cc3dsfs/include/Menus/AudioMenu.hpp

46 lines
1.1 KiB
C++
Executable File

#ifndef __AUDIOMENU_HPP
#define __AUDIOMENU_HPP
#include "OptionSelectionMenu.hpp"
#include <chrono>
#include "TextRectangle.hpp"
#include "sfml_gfx_structs.hpp"
#include "audio_data.hpp"
enum AudioMenuOutAction{
AUDIO_MENU_NO_ACTION,
AUDIO_MENU_BACK,
AUDIO_MENU_MUTE,
AUDIO_MENU_VOLUME_DEC,
AUDIO_MENU_VOLUME_INC,
AUDIO_MENU_MAX_LATENCY_DEC,
AUDIO_MENU_MAX_LATENCY_INC,
AUDIO_MENU_OUTPUT_DEC,
AUDIO_MENU_OUTPUT_INC,
AUDIO_MENU_RESTART,
AUDIO_MENU_CHANGE_DEVICE,
AUDIO_MENU_MODE_DEC,
AUDIO_MENU_MODE_INC,
};
class AudioMenu : public OptionSelectionMenu {
public:
AudioMenu(TextRectanglePool* text_pool);
~AudioMenu();
void prepare(float scaling_factor, int view_size_x, int view_size_y, AudioData *audio_data);
void insert_data();
AudioMenuOutAction selected_index = AudioMenuOutAction::AUDIO_MENU_NO_ACTION;
void reset_output_option();
protected:
bool is_option_inc_dec(int index);
void set_output_option(int index, int action);
size_t get_num_options();
std::string get_string_option(int index, int action);
void class_setup();
private:
int *options_indexes;
size_t num_enabled_options;
};
#endif