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Finished cmake_morpheus_build_utils_docs
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assets/morpheuscoverimage.xcf
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@ -90,7 +90,7 @@ def main() -> None:
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else:
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image_mode = "RGB"
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if len(sys.argv) > 7:
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if len(sys.argv) > 9:
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background_color = (int(sys.argv[7]), int(sys.argv[8]), int(sys.argv[9]))
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else:
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background_color = (0, 0, 0)
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@ -36,7 +36,9 @@ def main():
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os.makedirs(os.path.join(project_dir, "buildtools"), exist_ok=False)
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os.makedirs(os.path.join(project_dir, "cmake"), exist_ok=False)
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os.makedirs(os.path.join(project_dir, "src"), exist_ok=False)
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except OSError:
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except OSError as e:
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raise e
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print(f"Found existing Morpheus directory structure under {project_dir}!\n"
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f"Not overwriting files and aborting...", file=sys.stderr)
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@ -8,7 +8,7 @@ include("cmake/morpheus_build_utils.cmake")
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## Project-dependent variables
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## ---------------------------
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set(PROJECT_NAME "Project Template Name")
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set(PROJECT_NAME "TestProject")
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set(MAIN_SRC_FILES src/main.cpp)
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@ -39,16 +39,24 @@ set(NDS_SUBTITLE2 " ")
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## Library setup-dependent variables
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## ---------------------------------
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if(WIN32)
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string(REPLACE "\\" "/" DEVKITPRO $ENV{DEVKITPRO})
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string(REPLACE "\\" "/" DEVKITARM $ENV{DEVKITARM})
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else()
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set(DEVKITPRO $ENV{DEVKITPRO})
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set(DEVKITARM $ENV{DEVKITARM})
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endif()
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set(MORPHEUS_DIR "")
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# ${CMAKE_CURRENT_BINARY_DIR} is included here for including generated files
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set(COMMON_INCLUDE_DIRECTORIES ${MORPHEUS_DIR}/include ${CMAKE_CURRENT_BINARY_DIR})
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set(GBA_INCLUDE_DIRECTORIES $ENV{DEVKITPRO}/libtonc/include $ENV{DEVKITPRO}/libgba/include)
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set(NDS_INCLUDE_DIRECTORIES $ENV{DEVKITPRO}/libnds/include)
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set(GBA_INCLUDE_DIRECTORIES ${DEVKITPRO}/libtonc/include ${DEVKITPRO}/libgba/include)
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set(NDS_INCLUDE_DIRECTORIES ${DEVKITPRO}/libnds/include)
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set(COMMON_LINK_DIRECTORIES ${MORPHEUS_DIR}/lib)
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set(GBA_LINK_DIRECTORIES $ENV{DEVKITPRO}/libtonc/lib $ENV{DEVKITPRO}/libgba/lib)
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set(NDS_LINK_DIRECTORIES $ENV{DEVKITPRO}/libnds/lib)
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set(GBA_LINK_DIRECTORIES ${DEVKITPRO}/libtonc/lib ${DEVKITPRO}/libgba/lib)
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set(NDS_LINK_DIRECTORIES ${DEVKITPRO}/libnds/lib)
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## ----------------------------
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## Cross-compiler configuration
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@ -66,7 +74,7 @@ if(platform_lower STREQUAL "gba")
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add_compile_definitions(_GBA)
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if(NOT GBAFIX)
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find_program(GBAFIX gbafix $ENV{DEVKITPRO}/tools/bin/)
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find_program(GBAFIX gbafix ${DEVKITPRO}/tools/bin/)
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if(GBAFIX)
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message(STATUS "gbafix: ${GBAFIX} - found")
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else()
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@ -75,7 +83,7 @@ if(platform_lower STREQUAL "gba")
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endif()
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if(NOT OBJCOPY)
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find_program(OBJCOPY arm-none-eabi-objcopy $ENV{DEVKITARM}/bin)
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find_program(OBJCOPY arm-none-eabi-objcopy ${DEVKITARM}/bin)
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if(OBJCOPY)
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message(STATUS "objcopy: ${OBJCOPY} - found")
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else()
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@ -93,7 +101,7 @@ elseif(platform_lower STREQUAL "nds")
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add_compile_definitions(_NDS)
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if(NOT NDSTOOL)
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find_program(NDSTOOL ndstool $ENV{DEVKITPRO}/tools/bin)
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find_program(NDSTOOL ndstool ${DEVKITPRO}/tools/bin)
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if(NDSTOOL)
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message(STATUS "ndstool: ${NDSTOOL} - found")
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else()
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@ -116,21 +124,23 @@ set(CMAKE_C_COMPILER_WORKS 1)
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set(CMAKE_CXX_COMPILER_WORKS 1)
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if(WIN32)
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set(CMAKE_C_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc.exe")
