cc3dsfs/include/sfml_gfx_structs.hpp
2024-04-28 19:09:16 +02:00

35 lines
1.2 KiB
C++
Executable File

#ifndef __SFML_GFX_STRUCTS_HPP
#define __SFML_GFX_STRUCTS_HPP
#include <queue>
#include <SFML/Graphics.hpp>
enum JoystickDirection {JOY_DIR_NONE, JOY_DIR_UP, JOY_DIR_DOWN, JOY_DIR_LEFT, JOY_DIR_RIGHT};
enum JoystickAction {JOY_ACTION_NONE, JOY_ACTION_CONFIRM, JOY_ACTION_NEGATE};
struct out_rect_data {
sf::RectangleShape out_rect;
sf::RenderTexture out_tex;
};
struct SFEvent {
SFEvent(sf::Event::EventType type, sf::Keyboard::Key code, uint32_t unicode, uint32_t joystickId, uint32_t joy_button, sf::Joystick::Axis axis, float position, sf::Mouse::Button mouse_button, int mouse_x, int mouse_y) : type(type), code(code), unicode(unicode), joystickId(joystickId), joy_button(joy_button), axis(axis), position(position), mouse_button(mouse_button), mouse_x(mouse_x), mouse_y(mouse_y) {}
sf::Event::EventType type;
sf::Keyboard::Key code;
uint32_t unicode;
uint32_t joystickId;
uint32_t joy_button;
sf::Joystick::Axis axis;
float position;
sf::Mouse::Button mouse_button;
int mouse_x;
int mouse_y;
};
void joystick_axis_poll(std::queue<SFEvent> &events_queue);
JoystickDirection get_joystick_direction(uint32_t joystickId, sf::Joystick::Axis axis, float position);
JoystickAction get_joystick_action(uint32_t joystickId, uint32_t joy_button);
#endif