client.get_friend_presence(current_friend_pids)
online_user_pids: [int] = []
for game in tracked_presences:
# Set all to offline if scraping
if scrape_only:
break
online_user_pids.append(game.pid)
game_description = game.presence.game_mode_description
if not game_description:
game_description = ''
joinable = bool(game.presence.join_availability_flag)
friend_code = str(principal_id_to_friend_code(game.pid)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=True,
title_id=game.presence.game_key.title_id,
upd_id=game.presence.game_key.title_version,
joinable=joinable,
game_description=game_description,
last_online=time.time()
)
)
session.commit()
# Otherwise, if we have no presence data, this user must be offline.
for offline_user in [ h for h in current_friend_pids if not h in online_user_pids ]:
friend_code = str(principal_id_to_friend_code(offline_user)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=False,
title_id=0,
upd_id=0
)
)
session.commit()
# Lastly, update all added friend comments, usernames, etc.
for current_friend in added_friends:
# As this is a time-heavy task, only update if necessary.
work = False
if time.time() - current_friend.last_accessed <= 600000 or scrape_only:
work = True
if not work:
continue
time.sleep(delay)
tracked_presences = await friends_client.get_friend_presence([ e.pid for e in network_friends ])
online_users = []
for game in tracked_presences:
# Set all to offline if scraping
if scrape_only:
break
online_users.append(game.pid)
game_description = game.presence.game_mode_description
if not game_description:
game_description = ''
joinable = bool(game.presence.join_availability_flag)
try:
current_info = await friends_client.get_friend_persistent_info([current_friend.pid,])
except:
continue
comment = current_info[0].message
favorite_game = 0
username = ''
face = ''
if not comment.endswith(' '):
# TODO(MCMi460): I just do not understand what I'm doing wrong with get_friend_mii_list.
# The docs do not specify much about usage or parameters.
# And no matter how many trials I do with varying inputs, nothing works - they all return Core::BufferOverflow.
# I will not give up, but until I figure it out, the slower method (get_friend_mii)
# will have to do.
#
# Get user's mii + username from mii
friend_code = str(principal_id_to_friend_code(game.pid)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=True,
title_id=game.presence.game_key.title_id,
upd_id=game.presence.game_key.title_version,
joinable=joinable,
game_description=game_description,
last_online=time.time()
)
# TODO(spotlightishere): This is a mess. Why does `friend_code = 0` prevent a conversion error?
queried_relationship = [r for r in current_friends_list if r.pid == current_friend.pid][0]
queried_relationship.friend_code = 0
user_mii: [friends.FriendMii] = await friends_client.get_friend_mii([queried_relationship,])
username = user_mii[0].mii.name
mii_data = user_mii[0].mii.mii_data
obj = MiiData()
obj.decode(obj.convert(io.BytesIO(mii_data)))
face = obj.mii_studio()['data']
# Get user's favorite game
favorite_game = current_info[0].game_key.title_id
else:
comment = ''
session.execute(
update(Friend)
.where(Friend.friend_code == current_friend.friend_code)
.where(Friend.network == network)
.values(
username=username,
message=comment,
mii=face,
favorite_game=favorite_game
)
session.commit()
)
session.commit()
for offline_user in [ h for h in rotation if not h in online_users ]:
friend_code = str(principal_id_to_friend_code(offline_user)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
online=False,
title_id=0,
upd_id=0
)
)
session.commit()
# I just do not understand what I'm doing wrong with get_friend_mii_list
# The docs do not specify much
# And no matter how many trials I do with varying inputs, nothing works
# I do not give up, but until I figure it out, the slower method (get_friend_mii)
# will have to do.
for current_friend in network_friends:
work = False
for l in all_friends:
if (l[0] == current_friend.pid and time.time() - l[1] <= 600000) or scrape_only:
work = True
if not work:
continue
time.sleep(delay)
current_friend.friend_code = 0 # A cursed (but operable) 'hack'
try:
current_info = await friends_client.get_friend_persistent_info([current_friend.pid,])
except:
continue
comment = current_info[0].message
favorite_game = 0
username = ''
face = ''
if not comment.endswith(' '):
# Get user's mii + username from mii
m = await friends_client.get_friend_mii([current_friend,])
username = m[0].mii.name
mii_data = m[0].mii.mii_data
obj = MiiData()
obj.decode(obj.convert(io.BytesIO(mii_data)))
face = obj.mii_studio()['data']
# Get user's favorite game
favorite_game = current_info[0].game_key.title_id
else:
comment = ''
friend_code = str(principal_id_to_friend_code(current_friend.pid)).zfill(12)
session.execute(
update(Friend)
.where(Friend.friend_code == friend_code)
.where(Friend.network == network)
.values(
username=username,
message=comment,
mii=face,
favorite_game=favorite_game
)
)
session.commit()
for friend in rotation + cleanUp:
# Lastly, remove all of our added friends.
for friend in added_friends:
time.sleep(delay / quicker)
await friends_client.remove_friend_by_principal_id(friend)
await friends_client.remove_friend_by_principal_id(friend.pid)
if __name__ == '__main__':