mirror of
https://github.com/Lorenzooone/cc3dsfs.git
synced 2025-06-19 00:55:38 -04:00
167 lines
4.5 KiB
C++
Executable File
167 lines
4.5 KiB
C++
Executable File
#include <SFML/Audio.hpp>
|
|
#include "utils.hpp"
|
|
#include "audio.hpp"
|
|
#include "hw_defs.hpp"
|
|
#include "frontend.hpp"
|
|
|
|
#include <chrono>
|
|
#include <queue>
|
|
#include <cstring>
|
|
|
|
// Number of consecutive failures to restart the audio when switching output.
|
|
#define AUDIO_FAILURE_THRESHOLD 20
|
|
|
|
// Test for audio panning issues
|
|
//#define AUDIO_PANNING_TEST
|
|
|
|
#ifdef AUDIO_PANNING_TEST
|
|
static int greatest_diff = 0;
|
|
#endif
|
|
|
|
//============================================================================
|
|
|
|
Audio::Audio(AudioData *audio_data) {
|
|
this->audio_data = audio_data;
|
|
// Consume old events
|
|
this->buffer = new std::int16_t[MAX_SAMPLES_IN * (MAX_MAX_AUDIO_LATENCY + 1)];
|
|
this->audio_data->check_audio_restart_request();
|
|
sf::SoundStream::initialize(AUDIO_CHANNELS, SAMPLE_RATE_BASE, {sf::SoundChannel::FrontLeft, sf::SoundChannel::FrontRight});
|
|
this->setPitch(1.0 / SAMPLE_RATE_DIVISOR);
|
|
start_audio();
|
|
setVolume(0);
|
|
this->final_volume = 0;
|
|
}
|
|
|
|
Audio::~Audio() {
|
|
delete []this->buffer;
|
|
}
|
|
|
|
void Audio::update_volume() {
|
|
int new_final_volume = this->audio_data->get_final_volume();
|
|
if(this->final_volume != new_final_volume)
|
|
setVolume((float)new_final_volume);
|
|
this->final_volume = new_final_volume;
|
|
}
|
|
|
|
void Audio::start_audio() {
|
|
samples_wait.try_lock();
|
|
inside_onGetData = false;
|
|
terminate = false;
|
|
num_consecutive_fast_seek = 0;
|
|
this->clock_time_start = std::chrono::high_resolution_clock::now();
|
|
}
|
|
|
|
void Audio::stop_audio() {
|
|
terminate = true;
|
|
samples_wait.unlock();
|
|
while(inside_onGetData)
|
|
default_sleep();
|
|
}
|
|
|
|
bool Audio::hasTooMuchTimeElapsed() {
|
|
auto curr_time = std::chrono::high_resolution_clock::now();
|
|
const std::chrono::duration<double> diff = curr_time - this->clock_time_start;
|
|
return (diff.count() > 1.0);
|
|
}
|
|
|
|
|
|
bool Audio::hasTooMuchTimeElapsedInside() {
|
|
auto curr_time = std::chrono::high_resolution_clock::now();
|
|
const std::chrono::duration<double> diff = curr_time - this->inside_clock_time_start;
|
|
return (diff.count() > 0.5);
|
|
}
|
|
|
|
bool Audio::onGetData(sf::SoundStream::Chunk &data) {
|
|
if(terminate)
|
|
return false;
|
|
|
|
if(this->audio_data->check_audio_restart_request())
|
|
restart = true;
|
|
|
|
if(restart) {
|
|
terminate = true;
|
|
return false;
|
|
}
|
|
inside_clock_time_start = std::chrono::high_resolution_clock::now();
|
|
|
|
inside_onGetData = true;
|
|
size_t loaded_samples = samples.size();
|
|
while(loaded_samples == 0) {
|
|
switch(this->audio_data->get_audio_mode_output()) {
|
|
case AUDIO_MODE_STABLE:
|
|
inside_onGetData = false;
|
|
return false;
|
|
case AUDIO_MODE_LOW_LATENCY:
|
|
samples_wait.timed_lock();
|
|
if(terminate) {
|
|
inside_onGetData = false;
|
|
return false;
|
|
}
|
|
loaded_samples = samples.size();
|
|
if((loaded_samples == 0) && this->hasTooMuchTimeElapsedInside()) {
|
|
// This is needed by MacOS...
|
|
// But it also causes some trailing noise when
|
|
// closing the lid on the devices.
|
|
inside_onGetData = false;
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
data.samples = (const std::int16_t*)buffer;
|
|
|
|
while(loaded_samples > this->audio_data->get_max_audio_latency()) {
|
|
samples.pop();
|
|
loaded_samples = samples.size();
|
|
}
|
|
|
|
data.sampleCount = 0;
|
|
|
|
for(size_t i = 0; i < loaded_samples; i++) {
|
|
const std::int16_t *data_samples = samples.front().bytes;
|
|
size_t count = (size_t)samples.front().size;
|
|
memcpy(buffer + data.sampleCount, data_samples, count * sizeof(std::int16_t));
|
|
// Unused, but could be useful info
|
|
//double real_sample_rate = (1.0 / samples.front().time) * count / 2;
|
|
data.sampleCount += count;
|
|
samples.pop();
|
|
}
|
|
|
|
if(this->audio_data->get_audio_output_type() == AUDIO_OUTPUT_MONO)
|
|
for(size_t i = 0; i < data.sampleCount; i++) {
|
|
int sum = ((int)buffer[i * 2]) + buffer[(i * 2) + 1];
|
|
// >> is apparently implementation-dependent. Do it like this...
|
|
int sign_mult = 1;
|
|
if(sum < 0)
|
|
sign_mult = -1;
|
|
int abs_sum = sum * sign_mult;
|
|
if(abs_sum >= 32768)
|
|
abs_sum += 1;
|
|
int avg = sign_mult * (abs_sum / 2);
|
|
buffer[i * 2] = avg;
|
|
buffer[(i * 2) + 1] = avg;
|
|
}
|
|
|
|
#ifdef AUDIO_PANNING_TEST
|
|
int max_diff = 0;
|
|
for(size_t i = 0; i < data.sampleCount; i++) {
|
|
int diff = abs(buffer[i * 2] - buffer[(i * 2) + 1]);
|
|
if(diff > max_diff)
|
|
max_diff = diff;
|
|
}
|
|
if(max_diff > greatest_diff)
|
|
greatest_diff = max_diff;
|
|
printf("Current diff: %d - Greatest measured diff: %d\n", max_diff, greatest_diff);
|
|
#endif
|
|
|
|
// Basically, look into how low the time between calls of the function is
|
|
clock_time_start = std::chrono::high_resolution_clock::now();
|
|
|
|
inside_onGetData = false;
|
|
return true;
|
|
}
|
|
|
|
void Audio::onSeek(sf::Time timeOffset) {}
|