cc3dsfs/source/audio_data.cpp
Lorenzooone 44b68f2787
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Add option for enabling/disabling automatic device scan
2025-05-02 19:46:19 +02:00

294 lines
8.0 KiB
C++
Executable File

#include "audio_data.hpp"
#include "utils.hpp"
int searchAudioDevice(std::string device_name, std::vector<std::string> &audio_devices) {
int index = -1;
for(size_t i = 0; i < audio_devices.size(); i++)
if(audio_devices[i] == device_name) {
index = (int)i;
break;
}
if(index < 0)
index = -1;
return index;
}
void AudioData::reset() {
this->volume = 100;
this->mute = false;
this->max_audio_latency = 2;
this->output_type = AUDIO_OUTPUT_STEREO;
this->mode_output = AUDIO_MODE_LOW_LATENCY;
this->restart_request = false;
this->text_updated = false;
#if (defined(RASPI) || defined(ANDROID_COMPILATION))
this->periodic_output_audio_device_scan = false;
#else
this->periodic_output_audio_device_scan = true;
#endif
this->output_device.preference_requested = false;
this->output_device.preferred = "";
}
void AudioData::change_max_audio_latency(bool is_change_positive) {
int change = 1;
if(!is_change_positive)
change = -1;
size_t initial_max_audio_latency = this->max_audio_latency;
this->set_max_audio_latency(((int)this->max_audio_latency) + change);
if(this->max_audio_latency != initial_max_audio_latency)
this->update_text("Max Audio Latency: " + std::to_string(this->max_audio_latency));
}
void AudioData::change_audio_output_type(bool is_change_positive) {
int change = 1;
if(!is_change_positive)
change = -1;
AudioOutputType initial_audio_output_type = this->output_type;
this->set_audio_output_type(this->output_type + change);
if(this->output_type != initial_audio_output_type)
this->update_text("Sound: " + this->get_audio_output_name());
}
void AudioData::change_audio_mode_output(bool is_change_positive) {
int change = 1;
if(!is_change_positive)
change = -1;
AudioMode initial_audio_mode_output = this->mode_output;
this->set_audio_mode_output(this->mode_output + change);
if(this->mode_output != initial_audio_mode_output)
this->update_text("Audio Priority: " + this->get_audio_mode_name());
}
void AudioData::change_audio_volume(bool is_change_positive) {
bool initial_audio_mute = this->mute;
int initial_audio_volume = this->volume;
int volume_change = 5;
if(!is_change_positive)
volume_change *= -1;
this->set_audio_volume(this->volume + volume_change);
this->set_audio_mute(false);
if((this->volume != initial_audio_volume) || (initial_audio_mute))
this->update_text("Volume: " + std::to_string(this->get_final_volume()) + "%");
}
void AudioData::change_audio_mute() {
this->set_audio_mute(!this->mute);
if(this->mute)
this->update_text("Audio muted");
else
this->update_text("Volume: " + std::to_string(this->get_final_volume()) + "%");
}
void AudioData::change_auto_device_scan() {
this->set_auto_device_scan(!this->periodic_output_audio_device_scan);
}
void AudioData::request_audio_restart() {
this->restart_request = true;
this->update_text("Restarting audio...");
}
void AudioData::signal_conversion_error() {
this->update_text("Audio conversion failed...");
}
bool AudioData::check_audio_restart_request() {
bool retval = this->restart_request;
if(retval)
this->restart_request = false;
return retval;
}
void AudioData::update_text(std::string text) {
this->text = text;
this->text_updated = true;
}
bool AudioData::has_text_to_print() {
bool retval = this->text_updated;
if(retval)
this->text_updated = false;
return retval;
}
void AudioData::set_audio_output_device_data(audio_output_device_data new_device_data) {
bool had_preference = this->output_device.preference_requested;
if(had_preference)
this->output_device.preference_requested = new_device_data.preference_requested;
this->output_device.preferred = new_device_data.preferred;
if(!had_preference)
this->output_device.preference_requested = new_device_data.preference_requested;
}
audio_output_device_data AudioData::get_audio_output_device_data() {
return this->output_device;
}
std::string AudioData::text_to_print() {
