mirror of
https://github.com/Lorenzooone/cc3dsfs.git
synced 2025-06-19 09:05:31 -04:00
831 lines
30 KiB
C++
Executable File
831 lines
30 KiB
C++
Executable File
#include "frontend.hpp"
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#include <cstring>
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#include "font_ttf.h"
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#define DEFAULT_FS_WIDTH 1920
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#define DEFAULT_FS_HEIGHT 1080
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#define LEFT_ROUNDED_PADDING 5
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#define RIGHT_ROUNDED_PADDING 5
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#define TOP_ROUNDED_PADDING 0
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#define BOTTOM_ROUNDED_PADDING 5
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WindowScreen::WindowScreen(ScreenType stype, CaptureStatus* capture_status, DisplayData* display_data, AudioData* audio_data, std::mutex* events_access) {
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this->m_stype = stype;
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insert_basic_crops(this->possible_crops, this->m_stype);
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insert_basic_pars(this->possible_pars);
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this->events_access = events_access;
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this->m_prepare_save = 0;
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this->m_prepare_load = 0;
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this->m_prepare_open = false;
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this->m_prepare_quit = false;
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this->ret_val = 0;
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reset_screen_info(this->m_info);
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this->font_load_success = this->text_font.loadFromMemory(font_ttf, font_ttf_len);
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this->notification = new TextRectangle(this->font_load_success, this->text_font);
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this->init_menus();
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FPSArrayInit(&this->in_fps);
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FPSArrayInit(&this->draw_fps);
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FPSArrayInit(&this->poll_fps);
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this->in_tex.create(IN_VIDEO_WIDTH, IN_VIDEO_HEIGHT);
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this->m_in_rect_top.setTexture(&this->in_tex);
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this->m_in_rect_bot.setTexture(&this->in_tex);
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this->display_data = display_data;
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this->audio_data = audio_data;
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this->last_window_creation_time = std::chrono::high_resolution_clock::now();
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this->last_mouse_action_time = std::chrono::high_resolution_clock::now();
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this->last_draw_time = std::chrono::high_resolution_clock::now();
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this->last_poll_time = std::chrono::high_resolution_clock::now();
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this->touch_right_click_action.started = false;
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this->reset_held_times();
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WindowScreen::reset_operations(future_operations);
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this->done_display = true;
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this->saved_buf = new VideoOutputData;
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this->win_title = NAME;
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if(this->m_stype == ScreenType::TOP)
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this->win_title += "_top";
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if(this->m_stype == ScreenType::BOTTOM)
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this->win_title += "_bot";
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this->last_connected_status = false;
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this->capture_status = capture_status;
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if(this->display_data->mono_app_mode && this->m_stype == ScreenType::JOINT)
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this->m_info.is_fullscreen = true;
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}
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WindowScreen::~WindowScreen() {
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this->possible_files.clear();
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this->possible_resolutions.clear();
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delete this->saved_buf;
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delete this->notification;
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this->destroy_menus();
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FPSArrayDestroy(&this->in_fps);
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FPSArrayDestroy(&this->draw_fps);
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FPSArrayDestroy(&this->poll_fps);
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}
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void WindowScreen::build() {
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sf::Vector2f top_screen_size = sf::Vector2f(TOP_WIDTH_3DS, HEIGHT_3DS);
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sf::Vector2f bot_screen_size = sf::Vector2f(BOT_WIDTH_3DS, HEIGHT_3DS);
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int width = TOP_WIDTH_3DS;
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if(this->m_stype == ScreenType::BOTTOM)
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width = BOT_WIDTH_3DS;
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this->reload();
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this->m_out_rect_top.out_tex.create(top_screen_size.x, top_screen_size.y);
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this->m_out_rect_top.out_rect.setSize(top_screen_size);