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set(CMAKE_CXX_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-g++.exe")
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set(CMAKE_LINKER "$ENV{DEVKITARM}/bin/arm-none-eabi-ld.exe")
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set(CMAKE_AR "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ar.exe" CACHE STRING "")
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set(CMAKE_AS "$ENV{DEVKITARM}/bin/arm-none-eabi-as.exe")
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set(CMAKE_NM "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-nm.exe" CACHE STRING "")
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set(CMAKE_RANLIB "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ranlib.exe" CACHE STRING "")
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message(STATUS "Running on Windows")
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set(CMAKE_C_COMPILER "${DEVKITARM}/bin/arm-none-eabi-gcc.exe")
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set(CMAKE_CXX_COMPILER "${DEVKITARM}/bin/arm-none-eabi-g++.exe")
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set(CMAKE_LINKER "${DEVKITARM}/bin/arm-none-eabi-ld.exe")
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set(CMAKE_AR "${DEVKITARM}/bin/arm-none-eabi-gcc-ar.exe")
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set(CMAKE_AS "${DEVKITARM}/bin/arm-none-eabi-as.exe")
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set(CMAKE_NM "${DEVKITARM}/bin/arm-none-eabi-gcc-nm.exe")
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set(CMAKE_RANLIB "${DEVKITARM}/bin/arm-none-eabi-gcc-ranlib.exe")
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else()
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set(CMAKE_C_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc")
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set(CMAKE_CXX_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-g++")
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set(CMAKE_LINKER "$ENV{DEVKITARM}/bin/arm-none-eabi-ld")
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set(CMAKE_AR "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ar" CACHE STRING "")
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set(CMAKE_AS "$ENV{DEVKITARM}/bin/arm-none-eabi-as")
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set(CMAKE_NM "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-nm" CACHE STRING "")
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set(CMAKE_RANLIB "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ranlib" CACHE STRING "")
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set(CMAKE_C_COMPILER "${DEVKITARM}/bin/arm-none-eabi-gcc")
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set(CMAKE_CXX_COMPILER "${DEVKITARM}/bin/arm-none-eabi-g++")
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set(CMAKE_LINKER "${DEVKITARM}/bin/arm-none-eabi-ld")
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set(CMAKE_AR "${DEVKITARM}/bin/arm-none-eabi-gcc-ar")
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set(CMAKE_AS "${DEVKITARM}/bin/arm-none-eabi-as")
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set(CMAKE_NM "${DEVKITARM}/bin/arm-none-eabi-gcc-nm")
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set(CMAKE_RANLIB "${DEVKITARM}/bin/arm-none-eabi-gcc-ranlib")
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endif()
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enable_language(ASM)
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@ -185,7 +195,7 @@ foreach(i RANGE ${png4_tilemap_files_length})
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list(GET tilemap_size_list 1 tilemap_height)
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convert_tilemap_bin_image_file(${tilemap_file} ${CMAKE_CURRENT_BINARY_DIR} ${tilemap_width}
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${tilemap_height} ${palette_id} ${tile_file} FALSE FALSE)
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${tilemap_height} ${palette_id} ${tile_file} FALSE FALSE)
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list(APPEND PNG4_OUTPUT_FILES ${CMAKE_CURRENT_BINARY_DIR}/${tilemap_name}.c)
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endforeach()
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@ -237,4 +247,4 @@ elseif(platform_lower STREQUAL "nds")
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target_link_libraries(${PROJECT_NAME}.elf nds_morpheus filesystem fat nds9 mm9)
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add_nds_executable(${PROJECT_NAME}.elf ${NDS_GAME_ICON} ${NDS_TITLE} ${NDS_SUBTITLE1} ${NDS_SUBTITLE2})
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endif()
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endif()
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@ -152,28 +152,6 @@ function(execute_grit_tilemap png_file is_4bpp palette_bank_num is_affine)
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VERBATIM)
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endfunction()
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# TODO(Bobby): Update this function to match the working function below this function (convert_tilemap_bin_png_file)
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function(convert_tilemap_bin_files build_dir palette_bank_num bin_files target_name_var)
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if(WIN32)
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find_program(PYTHON3 python)
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else()
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find_program(PYTHON3 python3)
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endif()
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if(NOT PYTHON3)
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message(FATAL_ERROR "python3 - not found")
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endif()
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foreach(bin_file IN ${${bin_files}})
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add_custom_command(OUTPUT ${bin_file}.c
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COMMAND ${PYTHON3} buildtools/bintileconvert/bintileconvert.py ${bin_file} ${build_dir}
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${palette_bank_num}
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VERBATIM)
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endforeach()
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execute_grit_tilemaps(palette_bank_num)
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endfunction()
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function(convert_tilemap_bin_image_file bin_file build_dir width height palette_bank_num image_file is_8bpp is_affine)
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if(WIN32)
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find_program(PYTHON3 python)
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@ -20,4 +20,5 @@ Welcome to Morpheus's documentation!
