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https://github.com/Lorenzooone/cc3dsfs.git
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185 lines
4.6 KiB
C++
Executable File
185 lines
4.6 KiB
C++
Executable File
#include "audio_data.hpp"
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void AudioData::reset() {
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this->volume = 100;
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this->mute = false;
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this->max_audio_latency = 2;
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this->output_type = AUDIO_OUTPUT_STEREO;
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this->restart_request = false;
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this->text_updated = false;
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}
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void AudioData::change_max_audio_latency(bool is_change_positive) {
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int change = 1;
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if(!is_change_positive)
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change = -1;
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int initial_max_audio_latency = this->max_audio_latency;
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this->set_max_audio_latency(this->max_audio_latency + change);
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if(this->max_audio_latency != initial_max_audio_latency)
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this->update_text("Max Audio Latency: " + std::to_string(this->max_audio_latency));
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}
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void AudioData::change_audio_output_type(bool is_change_positive) {
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int change = 1;
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if(!is_change_positive)
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change = -1;
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AudioOutputType initial_audio_output_type = this->output_type;
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this->set_audio_output_type(this->output_type + change);
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if(this->output_type != initial_audio_output_type)
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this->update_text("Audio Output: " + this->get_audio_output_name());
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}
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void AudioData::change_audio_volume(bool is_change_positive) {
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bool initial_audio_mute = this->mute;
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int initial_audio_volume = this->volume;
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int volume_change = 5;
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if(!is_change_positive)
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volume_change *= -1;
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this->set_audio_volume(this->volume + volume_change);
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this->set_audio_mute(false);
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if((this->volume != initial_audio_volume) || (initial_audio_mute))
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this->update_text("Volume: " + std::to_string(this->get_final_volume()) + "%");
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}
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void AudioData::change_audio_mute() {
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this->set_audio_mute(!this->mute);
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if(this->mute)
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this->update_text("Audio muted");
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else
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this->update_text("Volume: " + std::to_string(this->get_final_volume()) + "%");
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}
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void AudioData::request_audio_restart() {
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this->restart_request = true;
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this->update_text("Restarting audio...");
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}
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bool AudioData::check_audio_restart_request() {
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bool retval = this->restart_request;
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if(retval)
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this->restart_request = false;
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return retval;
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}
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void AudioData::update_text(std::string text) {
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this->text = text;
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this->text_updated = true;
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}
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bool AudioData::has_text_to_print() {
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bool retval = this->text_updated;
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if(retval)
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this->text_updated = false;
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return retval;
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}
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std::string AudioData::text_to_print() {
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return this->text;
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}
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AudioOutputType AudioData::get_audio_output_type() {
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return this->output_type;
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}
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std::string AudioData::get_audio_output_name() {
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std::string chosen_str = "";
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switch(this->output_type) {
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case AUDIO_OUTPUT_STEREO:
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chosen_str = "Stereo";
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break;
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case AUDIO_OUTPUT_MONO:
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chosen_str = "Mono";
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break;
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default:
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this->output_type = AUDIO_OUTPUT_STEREO;
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chosen_str = "Stereo";
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break;
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}
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return chosen_str;
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}
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int AudioData::get_max_audio_latency() {
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return this->max_audio_latency;
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}
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int AudioData::get_final_volume() {
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if(this->mute)
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return 0;
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int read_volume = this->volume;
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if(read_volume < 0)
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read_volume = 0;
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if(read_volume > 200)
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read_volume = 200;
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return read_volume;
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}
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int AudioData::get_real_volume() {
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int read_volume = this->volume;
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if(read_volume < 0)
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read_volume = 0;
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if(read_volume > 200)
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read_volume = 200;
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return read_volume;
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}
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bool AudioData::get_mute() {
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return this->mute;
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}
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bool AudioData::load_audio_data(std::string key, std::string value) {
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if (key == this->mute_str) {
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this->set_audio_mute(std::stoi(value));
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return true;
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}
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if (key == this->volume_str) {
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this->set_audio_volume(std::stoi(value));
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return true;
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}
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if (key == this->max_audio_latency_str) {
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this->set_max_audio_latency(std::stoi(value));
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return true;
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}
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if (key == this->output_type_str) {
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this->set_audio_output_type(std::stoi(value));
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return true;
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}
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return false;
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}
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std::string AudioData::save_audio_data() {
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std::string out_str = "";
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out_str += this->mute_str + "=" + std::to_string(this->mute) + "\n";
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out_str += this->volume_str + "=" + std::to_string(this->volume) + "\n";
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out_str += this->max_audio_latency_str + "=" + std::to_string(this->max_audio_latency) + "\n";
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out_str += this->output_type_str + "=" + std::to_string(this->output_type) + "\n";
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return out_str;
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}
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void AudioData::set_max_audio_latency(int new_value) {
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if(new_value > MAX_MAX_AUDIO_LATENCY)
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new_value = MAX_MAX_AUDIO_LATENCY;
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if(new_value <= 0)
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new_value = 1;
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this->max_audio_latency = new_value;
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}
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void AudioData::set_audio_output_type(int new_value) {
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if(new_value >= AUDIO_OUTPUT_END)
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new_value = 0;
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if(new_value < 0)
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new_value = AUDIO_OUTPUT_END - 1;
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this->output_type = static_cast<AudioOutputType>(new_value);
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}
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void AudioData::set_audio_volume(int new_volume) {
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if(new_volume < 0)
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new_volume = 0;
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if(new_volume > 200)
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new_volume = 200;
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this->volume = new_volume;
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}
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void AudioData::set_audio_mute(bool new_mute) {
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this->mute = new_mute;
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}
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