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this->m_out_rect_top.out_rect.setTexture(&this->m_out_rect_top.out_tex.getTexture());
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this->m_out_rect_bot.out_tex.create(bot_screen_size.x, bot_screen_size.y);
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this->m_out_rect_bot.out_rect.setSize(bot_screen_size);
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this->m_out_rect_bot.out_rect.setTexture(&this->m_out_rect_bot.out_tex.getTexture());
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this->m_view.setRotation(0);
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}
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void WindowScreen::reload() {
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if(this->curr_menu != CONNECT_MENU_TYPE)
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this->curr_menu = DEFAULT_MENU_TYPE;
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this->future_operations.call_crop = true;
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this->future_operations.call_rotate = true;
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this->future_operations.call_blur = true;
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this->future_operations.call_screen_settings_update = true;
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if(this->m_win.isOpen())
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this->create_window(false);
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this->prepare_size_ratios(true, true);
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}
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void WindowScreen::close() {
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this->future_operations.call_close = true;
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this->notification->setShowText(false);
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}
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void WindowScreen::display_call(bool is_main_thread) {
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while(!this->is_window_factory_done);
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this->prepare_screen_rendering();
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if(this->m_win.isOpen()) {
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if(this->main_thread_owns_window != is_main_thread) {
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this->m_win.setActive(true);
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this->main_thread_owns_window = is_main_thread;
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}
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this->window_render_call();
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}
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this->done_display = true;
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}
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void WindowScreen::display_thread() {
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while(this->capture_status->running) {
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this->display_lock.lock();
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if(!this->capture_status->running)
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break;
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this->free_ownership_of_window(false);
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this->is_thread_done = true;
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if(this->loaded_info.async) {
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this->display_call(false);
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}
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}
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if(!this->main_thread_owns_window)
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this->m_win.setActive(false);
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this->done_display = true;
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}
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void WindowScreen::end() {
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if(this->main_thread_owns_window)
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this->m_win.setActive(false);
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this->display_lock.unlock();
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}
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void WindowScreen::after_thread_join() {
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if(this->m_win.isOpen()) {
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this->m_win.setActive(true);
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this->m_win.close();
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}
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}
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void WindowScreen::draw(double frame_time, VideoOutputData* out_buf) {
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FPSArrayInsertElement(&in_fps, frame_time);
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if(!this->done_display)
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return;
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bool should_be_open = this->display_data->split;
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if(this->m_stype == ScreenType::JOINT)
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should_be_open = !should_be_open;
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if(this->m_win.isOpen() ^ should_be_open) {
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if(this->m_win.isOpen())
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this->close();
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else
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this->open();
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}
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if(!should_be_open)
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this->m_info.is_fullscreen = false;
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this->loaded_menu = this->curr_menu;
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loaded_operations = future_operations;
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if(this->loaded_operations.call_create) {