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:caption: API Documentation
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:maxdepth: 1
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classes/class_index.rst
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classes/class_index.rst
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misc/cmake_morpheus_build_utils_docs.rst
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@ -0,0 +1,154 @@
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============================
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Morpheus buildtool reference
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============================
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Note: all of the Python 3 buildtools (or scripts) listed here are
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labeled with their folder's name within the buildtools directory.
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------------------
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General buildtools
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------------------
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General buildtools are frequently used tools both in
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compiling Morpheus and developing Morpheus games. They are included
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within the release/dev packages found on itch and can also be
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accessed through the GitHub or GitLab code repositories.
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^^^^^^^^^^^^^^
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bintileconvert
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^^^^^^^^^^^^^^
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Bintileconvert is used for converting regular non-streaming
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backgrounds raw .bin binary tile map files
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(specifically tested with `Tilemap Studio <https://github.com/Rangi42/tilemap-studio>`_)
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to .c and .h files usable with Morpheus. You can use this buildtool by calling CMake
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Morpheus utils function convert_tilemap_bin_image_file().
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Buildtool arguments:
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* *tilemap_studio_bin_file_path*: The file path to the tilemap .bin file to convert
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* *build_dir*: The current build directory to place the generate .c and .h files in
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* *width*: The width of the tilemap (in 8X8 TILES, NOT PIXELS) (32 or 64)
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* *height*: The height of the tilemap (in 8X8 TILES, NOT PIXELS) (32 or 64)
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Optional buildtool arguments:
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* *palette_bank*: The [0-16] palette bank number to use for the entire tilemap
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* *image_file*: The image file of the tilemap file's tiles to be converted using grit
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* *image_bpp*: The 4, 8, or 1 bpp of the image file. This argument becomes required if image_file is passed in.
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* *is_affine*: Whether this tilemap should be affine or not.
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^^^^^^^^^^^^
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bintilesplit
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^^^^^^^^^^^^
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Bintilesplit is used for converting one large 128x128, 256x256, or 512x512 background
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into several smaller 64x64 backgrounds usable with StreamingBackgroundBase,
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with a tilemap using the same raw binary tilemap format as in bintileconvert uses. You can
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use this buildtool by calling CMake Morpheus utils function generate_streaming_background().
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Buildtool arguments:
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* *single_bin_file_path*: The large raw .bin binary background tilemap file
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* *asset_dir*: The directory to produce the split 64x64 bin files used
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* *width*: The width of the entire background (in 8X8 TILES, NOT PIXELS) (128, 256, or 512)
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* *height*: The height of the entire background (in 8X8 TILES, NOT PIXELS) (128, 256, or 512)
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Optional buildtool arguments:
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* *palette_bank*: The [0-16] palette bank number to use for the entire tilemap
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* *image_file*: The image file of the tilemap file's tiles to be converted using grit
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* *image_bpp*: The 4, 8, or 1 bpp of the image file. This argument becomes required if image_file is passed in.
|
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* *build_dir*: The current build directory to place the generate .c and .h files in
|
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|
||||
^^^^^^^^^^^^^
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gba_fat_patch
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^^^^^^^^^^^^^
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||||
|
||||
Gba_fat_patch is used for applying a one-line header file patch to libgba's bundled
|
||||
libfat library to prevent conflicts with libtonc while still being able to use libfat. If you
|
||||
use the project template's CMakeLists.txt file, the patch will be handled automatically upon
|
||||
the first build (though it might require superuser priviledges if running on Linux/macOS). If
|
||||
you are making your own custom CMakeLists.txt file, use this buildtool by calling
|
||||
libgba_fat_patch() and adding the libgba_fat_patch_target target as a dependency to your project
|
||||
by using CMake's add_dependencies().
