diff --git a/pages/dss.html b/pages/dss.html index 14d44d9..43e5bd4 100644 --- a/pages/dss.html +++ b/pages/dss.html @@ -10,7 +10,7 @@ layout: default

About The Game

Digital Devil Story - Rebirth of the Goddess (The subtitle is usually left untranslated as Megami Tensei) is a videogame by Telenet based off of the novel of the same name by Aya Nishitani. This game is different from the one that Atlus made (and eventually made a sequel to and spawned their flagship franchise) where this one was developed by Telenet Japan (also called Nihon Telenet). Compared to Atlus' first-person dungeon crawler RPG, Telenet went for a top-down dungeon action game. This game is commonly compared to Atari's Gauntlet released two years earlier but to compare it to a game I have actually played, the game is a lot like Jack Bros.

-In this game, our protagonist Akemi Nakajima must travel through various parts of the Demon World to defeat Loki. Along the way, Nakajima finds the friendly demon Cerberus and his friend Yumiko Shirasagi. To get through the various parts of the Demon World, Nakajima must travel up or down the floors of each area to travel by finding stairs. While looking for the stairs there are various demons going after Nakajima, he must use his Sword (which is more like a short-ranged projectile) to defend him and attack the enemies. You'll also find lots of treasure chests which usually contain Macca, the currency you use if you can find the wandering salesman. The game also has a moon phase system. From what I've noticed, more enemies spawn the closer it is to a full moon. That is just the information I've been able to gather after beating the game (I've beaten the MSX and PC-88 versions.) Scans are available for the manual, which covers all versions, which can be found on websites like necretro.org though only in Japanese.
+In this game, our protagonist Akemi Nakajima must travel through various parts of the Demon World to defeat Loki. Along the way, Nakajima finds the friendly demon Cerberus and his friend Yumiko Shirasagi. To get through the various parts of the Demon World, Nakajima must travel up or down the floors of each area to travel by finding stairs. While looking for the stairs there are various demons going after Nakajima, he must use his Sword (which is more like a short-ranged projectile) to defend him and attack the enemies. You'll also find lots of treasure chests which usually contain Macca, the currency you use if you can find the wandering salesman. The game also has a moon phase system. From what I've noticed, more enemies spawn the closer it is to a full moon. The area to the right of the gameplay screen has this design with a pentagon on it. This design updates as you eventually find Cerberus and Yumiko, both are needed for the good ending apparently. That is just the information I've been able to gather after beating the game (I've beaten the MSX and PC-88 versions.) Scans are available for the manual, which covers all versions, which can be found on websites like necretro.org though only in Japanese.

On the topic of Japanese only content, these games were exclusively released in Japan, but have some English parts. The names of the area you're in, the PC menu (if you find the PC item), and the combat log that displays demon names and if you take "damege" are all in English. But cutscene text between areas and the text that NPC give are in Japanese, which is an issue since there's a lot of Statues of Izanami that give useful hints. So far, there hasn't been any translations (neither fan nor official) for any release. If you do play this game, this longplay of the PC-88 release should be helpful. And while there isn't much information on this page, here is the Megami Tensei Wiki article for the game.

@@ -30,12 +30,14 @@ According to DDS Library, the differences with this version are:

  • The difficulty is lower compared to other releases
  • Slightly lower graphical quality
  • -

    Holding the C and D keys on the keyboard on the title screen brings up a music player. The game's soundtrack has many physical releases as well.

    +

    Holding the C and D on the title screen brings up a music player. The game's soundtrack has many physical releases as well.

    MSX Version

    DDS Library Page about this version (Japanese only)
    DDS was also released on the cheaper MSX to reach more players. Because it is on weaker hardware, this version has a lower graphical and sound quality.
    -This version is also the most popular among English-speakers thanks to Marsh's video about this game (He briefly plays and mentions the PC-88 release, but only says that it's "better.") This version is also the most accessible thanks to the many MSX emulators available to use. +This version is also the most popular among English-speakers thanks to Marsh's video about this game (He briefly plays and mentions the PC-88 release, but only says that it's "better.") This version is also the most accessible thanks to the many MSX emulators available to use.
    +You can hold down Esc to display a minimap of the current floor you're on, showing the current view and where you are as well. I noticed that the minimap flickers a lot and the icons don't always show up but I'm not sure if this is an emulator issue or not. To access your items, hold down Enter and move left and right with whatever you use for movement. Another thing that's unique to this version is that demon names do not show up in the activity log. Instead, it will just alert the player if Nakajima has been spotted by a demon with the term "BE FOUND" which is funnier than it should be.
    +In terms of trying to translate the game, all that I've figured out is that the cutscene text loads the character graphics from whatever BIOS it is using. Using cBIOS causes the text to load random characters instead. When playing the game, use an official Japanese MSX BIOS for the text to show up properly.

    Sharp X1 Version

    @@ -64,6 +66,6 @@ According to DDS Library, the differences with this version are:

  • You can move diagonally
  • Slightly improved graphics and more demons compared to the PC-88 release
  • -

    According to the game's fm-7.com page (Japanese only), there is a debug mode available in the game. Pausing the game with the Esc key and then typing 7/WT enables it, showing the player's XY coordinates, direction, and enemy HP. Most importantly the player is invincible. +

    According to the game's fm-7.com page (Japanese only), there is a debug mode available in the game. Pausing the game with Esc and then typing 7/WT enables it, showing the player's XY coordinates, direction, and enemy HP. Most importantly the player is invincible. The music player is also available in this version as well by holding Esc on the title screen and pressing Space to advance to the next song. Because of the game's invincibility mode, I would recommend this version to play if you just want to focus on exploring the Demon World without having to deal with the barrage of enemies as Nakajima's HP is very limited. The problem is that FM-7 emulators seem to only be in Japanese (as in, all the config options are in Japanese) which can make setting them up much more difficult. I will include a guide here eventually on how to set up and emulator.