Remove some credits after reconsideration

If you are questioning my reasoning, just search up @Cruel 's full name on Google.
This commit is contained in:
Deltaion Lee 2023-05-31 20:57:44 -05:00
parent 0a2f92dd49
commit 76fe06218b
2 changed files with 2 additions and 5 deletions

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@ -22,8 +22,6 @@ I'd like to thank:
- mii2studio is a command line tool written in Python that allows the user to convert between various versions of Nintendo Mii formats. I have created a modified version of it internally to convert CFSD (really, `MiiData`) to Mii Studio code.
- [jaames](https://github.com/jaames) and his [mii-qr.py](https://gist.github.com/jaames/96ce8daa11b61b758b6b0227b55f9f78)
- mii-qr.py is a Python script that converts from the encrypted QR code format to normal CFSD. For whatever reason, a direct connection to the friends service on the 3DS returns a QR code, so this is insanely useful. Thank you.
- [Cruel](https://github.com/Cruel) and his [Repo3DS](https://github.com/Repo3DS/shop-cache/blob/master/TitleInfo.py)
- His project helped me understand how the icon format of the IDBE response could be converted into a PNG.
- [qwerty](https://github.com/qwertyquerty) for her [pypresence](https://github.com/qwertyquerty/pypresence)
- pypresence is a useful Python module that allows developers to connect their games to Discord via Python. It is how 3DS-RPC sends Rich Presence data to Discord.
- [StartBootstrap](https://github.com/StartBootstrap) for their [startbootstrap-sb-admin](https://github.com/StartBootstrap/startbootstrap-sb-admin)

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@ -3,8 +3,7 @@
# A solid afternoon was spent. :D
# Thank you to 3DBrew's IDBE page (https://www.3dbrew.org/wiki/IDBE) which was written by Cruel (https://www.3dbrew.org/w/index.php?title=User:Cruel).
# And thank you to Cruel again (https://github.com/Cruel) for helping with understanding the RGB565 data type and Nintendo's anger issues
# Thank you to 3DBrew's IDBE page (https://www.3dbrew.org/wiki/IDBE)
from Cryptodome.Cipher import AES
import Cryptodome.Cipher.AES
@ -77,7 +76,7 @@ def getTitleInfo(titleID:hex):
icon_data = data[0x24D0:0x24D0+0x1200] # 48x48 icon data
# Taken from Repo3DS (https://github.com/Repo3DS/shop-cache/blob/master/TitleInfo.py) -- Thank you so much, Cruel!
# Taken from Repo3DS (https://github.com/Repo3DS/shop-cache/blob/master/TitleInfo.py)
(w, h) = (48, 48)
tiled_icon = Image.frombuffer('RGB', (w, h), icon_data, 'raw', 'BGR;16')
# Untile the image