|
||||
|
||||
No arguments for this buildtool.
|
||||
|
||||
^^^^^^^^^^^^^^
|
||||
generate_fonts
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
Generate_fonts is used for converting a .ttf file and a .txt file containing a list of characters
|
||||
into a font image which is then converted to .c and .h files by grit usable with Morpheus's
|
||||
Expression text API. You can use this buildtool by calling the CMake Morpheus utils function
|
||||
generate_font().
|
||||
|
||||
|
||||
Buildtool arguments:
|
||||
|
||||
* *ttf_font_file*: The path to .ttf font file containing the appropriate glyphs
|
||||
* *font_character_list_file*: The path or filename under buildtools/generate_fonts/character_lists/ for the list of characters seperated by spaces to be included
|
||||
* *font_bpp*: The 1, 4, or 8 bpp of the font image to generate
|
||||
* *destination_file*: The path and filename of the font image's .c and .h files being generated
|
||||
* *make_1d*: Whether to make the font image use 1d or 2d mapping (currently only 2d mapping is supported by
|
||||
the expression API)
|
||||
* *use_utf8*: Whether this font is a UTF8 font containing non-ASCII/non-english characters(True) or a pure ASCII font (False)
|
||||
|
||||
Optional buildtool arguments:
|
||||
|
||||
* *background_color_r*: The red color component of the generated font image's background color
|
||||
* *background_color_g*: The green color component of the generated font image's background color (required if background_color_r is given)
|
||||
* *background_color_b*: The blue color component of the generated font image's background color (required if background_color_g is given)
|
||||
* *font_size*: The font size of the characters generated within the font image, defaults to 16
|
||||
|
||||
^^^^^^^^^^^^^^^^^
|
||||
project_generator
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
Project_generator is used for generating a project based on a default project template to get
|
||||
started, with all appropriate buildtools copied over as well as a starter CMakeLists.txt preset
|
||||
and an example "Hello World" project.
|
||||
|
||||
Buildtool arguments:
|
||||
|
||||
* *morpheus_dir_path*: The path to the root Morpheus release/dev/source package directory
|
||||
* *new_project_name*: The name of the new project to be created
|
||||
|
||||
Optional buildtool arguments:
|
||||
|
||||
* *new_project_dir_path*: The path to the directory where the new project's directory should be created.
|
||||
|
||||
-------------------
|
||||
Internal buildtools
|
||||
-------------------
|
||||
|
||||
Internal buildtools are frequently used tools in compiling Morpheus,
|
||||
but don't serve much purpose when developing Morpheus games. Thus,
|
||||
they are **NOT** included within the release/dev package found on
|
||||
itch and can only be accessed through the GitHub or GitLab
|
||||
code repositories.
|
||||
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
generate_breathe_rst
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Generates `Breathe <https://github.com/michaeljones/breathe>`_-style
|
||||
RestructedText files for the doxygen-documented Morpheus C++ classes,
|
||||
used in the Documentation target for generation of C++ documentation.
|
||||
|
||||
Buildtool arguments:
|
||||
|
||||
* *header_path*: The path to the root directory of the headers to be documented
|
||||
* *root_namespace*: The name of the root namespace of the headers to be documented (morpheus)
|
||||
* *breathe_path*: The path to the directory where the breathe documentation will be generated in
|
||||
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
generate_cd_release (Shell script)
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
A shell script that is part of this project's GitLab continuous deployment pipeline,
|
||||
deploying a release/dev package to itch.io.
|
||||
|
||||
|
||||
No arguments for this buildtool.