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this->last_draw_time = std::chrono::high_resolution_clock::now();
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this->last_poll_time = std::chrono::high_resolution_clock::now();
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}
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if(this->m_win.isOpen() || this->loaded_operations.call_create) {
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->last_draw_time;
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FPSArrayInsertElement(&draw_fps, diff.count());
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this->last_draw_time = curr_time;
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WindowScreen::reset_operations(future_operations);
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if(out_buf != NULL)
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memcpy(this->saved_buf, out_buf, sizeof(VideoOutputData));
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else
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memset(this->saved_buf, 0, sizeof(VideoOutputData));
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loaded_info = m_info;
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this->notification->setTextFactor(this->loaded_info.menu_scaling_factor);
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this->notification->prepareRenderText();
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this->frame_time = frame_time;
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this->scheduled_work_on_window = this->window_needs_work();
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int view_size_x = this->m_window_width;
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int view_size_y = this->m_window_height;
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if(!this->loaded_info.is_fullscreen) {
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view_size_x = this->m_width;
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view_size_y = this->m_height;
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}
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this->prepare_menu_draws(view_size_x, view_size_y);
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this->is_window_factory_done = false;
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this->is_thread_done = false;
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this->done_display = false;
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if((!this->main_thread_owns_window) || (this->loaded_info.async))
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this->display_lock.unlock();
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if((!this->main_thread_owns_window) && ((this->scheduled_work_on_window) || (!this->loaded_info.async)))
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while(!this->is_thread_done);
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this->window_factory(true);
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if(!this->loaded_info.async)
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this->display_call(true);
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}
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}
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void WindowScreen::update_connection() {
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if(this->last_connected_status == this->capture_status->connected)
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return;
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this->last_connected_status = this->capture_status->connected;
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if(this->m_win.isOpen()) {
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this->m_win.setTitle(this->title_factory());
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}
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}
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void WindowScreen::print_notification(std::string text, TextKind kind) {
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this->notification->setText(text);
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this->notification->setRectangleKind(kind);
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this->notification->startTimer(true);
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this->notification->setShowText(true);
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}
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void WindowScreen::reset_operations(ScreenOperations &operations) {
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operations.call_create = false;
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operations.call_close = false;
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operations.call_crop = false;
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operations.call_rotate = false;
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operations.call_screen_settings_update = false;
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operations.call_blur = false;
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}
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void WindowScreen::free_ownership_of_window(bool is_main_thread) {
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if(is_main_thread == this->main_thread_owns_window) {
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if(this->scheduled_work_on_window)
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this->m_win.setActive(false);
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else if(is_main_thread == this->loaded_info.async)
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this->m_win.setActive(false);
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}
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}
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void WindowScreen::resize_in_rect(sf::RectangleShape &in_rect, int start_x, int start_y, int width, int height) {
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in_rect.setTextureRect(sf::IntRect(start_y, start_x, height, width));
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in_rect.setSize(sf::Vector2f(height, width));
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in_rect.setOrigin(height / 2, width / 2);
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in_rect.setRotation(-90);
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in_rect.setPosition(width / 2, height / 2);
