cc3dsfs/include/display_structs.hpp

203 lines
5.6 KiB
C++
Executable File

#ifndef __DISPLAY_STRUCTS_HPP
#define __DISPLAY_STRUCTS_HPP
#include "utils.hpp"
#include "hw_defs.hpp"
#include "shaders_list.hpp"
#include "WindowCommands.hpp"
#define DEFAULT_NO_POS_WINDOW_VALUE -1
#define DEFAULT_NO_VOLUME_VALUE -1
#define DEFAULT_NO_ENABLED_VALUE -1
#define DEFAULT_NO_SCALING_VALUE -1
#define DEFAULT_WINDOW_SCALING_VALUE 1.0
#define MIN_WINDOW_SCALING_VALUE 1.0
#define MAX_WINDOW_SCALING_VALUE 45.0
#define WINDOW_SCALING_CHANGE 0.5
#define SEP_FOLLOW_SCALING_MULTIPLIER WINDOW_SCALING_CHANGE
#define SEP_WINDOW_SCALING_MIN_MULTIPLIER SEP_FOLLOW_SCALING_MULTIPLIER
#define SEP_FULLSCREEN_SCALING_MIN_MULTIPLIER DEFAULT_WINDOW_SCALING_VALUE
#define DEFAULT_SEP_SIZE 0
#define MAX_SEP_SIZE 1000
enum ScreenType { TOP, BOTTOM, JOINT };
enum BottomRelativePosition { UNDER_TOP, LEFT_TOP, ABOVE_TOP, RIGHT_TOP, BOT_REL_POS_END };
enum SecondScreen3DRelativePosition { UNDER_FIRST, LEFT_FIRST, ABOVE_FIRST, RIGHT_FIRST, SECOND_SCREEN_3D_REL_POS_END };
enum NonIntegerScalingModes { SMALLER_PRIORITY, INVERSE_PROPORTIONAL_PRIORITY, EQUAL_PRIORITY, PROPORTIONAL_PRIORITY, BIGGER_PRIORITY, END_NONINT_SCALE_MODES };
enum CurrMenuType { DEFAULT_MENU_TYPE, CONNECT_MENU_TYPE, MAIN_MENU_TYPE, VIDEO_MENU_TYPE, AUDIO_MENU_TYPE, CROP_MENU_TYPE, TOP_PAR_MENU_TYPE, BOTTOM_PAR_MENU_TYPE, ROTATION_MENU_TYPE, OFFSET_MENU_TYPE, BFI_MENU_TYPE, LOAD_MENU_TYPE, SAVE_MENU_TYPE, RESOLUTION_MENU_TYPE, EXTRA_MENU_TYPE, STATUS_MENU_TYPE, LICENSES_MENU_TYPE, RELATIVE_POS_MENU_TYPE, SHORTCUTS_MENU_TYPE, ACTION_SELECTION_MENU_TYPE, SCALING_RATIO_MENU_TYPE, ISN_MENU_TYPE, VIDEO_EFFECTS_MENU_TYPE, INPUT_MENU_TYPE, AUDIO_DEVICE_MENU_TYPE, SEPARATOR_MENU_TYPE, COLOR_CORRECTION_MENU_TYPE, MAIN_3D_MENU_TYPE, SECOND_SCREEN_RELATIVE_POS_MENU_TYPE };
enum InputColorspaceMode { FULL_COLORSPACE, DS_COLORSPACE, GBA_COLORSPACE, INPUT_COLORSPACE_END };
enum FrameBlendingMode { NO_FRAME_BLENDING, FULL_FRAME_BLENDING, DS_3D_BOTH_SCREENS_FRAME_BLENDING, FRAME_BLENDING_END };
struct override_win_data {
int pos_x = DEFAULT_NO_POS_WINDOW_VALUE;
int pos_y = DEFAULT_NO_POS_WINDOW_VALUE;
int enabled = DEFAULT_NO_ENABLED_VALUE;
double scaling = DEFAULT_NO_SCALING_VALUE;
};
struct ScreenInfo {
bool is_blurred;
int crop_kind;
int crop_kind_ds;
bool allow_games_crops;
double scaling;
bool is_fullscreen;
BottomRelativePosition bottom_pos;
SecondScreen3DRelativePosition second_screen_pos;
bool match_bottom_pos_and_second_screen_pos;
float subscreen_offset, subscreen_attached_offset, total_offset_x, total_offset_y;
int top_rotation, bot_rotation;
bool show_mouse;
bool v_sync_enabled;
bool async;
int top_scaling, bot_scaling;
int separator_pixel_size;
float separator_windowed_multiplier;
float separator_fullscreen_multiplier;
bool force_same_scaling;
