cc3dsfs/source/audio_data.cpp

79 lines
1.8 KiB
C++
Executable File

#include "audio_data.hpp"
void AudioData::reset() {
this->volume = 50;
this->mute = false;
this->text_updated = false;
}
void AudioData::change_audio_volume(bool is_change_positive) {
bool initial_audio_mute = this->mute;
int initial_audio_volume = this->volume;
int volume_change = 5;
if(!is_change_positive)
volume_change *= -1;
this->set_audio_volume(this->volume + volume_change);
this->set_audio_mute(false);
if((this->volume != initial_audio_volume) || (initial_audio_mute))
this->text_updated = true;
}
void AudioData::change_audio_mute() {
this->set_audio_mute(!this->mute);
this->text_updated = true;
}
bool AudioData::has_text_to_print() {
bool retval = this->text_updated;
this->text_updated = false;
return retval;
}
std::string AudioData::text_to_print() {
if(this->mute)
return "Audio muted";
return "Volume: " + std::to_string(this->get_final_volume()) + "%";
}
int AudioData::get_final_volume() {
if(this->mute)
return 0;
int read_volume = this->volume;
if(read_volume < 0)
read_volume = 0;
if(read_volume > 100)
read_volume = 100;
return read_volume;
}
bool AudioData::load_audio_data(std::string key, std::string value) {
if (key == this->mute_str) {
this->set_audio_mute(std::stoi(value));
return true;
}
if (key == this->volume_str) {
this->set_audio_volume(std::stoi(value));
return true;
}
return false;
}
std::string AudioData::save_audio_data() {
std::string out_str = "";
out_str += this->mute_str + "=" + std::to_string(this->mute) + "\n";
out_str += this->volume_str + "=" + std::to_string(this->volume) + "\n";
return out_str;
}
void AudioData::set_audio_volume(int new_volume) {
if(new_volume < 0)
new_volume = 0;
if(new_volume > 100)
new_volume = 100;
this->volume = new_volume;
}
void AudioData::set_audio_mute(bool new_mute) {
this->mute = new_mute;
}