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}
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int WindowScreen::get_screen_corner_modifier_x(int rotation, int width) {
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if(((rotation / 10) % 4) == 1) {
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return width;
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}
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if(((rotation / 10) % 4) == 2) {
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return width;
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}
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return 0;
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}
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int WindowScreen::get_screen_corner_modifier_y(int rotation, int height) {
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if(((rotation / 10) % 4) == 2) {
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return height;
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}
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if(((rotation / 10) % 4) == 3) {
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return height;
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}
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return 0;
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}
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void WindowScreen::print_notification_on_off(std::string base_text, bool value) {
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std::string status_text = "On";
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if(!value)
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status_text = "Off";
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this->print_notification(base_text + ": " + status_text);
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}
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void WindowScreen::print_notification_float(std::string base_text, float value, int decimals) {
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this->print_notification(base_text + ": " + get_float_str_decimals(value, decimals));
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}
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void WindowScreen::prepare_screen_rendering() {
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if(loaded_operations.call_blur) {
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this->m_out_rect_top.out_tex.setSmooth(this->loaded_info.is_blurred);
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this->m_out_rect_bot.out_tex.setSmooth(this->loaded_info.is_blurred);
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}
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if(loaded_operations.call_crop) {
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this->crop();
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}
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if(loaded_operations.call_rotate) {
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this->rotate();
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}
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if(loaded_operations.call_screen_settings_update) {
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this->update_screen_settings();
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}
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}
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bool WindowScreen::window_needs_work() {
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this->resize_window_and_out_rects();
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if(this->loaded_operations.call_close)
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return true;
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if(this->loaded_operations.call_create)
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return true;
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int width = this->m_width;
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int height = this->m_height;
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if(this->loaded_info.is_fullscreen) {
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width = this->m_window_width;
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height = this->m_window_height;
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}
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int win_width = this->m_win.getSize().x;
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int win_height = this->m_win.getSize().y;
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if((win_width != width) || (win_height != height))
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return true;
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if(this->last_connected_status != this->capture_status->connected)
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return true;
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return false;
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}
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void WindowScreen::window_factory(bool is_main_thread) {
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if(this->loaded_operations.call_close) {
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this->events_access->lock();
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this->m_win.setActive(true);
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this->main_thread_owns_window = is_main_thread;
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this->m_win.close();
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while(!events_queue.empty())
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events_queue.pop();
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this->events_access->unlock();
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this->loaded_operations.call_close = false;
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this->loaded_operations.call_create = false;
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}
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if(this->loaded_operations.call_create) {
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this->notification->setShowText(false);
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this->events_access->lock();
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this->m_win.setActive(true);