float non_integer_top_scaling, non_integer_bot_scaling;
bool bfi;
int bfi_divider;
int bfi_amount;
double menu_scaling_factor;
bool rounded_corners_fix;
int top_par;
int bot_par;
int fullscreen_mode_width;
int fullscreen_mode_height;
int fullscreen_mode_bpp;
NonIntegerScalingModes non_integer_mode;
bool use_non_integer_scaling_top;
bool use_non_integer_scaling_bottom;
bool failed_fullscreen;
bool have_titlebar;
int top_color_correction;
int bot_color_correction;
InputColorspaceMode in_colorspace_top;
InputColorspaceMode in_colorspace_bot;
FrameBlendingMode frame_blending_top;
FrameBlendingMode frame_blending_bot;
bool squish_3d_top;
bool squish_3d_bot;
bool window_enabled;
int initial_pos_x;
int initial_pos_y;
};
struct DisplayData {
bool mono_app_mode;
bool last_connected_ds;
bool interleaved_3d;
bool force_disable_mouse;
};
struct ExtraButtonShortcuts {
const WindowCommand *enter_shortcut;
const WindowCommand *page_up_shortcut;
};
struct InputData {
bool fast_poll;
bool enable_controller_input;
bool enable_keyboard_input;
bool enable_mouse_input;
bool enable_buttons_input;
ExtraButtonShortcuts extra_button_shortcuts;
};
struct SharedData {
InputData input_data;
};
#pragma pack(push, 1)
// The internal order needs to be reversed... This is so confusing...
struct PACKED ALIGNED(2) VideoPixelRGB16 {
uint16_t b : 5;
uint16_t g : 6;
uint16_t r : 5;
};
// The internal order needs to be reversed... This is so confusing...
struct PACKED ALIGNED(2) VideoPixelBGR16 {
uint16_t r : 5;
uint16_t g : 6;
uint16_t b : 5;
};
struct PACKED VideoPixelRGB {
uint8_t r;
uint8_t g;
uint8_t b;
};
struct PACKED VideoPixelBGR {
uint8_t b;
uint8_t g;
uint8_t r;
};
struct PACKED ALIGNED(16) VideoOutputDataRGB16 {
VideoPixelRGB16 screen_data[MAX_IN_VIDEO_SIZE];
};
struct PACKED ALIGNED(16) VideoOutputDataBGR16 {
VideoPixelBGR16 screen_data[MAX_IN_VIDEO_SIZE];
};
struct PACKED ALIGNED(16) VideoOutputDataRGB {
VideoPixelRGB screen_data[MAX_IN_VIDEO_SIZE];
};
struct PACKED ALIGNED(16) VideoOutputDataBGR {
VideoPixelBGR screen_data[MAX_IN_VIDEO_SIZE];
};
union PACKED ALIGNED(16) VideoOutputData {
VideoOutputDataRGB16 rgb16_video_output_data;
VideoOutputDataBGR16 bgr16_video_output_data;
VideoOutputDataRGB rgb_video_output_data;
VideoOutputDataBGR bgr_video_output_data;
};
#pragma pack(pop)
struct CropData {
int top_width;
int top_height;
int top_x;
int top_y;
int bot_width;
int bot_height;
int bot_x;
int bot_y;
bool allowed_joint;
bool allowed_top;
bool allowed_bottom;
bool allowed_3ds;
bool allowed_ds;
bool is_game_specific;
std::string name;
};
struct PARData {
float width_multiplier;
float width_divisor;
bool is_width_main;
bool is_fit;
std::string name;
};
struct ShaderColorEmulationData {
float targetGamma;
float lum;
float rgb_mod[3][3];
float displayGamma;
bool is_valid;
std::string name;
};
#endif