return this->text;
}
AudioOutputType AudioData::get_audio_output_type() {
return this->output_type;
}
AudioMode AudioData::get_audio_mode_output() {
return this->mode_output;
}
std::string AudioData::get_audio_output_name() {
std::string chosen_str = "";
switch(this->output_type) {
case AUDIO_OUTPUT_STEREO:
chosen_str = "Stereo";
break;
case AUDIO_OUTPUT_MONO:
chosen_str = "Mono";
break;
default:
this->output_type = AUDIO_OUTPUT_STEREO;
chosen_str = "Stereo";
break;
}
return chosen_str;
}
std::string AudioData::get_audio_mode_name() {
std::string chosen_str = "";
switch(this->mode_output) {
case AUDIO_MODE_LOW_LATENCY:
chosen_str = "Low Latency";
break;
case AUDIO_MODE_STABLE:
chosen_str = "Stability";
break;
default:
this->mode_output = AUDIO_MODE_LOW_LATENCY;
chosen_str = "Low Latency";
break;
}
return chosen_str;
}
size_t AudioData::get_max_audio_latency() {
return this->max_audio_latency;
}
int AudioData::get_final_volume() {
if(this->mute)
return 0;
int read_volume = this->volume;
if(read_volume < 0)
read_volume = 0;
if(read_volume > 200)
read_volume = 200;
return read_volume;
}
int AudioData::get_real_volume() {
int read_volume = this->volume;
if(read_volume < 0)
read_volume = 0;
if(read_volume > 200)
read_volume = 200;
return read_volume;
}
bool AudioData::get_mute() {
return this->mute;
}
bool AudioData::get_auto_device_scan() {
return this->periodic_output_audio_device_scan;
}
bool AudioData::load_audio_data(std::string key, std::string value) {
if (key == this->mute_str) {
this->set_audio_mute(std::stoi(value));
return true;
}
if (key == this->auto_device_scan_str) {
this->set_auto_device_scan(std::stoi(value));
return true;
}
if (key == this->volume_str) {
this->set_audio_volume(std::stoi(value));
return true;
}
if (key == this->max_audio_latency_str) {
this->set_max_audio_latency(std::stoi(value));
return true;
}
if (key == this->output_type_str) {
this->set_audio_output_type(std::stoi(value));
return true;
}
if (key == this->audio_mode_output_str) {
this->set_audio_mode_output(std::stoi(value));
return true;
}
if (key == this->device_request_str) {
this->output_device.preference_requested = std::stoi(value);
return true;
}
if (key == this->device_name_str) {
this->output_device.preferred = value;
return true;
}
return false;
}
std::string AudioData::save_audio_data() {
std::string out_str = "";
out_str += this->mute_str + "=" + std::to_string(this->mute) + "\n";
out_str += this->auto_device_scan_str + "=" + std::to_string(this->periodic_output_audio_device_scan) + "\n";
out_str += this->volume_str + "=" + std::to_string(this->volume) + "\n";
out_str += this->max_audio_latency_str + "=" + std::to_string(this->max_audio_latency) + "\n";
out_str += this->output_type_str + "=" + std::to_string(this->output_type) + "\n";
out_str += this->audio_mode_output_str + "=" + std::to_string(this->mode_output) + "\n";
out_str += this->device_request_str + "=" + std::to_string(this->output_device.preference_requested) + "\n";
out_str += this->device_name_str + "=" + this->output_device.preferred + "\n";
return out_str;
}
void AudioData::set_max_audio_latency(int new_value) {
if(new_value > MAX_MAX_AUDIO_LATENCY)
new_value = MAX_MAX_AUDIO_LATENCY;
if(new_value <= 0)
new_value = 1;
this->max_audio_latency = new_value;
}
void AudioData::set_audio_output_type(int new_value) {
if(new_value >= AUDIO_OUTPUT_END)
new_value = 0;
if(new_value < 0)
new_value = AUDIO_OUTPUT_END - 1;
this->output_type = static_cast<AudioOutputType>(new_value);
}
void AudioData::set_audio_mode_output(int new_value) {
if(new_value >= AUDIO_MODE_END)
new_value = 0;
if(new_value < 0)
new_value = AUDIO_MODE_END - 1;
this->mode_output = static_cast<AudioMode>(new_value);
}
void AudioData::set_audio_volume(int new_volume) {
if(new_volume < 0)
new_volume = 0;
if(new_volume > 200)
new_volume = 200;
this->volume = new_volume;
}
void AudioData::set_audio_mute(bool new_mute) {
this->mute = new_mute;
}
void AudioData::set_auto_device_scan(bool new_value) {
this->periodic_output_audio_device_scan = new_value;
}