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this->main_thread_owns_window = is_main_thread;
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if(!this->loaded_info.is_fullscreen) {
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this->update_screen_settings();
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this->m_win.create(sf::VideoMode(this->m_width, this->m_height), this->title_factory());
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this->update_view_size();
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}
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else
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this->m_win.create(this->curr_desk_mode, this->title_factory(), sf::Style::Fullscreen);
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this->last_window_creation_time = std::chrono::high_resolution_clock::now();
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this->update_screen_settings();
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this->events_access->unlock();
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this->loaded_operations.call_create = false;
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}
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if(this->m_win.isOpen()) {
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this->setWinSize(is_main_thread);
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}
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if((is_main_thread == this->main_thread_owns_window) && (this->main_thread_owns_window == this->loaded_info.async)) {
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this->m_win.setActive(false);
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}
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this->update_connection();
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this->is_window_factory_done = true;
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}
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std::string WindowScreen::title_factory() {
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std::string title = this->win_title;
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if(this->capture_status->connected)
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title += " - " + this->capture_status->serial_number;
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return title;
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}
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void WindowScreen::pre_texture_conversion_processing() {
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if(this->loaded_menu == CONNECT_MENU_TYPE)
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return;
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//Place preprocessing window-specific effects here
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this->in_tex.update((uint8_t*)this->saved_buf, IN_VIDEO_WIDTH, IN_VIDEO_HEIGHT, 0, 0);
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}
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void WindowScreen::post_texture_conversion_processing(out_rect_data &rect_data, const sf::RectangleShape &in_rect, bool actually_draw, bool is_top, bool is_debug) {
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if((is_top && this->m_stype == ScreenType::BOTTOM) || ((!is_top) && this->m_stype == ScreenType::TOP))
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return;
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if(this->loaded_menu == CONNECT_MENU_TYPE)
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return;
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if(is_debug) {
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if(is_top)
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rect_data.out_tex.clear(sf::Color::Red);
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else
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rect_data.out_tex.clear(sf::Color::Blue);
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}
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else {
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rect_data.out_tex.clear();
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if(actually_draw) {
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rect_data.out_tex.draw(in_rect);
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//Place postprocessing effects here
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}
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}
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rect_data.out_tex.display();
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}
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void WindowScreen::window_bg_processing() {
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//Place BG processing here
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}
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void WindowScreen::display_data_to_window(bool actually_draw, bool is_debug) {
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this->post_texture_conversion_processing(this->m_out_rect_top, this->m_in_rect_top, actually_draw, true, is_debug);
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this->post_texture_conversion_processing(this->m_out_rect_bot, this->m_in_rect_bot, actually_draw, false, is_debug);
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if(is_debug)
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this->m_win.clear(sf::Color::Green);
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else
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this->m_win.clear();
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this->window_bg_processing();
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if(this->loaded_menu != CONNECT_MENU_TYPE) {
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if(this->m_stype != ScreenType::BOTTOM)
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this->m_win.draw(this->m_out_rect_top.out_rect);
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if(this->m_stype != ScreenType::TOP)
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this->m_win.draw(this->m_out_rect_bot.out_rect);
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}
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this->execute_menu_draws();
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this->notification->draw(this->m_win);