|
@ -6,9 +6,32 @@ cmake_minimum_required(VERSION 3.16)
|
||||
include(cmake/morpheus_build_utils.cmake)
|
||||
string(TOLOWER "$ENV{PLATFORM}" platform_lower)
|
||||
|
||||
set(BASE_INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/../../morpheus
|
||||
set(BASE_INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/../../include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../../assets)
|
||||
|
||||
#set( CMAKE_VERBOSE_MAKEFILE on )
|
||||
|
||||
set(CMAKE_C_COMPILER_WORKS 1)
|
||||
set(CMAKE_CXX_COMPILER_WORKS 1)
|
||||
|
||||
if(WIN32)
|
||||
set(CMAKE_C_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc.exe")
|
||||
set(CMAKE_CXX_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-g++.exe")
|
||||
set(CMAKE_LINKER "$ENV{DEVKITARM}/bin/arm-none-eabi-ld.exe")
|
||||
set(CMAKE_AR "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ar.exe" CACHE STRING "")
|
||||
set(CMAKE_AS "$ENV{DEVKITARM}/bin/arm-none-eabi-as.exe")
|
||||
set(CMAKE_NM "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-nm.exe" CACHE STRING "")
|
||||
set(CMAKE_RANLIB "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ranlib.exe" CACHE STRING "")
|
||||
else()
|
||||
set(CMAKE_C_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc")
|
||||
set(CMAKE_CXX_COMPILER "$ENV{DEVKITARM}/bin/arm-none-eabi-g++")
|
||||
set(CMAKE_LINKER "$ENV{DEVKITARM}/bin/arm-none-eabi-ld")
|
||||
set(CMAKE_AR "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ar" CACHE STRING "")
|
||||
set(CMAKE_AS "$ENV{DEVKITARM}/bin/arm-none-eabi-as")
|
||||
set(CMAKE_NM "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-nm" CACHE STRING "")
|
||||
set(CMAKE_RANLIB "$ENV{DEVKITARM}/bin/arm-none-eabi-gcc-ranlib" CACHE STRING "")
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
set(CMAKE_AS "$ENV{DEVKITARM}/bin/arm-none-eabi-as.exe")
|
||||
else()
|
||||
@ -54,7 +77,6 @@ set(CMAKE_CXX_FLAGS "-g -Wall -Werror -O2 ${ARCH_FLAGS} -ffast-math -fno-strict-
|
||||
|
||||
project(puzzler)
|
||||
|
||||
|
||||
set(MAXMOD_SOUNDBANK_LIST "${CMAKE_CURRENT_SOURCE_DIR}/assets/sfx/gemcompleted.wav"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/assets/sfx/gemplaced.wav"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/assets/music/main_theme3.xm"
|
||||
@ -144,7 +166,7 @@ if(platform_lower STREQUAL "gba")
|
||||
|
||||
generate_maxmod_soundbank(true ${MAXMOD_SOUNDBANK_NAME} MAXMOD_SOUNDBANK_LIST)
|
||||
|
||||
link_directories(puzzler PRIVATE ../../cmake-build-debug-gba $ENV{DEVKITPRO}/libtonc/lib $ENV{DEVKITPRO}/libgba/lib)
|
||||
link_directories(puzzler PRIVATE ../../lib $ENV{DEVKITPRO}/libtonc/lib $ENV{DEVKITPRO}/libgba/lib)
|
||||
|
||||
add_executable(puzzler.elf ${SOURCE_FILES})
|
||||
add_gba_executable(puzzler.elf)
|
||||
@ -170,7 +192,7 @@ elseif(platform_lower STREQUAL "nds")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
link_directories(puzzler PRIVATE ../../cmake-build-debug-nds $ENV{DEVKITPRO}/libnds/lib)
|
||||
link_directories(puzzler PRIVATE ../../lib $ENV{DEVKITPRO}/libnds/lib)
|
||||
|
||||
convert_tilemap_bin_image_file("assets/backgrounds/subscorescreen.bin" ${CMAKE_CURRENT_BINARY_DIR} 32 32 0
|
||||
"assets/backgrounds/subscorescreen.png" false "")
|
||||
|
@ -5,7 +5,7 @@
|
||||
#ifndef PUZZLER_SCENE_HPP
|
||||
#define PUZZLER_SCENE_HPP
|
||||
|
||||
#include <core/control_reciever.hpp>
|
||||
#include <morpheus/core/control_reciever.hpp>
|
||||
|
||||
namespace puzzler {
|
||||
class Scene : public morpheus::core::ControlReciever {
|
||||
|
@ -11,11 +11,11 @@ puzzler::SceneManager::SceneManager(morpheus::core::MainLoop *main_loop) {
|
||||
|
||||
m_main_loop->add_control_reciever(m_current_scene);
|
||||
|
||||
nocashMessage("setting up");
|
||||
//nocashMessage("setting up");
|
||||
|
||||
m_current_scene->setup();
|
||||
|
||||
nocashMessage("set up!");
|
||||
//nocashMessage("set up!");
|
||||
}
|
||||
|
||||
void puzzler::SceneManager::update(unsigned char cycle_time) {
|
||||
|
Loading…
Reference in New Issue
Block a user