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82 lines
2.2 KiB
C++
Executable File
82 lines
2.2 KiB
C++
Executable File
#ifndef __DISPLAY_STRUCTS_HPP
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#define __DISPLAY_STRUCTS_HPP
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#include "utils.hpp"
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#include "hw_defs.hpp"
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enum ScreenType { TOP, BOTTOM, JOINT };
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enum BottomRelativePosition { UNDER_TOP, LEFT_TOP, ABOVE_TOP, RIGHT_TOP, BOT_REL_POS_END };
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enum NonIntegerScalingModes { SMALLER_PRIORITY, INVERSE_PROPORTIONAL_PRIORITY, EQUAL_PRIORITY, PROPORTIONAL_PRIORITY, BIGGER_PRIORITY, END_NONINT_SCALE_MODES };
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enum CurrMenuType { DEFAULT_MENU_TYPE, CONNECT_MENU_TYPE, MAIN_MENU_TYPE, VIDEO_MENU_TYPE, AUDIO_MENU_TYPE, CROP_MENU_TYPE, TOP_PAR_MENU_TYPE, BOTTOM_PAR_MENU_TYPE, ROTATION_MENU_TYPE, OFFSET_MENU_TYPE, BFI_MENU_TYPE, LOAD_MENU_TYPE, SAVE_MENU_TYPE, RESOLUTION_MENU_TYPE, EXTRA_MENU_TYPE, STATUS_MENU_TYPE, LICENSES_MENU_TYPE, RELATIVE_POS_MENU_TYPE, SHORTCUTS_MENU_TYPE, ACTION_SELECTION_MENU_TYPE, SCALING_RATIO_MENU_TYPE, ISN_MENU_TYPE };
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struct ScreenInfo {
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bool is_blurred;
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int crop_kind;
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int crop_kind_ds;
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bool allow_games_crops;
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double scaling;
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bool is_fullscreen;
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BottomRelativePosition bottom_pos;
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float subscreen_offset, subscreen_attached_offset, total_offset_x, total_offset_y;
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int top_rotation, bot_rotation;
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bool show_mouse;
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bool v_sync_enabled;
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bool async;
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int top_scaling, bot_scaling;
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float non_integer_top_scaling, non_integer_bot_scaling;
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bool bfi;
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int bfi_divider;
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int bfi_amount;
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double menu_scaling_factor;
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bool rounded_corners_fix;
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int top_par;
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int bot_par;
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int fullscreen_mode_width;
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int fullscreen_mode_height;
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int fullscreen_mode_bpp;
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NonIntegerScalingModes non_integer_mode;
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bool use_non_integer_scaling_top;
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bool use_non_integer_scaling_bottom;
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bool failed_fullscreen;
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bool have_titlebar;
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};
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struct DisplayData {
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bool split;
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bool mono_app_mode;
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bool fast_poll;
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bool last_connected_ds;
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};
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struct VideoOutputData {
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uint8_t screen_data[MAX_IN_VIDEO_SIZE][3];
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};
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struct CropData {
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int top_width;
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int top_height;
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int top_x;
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int top_y;
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int bot_width;
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int bot_height;
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int bot_x;
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int bot_y;
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bool allowed_joint;
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bool allowed_top;
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bool allowed_bottom;
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bool allowed_3ds;
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bool allowed_ds;
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bool is_game_specific;
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std::string name;
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};
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struct PARData {
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float width_multiplier;
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float width_divisor;
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bool is_width_main;
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bool is_fit;
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std::string name;
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};
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#endif
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