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this->m_win.display();
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}
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void WindowScreen::window_render_call() {
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auto curr_time = std::chrono::high_resolution_clock::now();
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const std::chrono::duration<double> diff = curr_time - this->last_window_creation_time;
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if(diff.count() > this->v_sync_timeout)
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this->m_win.setVerticalSyncEnabled(this->loaded_info.v_sync_enabled);
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else
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this->m_win.setVerticalSyncEnabled(false);
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this->m_win.setMouseCursorVisible(this->loaded_info.show_mouse);
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this->pre_texture_conversion_processing();
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this->display_data_to_window(true);
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if(this->loaded_info.bfi) {
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if(this->frame_time > 0.0) {
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if(this->loaded_info.bfi_divider < 2)
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this->loaded_info.bfi_divider = 2;
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if(this->loaded_info.bfi_divider > 10)
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this->loaded_info.bfi_divider = 10;
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if(this->loaded_info.bfi_amount < 1)
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this->loaded_info.bfi_amount = 1;
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if(this->loaded_info.bfi_amount > (this->loaded_info.bfi_divider - 1))
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this->loaded_info.bfi_amount = this->loaded_info.bfi_divider - 1;
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for(int i = 0; i < (this->loaded_info.bfi_divider - this->loaded_info.bfi_amount - 1); i++) {
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sf::sleep(sf::seconds(frame_time / (this->loaded_info.bfi_divider * 1.1)));
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}
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for(int i = 0; i < this->loaded_info.bfi_amount; i++) {
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sf::sleep(sf::seconds(frame_time / (this->loaded_info.bfi_divider * 1.1)));
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this->display_data_to_window(false);
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WindowScreen::set_position_screens(sf::Vector2f &curr_top_screen_size, sf::Vector2f &curr_bot_screen_size, int offset_x, int offset_y, int max_x, int max_y, bool do_work) {
|
|
int top_screen_x = 0, top_screen_y = 0;
|
|
int bot_screen_x = 0, bot_screen_y = 0;
|
|
int top_screen_width = curr_top_screen_size.x;
|
|
int top_screen_height = curr_top_screen_size.y;
|
|
int bot_screen_width = curr_bot_screen_size.x;
|
|
int bot_screen_height = curr_bot_screen_size.y;
|
|
|
|
if((this->loaded_info.top_rotation / 10) % 2) {
|
|
top_screen_width = curr_top_screen_size.y;
|
|
top_screen_height = curr_top_screen_size.x;
|
|
}
|
|
if((this->loaded_info.bot_rotation / 10) % 2) {
|
|
bot_screen_width = curr_bot_screen_size.y;
|
|
bot_screen_height = curr_bot_screen_size.x;
|
|
}
|
|
|
|
if(this->m_stype == ScreenType::TOP)
|
|
bot_screen_width = bot_screen_height = 0;
|
|
if(this->m_stype == ScreenType::BOTTOM)
|
|
top_screen_width = top_screen_height = 0;
|
|
|
|
int greatest_width = top_screen_width;
|
|
if(greatest_width < bot_screen_width)
|
|
greatest_width = bot_screen_width;
|
|
int greatest_height = top_screen_height;
|
|
if(greatest_height < bot_screen_height)
|
|
greatest_height = bot_screen_height;
|
|
|
|
if(this->m_stype == ScreenType::JOINT) {
|
|
switch(this->loaded_info.bottom_pos) {
|
|
case UNDER_TOP:
|
|
bot_screen_x = (greatest_width - bot_screen_width) * this->loaded_info.subscreen_offset;
|
|
top_screen_x = (greatest_width - top_screen_width) * this->loaded_info.subscreen_offset;
|
|
bot_screen_y = top_screen_height;
|
|
if(max_y > 0)
|
|
bot_screen_y += (max_y - bot_screen_height - top_screen_height - offset_y) * this->loaded_info.subscreen_attached_offset;
|
|
break;
|
|
case RIGHT_TOP:
|
|
bot_screen_y = (greatest_height - bot_screen_height) * this->loaded_info.subscreen_offset;
|
|
top_screen_y = (greatest_height - top_screen_height) * this->loaded_info.subscreen_offset;
|
|
bot_screen_x = top_screen_width;
|
|
if(max_x > 0)
|
|
bot_screen_x += (max_x - bot_screen_width - top_screen_width - offset_x) * this->loaded_info.subscreen_attached_offset;
|
|
break;
|
|
case ABOVE_TOP:
|
|
bot_screen_x = (greatest_width - bot_screen_width) * this->loaded_info.subscreen_offset;
|
|
top_screen_x = (greatest_width - top_screen_width) * this->loaded_info.subscreen_offset;
|
|
top_screen_y = bot_screen_height;
|
|
if(max_y > 0)
|
|
top_screen_y += (max_y - bot_screen_height - top_screen_height - offset_y) * this->loaded_info.subscreen_attached_offset;
|
|
break;
|
|
case LEFT_TOP:
|
|
bot_screen_y = (greatest_height - bot_screen_height) * this->loaded_info.subscreen_offset;
|
|
top_screen_y = (greatest_height - top_screen_height) * this->loaded_info.subscreen_offset;
|
|
top_screen_x = bot_screen_width;
|
|
if(max_x > 0)
|
|
top_screen_x += (max_x - bot_screen_width - top_screen_width - offset_x) * this->loaded_info.subscreen_attached_offset;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if(do_work) {
|
|
this->m_out_rect_top.out_rect.setPosition(top_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.top_rotation, top_screen_width), top_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.top_rotation, top_screen_height));
|
|
this->m_out_rect_bot.out_rect.setPosition(bot_screen_x + offset_x + get_screen_corner_modifier_x(this->loaded_info.bot_rotation, bot_screen_width), bot_screen_y + offset_y + get_screen_corner_modifier_y(this->loaded_info.bot_rotation, bot_screen_height));
|
|
}
|
|
|
|
int top_end_x = top_screen_x + offset_x + top_screen_width;
|
|
int top_end_y = top_screen_y + offset_y + top_screen_height;
|
|
int bot_end_x = bot_screen_x + offset_x + bot_screen_width;
|
|
int bot_end_y = bot_screen_y + offset_y + bot_screen_height;
|
|
this->m_width = top_end_x;
|
|
this->m_height = top_end_y;
|
|
if(bot_end_x > this->m_width)
|
|
this->m_width = bot_end_x;
|
|
if(bot_end_y > this->m_height)
|
|
this->m_height = bot_end_y;
|
|
}
|
|
|
|
int WindowScreen::prepare_screen_ratio(sf::Vector2f &screen_size, int own_rotation, int width_limit, int height_limit, int other_rotation, const PARData* own_par) {
|
|
float own_width = screen_size.x;
|
|
float own_height = screen_size.y;
|
|
if((own_width < 1.0) || (own_height < 1.0))
|
|
return 0;
|
|
|
|
get_par_size(own_width, own_height, 1, own_par);
|
|
|
|
if((own_rotation / 10) % 2)
|
|
std::swap(own_width, own_height);
|
|
if((other_rotation / 10) % 2)
|
|
std::swap(width_limit, height_limit);
|
|
|
|
int desk_height = curr_desk_mode.height;
|
|
int desk_width = curr_desk_mode.width;
|
|
int height_ratio = desk_height / own_height;
|
|
int width_ratio = desk_width / own_width;
|
|
switch(this->m_info.bottom_pos) {
|
|
case UNDER_TOP:
|
|
case ABOVE_TOP:
|
|
height_ratio = (desk_height - height_limit) / own_height;
|
|
break;
|
|
case LEFT_TOP:
|
|
case RIGHT_TOP:
|
|
width_ratio = (desk_width - width_limit) / own_width;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if(width_ratio < height_ratio)
|
|
return width_ratio;
|
|
return height_ratio;
|
|
}
|
|
|
|
void WindowScreen::calc_scaling_resize_screens(sf::Vector2f &own_screen_size, sf::Vector2f &other_screen_size, int &own_scaling, int &other_scaling, int own_rotation, int other_rotation, bool increase, bool mantain, bool set_to_zero, const PARData* own_par, const PARData* other_par) {
|
|
int min_other_width = other_screen_size.x;
|
|
int min_other_height = other_screen_size.y;
|
|
get_par_size(min_other_width, min_other_height, 1, other_par);
|
|
int chosen_ratio = prepare_screen_ratio(own_screen_size, own_rotation, min_other_width, min_other_height, other_rotation, own_par);
|
|
if(chosen_ratio <= 0) {
|
|
chosen_ratio = prepare_screen_ratio(own_screen_size, own_rotation, 0, 0, other_rotation, own_par);
|
|
if(chosen_ratio <= 0)
|
|
chosen_ratio = 0;
|
|
}
|
|
int old_scaling = own_scaling;
|
|
if(increase && (chosen_ratio > own_scaling) && (chosen_ratio > 0))
|
|
own_scaling += 1;
|
|
else if(mantain && (chosen_ratio >= own_scaling) && (chosen_ratio > 0) && (own_scaling >= 0))
|
|
own_scaling = own_scaling;
|
|
else
|
|
own_scaling = chosen_ratio;
|
|
if(set_to_zero)
|
|
own_scaling = 0;
|
|
int own_height = own_screen_size.y;
|
|
int own_width = own_screen_size.x;
|
|
get_par_size(own_width, own_height, own_scaling, own_par);
|
|
if((increase && ((old_scaling == own_scaling) || (other_scaling == 0)) || (mantain && (other_scaling == 0))) && (own_scaling > 0))
|
|
other_scaling = 0;
|
|
else
|
|
other_scaling = prepare_screen_ratio(other_screen_size, other_rotation, own_width, own_height, own_rotation, other_par);
|
|
if(other_scaling < 0)
|
|
other_scaling = 0;
|
|
if((this->m_stype == ScreenType::JOINT) && ((own_scaling > 0) || ((other_scaling == 0) && (own_scaling == 0)))) {
|
|
// Due to size differences, it may be possible that
|
|
// the chosen screen might be able to increase its
|
|
// scaling even more without compromising the other one...
|
|
int other_height = other_screen_size.y;
|
|
int other_width = other_screen_size.x;
|
|
get_par_size(other_width, other_height, other_scaling, other_par);
|
|
own_scaling = prepare_screen_ratio(own_screen_size, own_rotation, other_width, other_height, other_rotation, own_par);
|
|
if(own_scaling < 0)
|
|
own_scaling = 0;
|
|
}
|
|
}
|
|
|
|
void WindowScreen::prepare_size_ratios(bool top_increase, bool bot_increase) {
|
|
if(!this->m_info.is_fullscreen)
|
|
return;
|
|
|
|
sf::Vector2f top_screen_size = getShownScreenSize(true, this->m_info.crop_kind);
|
|
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->m_info.crop_kind);
|
|
|
|
if(this->m_stype == ScreenType::TOP) {
|
|
bot_increase = true;
|
|
top_increase = false;
|
|
}
|
|
if(this->m_stype == ScreenType::BOTTOM) {
|
|
bot_increase = false;
|
|
top_increase = true;
|
|
}
|
|
bool try_mantain_ratio = top_increase && bot_increase;
|
|
if(!(top_increase ^ bot_increase)) {
|
|
top_increase = false;
|
|
bot_increase = false;
|
|
}
|
|
bool prioritize_top = (!bot_increase) && (top_increase || (this->m_info.bottom_pos == UNDER_TOP) || (this->m_info.bottom_pos == RIGHT_TOP));
|
|
if(prioritize_top)
|
|
calc_scaling_resize_screens(top_screen_size, bot_screen_size, this->m_info.top_scaling, this->m_info.bot_scaling, this->m_info.top_rotation, this->m_info.bot_rotation, top_increase, try_mantain_ratio, this->m_stype == ScreenType::BOTTOM, this->possible_pars[this->m_info.top_par], this->possible_pars[this->m_info.bot_par]);
|
|
else
|
|
calc_scaling_resize_screens(bot_screen_size, top_screen_size, this->m_info.bot_scaling, this->m_info.top_scaling, this->m_info.bot_rotation, this->m_info.top_rotation, bot_increase, try_mantain_ratio, this->m_stype == ScreenType::TOP, this->possible_pars[this->m_info.bot_par], this->possible_pars[this->m_info.top_par]);
|
|
}
|
|
|
|
int WindowScreen::get_fullscreen_offset_x(int top_width, int top_height, int bot_width, int bot_height) {
|
|
if((this->loaded_info.top_rotation / 10) % 2)
|
|
std::swap(top_width, top_height);
|
|
if((this->loaded_info.bot_rotation / 10) % 2)
|
|
std::swap(bot_width, bot_height);
|
|
int greatest_width = top_width;
|
|
if(bot_width > top_width)
|
|
greatest_width = bot_width;
|
|
int offset_contribute = 0;
|
|
switch(this->loaded_info.bottom_pos) {
|
|
case UNDER_TOP:
|
|
case ABOVE_TOP:
|
|
offset_contribute = greatest_width;
|
|
break;
|
|
case LEFT_TOP:
|
|
case RIGHT_TOP:
|
|
offset_contribute = top_width + bot_width;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
return (curr_desk_mode.width - offset_contribute) * this->loaded_info.total_offset_x;
|
|
}
|
|
|
|
int WindowScreen::get_fullscreen_offset_y(int top_width, int top_height, int bot_width, int bot_height) {
|
|
if((this->loaded_info.top_rotation / 10) % 2)
|
|
std::swap(top_width, top_height);
|
|
if((this->loaded_info.bot_rotation / 10) % 2)
|
|
std::swap(bot_width, bot_height);
|
|
int greatest_height = top_height;
|
|
if(bot_height > top_height)
|
|
greatest_height = bot_height;
|
|
int offset_contribute = 0;
|
|
switch(this->loaded_info.bottom_pos) {
|
|
case UNDER_TOP:
|
|
case ABOVE_TOP:
|
|
offset_contribute = top_height + bot_height;
|
|
break;
|
|
case LEFT_TOP:
|
|
case RIGHT_TOP:
|
|
offset_contribute = greatest_height;
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
return (curr_desk_mode.height - offset_contribute) * this->loaded_info.total_offset_y;
|
|
}
|
|
|
|
void WindowScreen::resize_window_and_out_rects(bool do_work) {
|
|
sf::Vector2f top_screen_size = getShownScreenSize(true, this->loaded_info.crop_kind);
|
|
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->loaded_info.crop_kind);
|
|
int top_width = top_screen_size.x;
|
|
int top_height = top_screen_size.y;
|
|
float top_scaling = this->loaded_info.scaling;
|
|
int bot_width = bot_screen_size.x;
|
|
int bot_height = bot_screen_size.y;
|
|
float bot_scaling = this->loaded_info.scaling;
|
|
int offset_x = 0;
|
|
int offset_y = 0;
|
|
int max_x = 0;
|
|
int max_y = 0;
|
|
|
|
if(this->loaded_info.is_fullscreen) {
|
|
top_scaling = this->loaded_info.top_scaling;
|
|
bot_scaling = this->loaded_info.bot_scaling;
|
|
}
|
|
get_par_size(top_width, top_height, top_scaling, this->possible_pars[this->loaded_info.top_par]);
|
|
get_par_size(bot_width, bot_height, bot_scaling, this->possible_pars[this->loaded_info.bot_par]);
|
|
|
|
if((!this->loaded_info.is_fullscreen) && this->loaded_info.rounded_corners_fix) {
|
|
offset_y = TOP_ROUNDED_PADDING;
|
|
offset_x = LEFT_ROUNDED_PADDING;
|
|
}
|
|
|
|
if(this->loaded_info.is_fullscreen) {
|
|
offset_x = get_fullscreen_offset_x(top_width, top_height, bot_width, bot_height);
|
|
offset_y = get_fullscreen_offset_y(top_width, top_height, bot_width, bot_height);
|
|
max_x = curr_desk_mode.width;
|
|
max_y = curr_desk_mode.height;
|
|
}
|
|
sf::Vector2f new_top_screen_size = sf::Vector2f(top_width, top_height);
|
|
sf::Vector2f new_bot_screen_size = sf::Vector2f(bot_width, bot_height);
|
|
if(do_work) {
|
|
this->m_out_rect_top.out_rect.setSize(new_top_screen_size);
|
|
this->m_out_rect_top.out_rect.setTextureRect(sf::IntRect(0, 0, top_screen_size.x, top_screen_size.y));
|
|
this->m_out_rect_bot.out_rect.setSize(new_bot_screen_size);
|
|
this->m_out_rect_bot.out_rect.setTextureRect(sf::IntRect(0, 0, bot_screen_size.x, bot_screen_size.y));
|
|
}
|
|
this->set_position_screens(new_top_screen_size, new_bot_screen_size, offset_x, offset_y, max_x, max_y, do_work);
|
|
if((!this->loaded_info.is_fullscreen) && this->loaded_info.rounded_corners_fix) {
|
|
this->m_height += BOTTOM_ROUNDED_PADDING;
|
|
this->m_width += RIGHT_ROUNDED_PADDING;
|
|
}
|
|
}
|
|
|
|
void WindowScreen::create_window(bool re_prepare_size) {
|
|
if(!this->m_info.is_fullscreen) {
|
|
this->m_info.show_mouse = true;
|
|
}
|
|
else {
|
|
bool success = false;
|
|
if((this->m_info.fullscreen_mode_width > 0) && (this->m_info.fullscreen_mode_height > 0) && (this->m_info.fullscreen_mode_bpp > 0)) {
|
|
sf::VideoMode mode_created = sf::VideoMode(this->m_info.fullscreen_mode_width, this->m_info.fullscreen_mode_height, this->m_info.fullscreen_mode_bpp);
|
|
if(mode_created.isValid()) {
|
|
this->curr_desk_mode = mode_created;
|
|
success = true;
|
|
}
|
|
}
|
|
#ifdef __APPLE__
|
|
if(!success) {
|
|
sf::VideoMode mode_created = sf::VideoMode(DEFAULT_FS_WIDTH, DEFAULT_FS_HEIGHT, 32);
|
|
if(mode_created.isValid()) {
|
|
this->curr_desk_mode = mode_created;
|
|
success = true;
|
|
}
|
|
else {
|
|
mode_created = sf::VideoMode(DEFAULT_FS_WIDTH, DEFAULT_FS_HEIGHT, 24);
|
|
if(mode_created.isValid()) {
|
|
this->curr_desk_mode = mode_created;
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if(!success) {
|
|
this->curr_desk_mode = sf::VideoMode::getDesktopMode();
|
|
}
|
|
this->m_window_width = curr_desk_mode.width;
|
|
this->m_window_height = curr_desk_mode.height;
|
|
this->m_info.show_mouse = false;
|
|
}
|
|
if(re_prepare_size)
|
|
this->prepare_size_ratios(false, false);
|
|
this->future_operations.call_create = true;
|
|
}
|
|
|
|
void WindowScreen::update_view_size() {
|
|
if(!this->loaded_info.is_fullscreen) {
|
|
this->m_window_width = this->m_width;
|
|
this->m_window_height = this->m_height;
|
|
}
|
|
this->m_view.reset(sf::FloatRect(0, 0, this->m_window_width, this->m_window_height));
|
|
this->m_win.setView(this->m_view);
|
|
}
|
|
|
|
void WindowScreen::open() {
|
|
this->create_window(true);
|
|
}
|
|
|
|
void WindowScreen::update_screen_settings() {
|
|
this->resize_window_and_out_rects();
|
|
this->update_view_size();
|
|
}
|
|
|
|
void WindowScreen::rotate() {
|
|
this->m_out_rect_top.out_rect.setRotation(this->loaded_info.top_rotation);
|
|
this->m_out_rect_bot.out_rect.setRotation(this->loaded_info.bot_rotation);
|
|
this->loaded_operations.call_screen_settings_update = true;
|
|
}
|
|
|
|
sf::Vector2f WindowScreen::getShownScreenSize(bool is_top, int &crop_kind) {
|
|
if(crop_kind >= this->possible_crops.size())
|
|
crop_kind = 0;
|
|
int width = this->possible_crops[crop_kind]->top_width;
|
|
int height = this->possible_crops[crop_kind]->top_height;
|
|
if(!is_top) {
|
|
width = this->possible_crops[crop_kind]->bot_width;
|
|
height = this->possible_crops[crop_kind]->bot_height;
|
|
}
|
|
return sf::Vector2f(width, height);
|
|
}
|
|
|
|
void WindowScreen::crop() {
|
|
if(this->loaded_info.crop_kind >= this->possible_crops.size())
|
|
this->loaded_info.crop_kind = 0;
|
|
|
|
sf::Vector2f top_screen_size = getShownScreenSize(true, this->loaded_info.crop_kind);
|
|
sf::Vector2f bot_screen_size = getShownScreenSize(false, this->loaded_info.crop_kind);
|
|
|
|
this->resize_in_rect(this->m_in_rect_top, this->possible_crops[this->loaded_info.crop_kind]->top_x, this->possible_crops[this->loaded_info.crop_kind]->top_y, top_screen_size.x, top_screen_size.y);
|
|
this->resize_in_rect(this->m_in_rect_bot, TOP_WIDTH_3DS + this->possible_crops[this->loaded_info.crop_kind]->bot_x, this->possible_crops[this->loaded_info.crop_kind]->bot_y, bot_screen_size.x, bot_screen_size.y);
|
|
this->loaded_operations.call_screen_settings_update = true;
|
|
}
|
|
|
|
void WindowScreen::setWinSize(bool is_main_thread) {
|
|
int width = this->m_width;
|
|
int height = this->m_height;
|
|
if(this->loaded_info.is_fullscreen) {
|
|
width = this->m_window_width;
|
|
height = this->m_window_height;
|
|
}
|
|
int win_width = this->m_win.getSize().x;
|
|
int win_height = this->m_win.getSize().y;
|
|
if((win_width != width) || (win_height != height)) {
|
|
this->events_access->lock();
|
|
this->m_win.setActive(true);
|
|
this->main_thread_owns_window = is_main_thread;
|
|
this->m_win.setSize(sf::Vector2u(width, height));
|
|
this->events_access->unlock();
|
|
}
|
|
}
|