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SendContinuePacketAndWaitForResponse was huge function with very complex interactions with several other functions (SendAsyncSignal, SendInterrupt, SendPacket). This meant that making any changes to how packet sending functions and threads interact was very difficult and error-prone. This change does not add any functionality yet, it merely paves the way for future changes. In a follow-up, I plan to add the ability to have multiple query packets in flight (i.e., request,request,response,response instead of the usual request,response sequences) and use that to speed up qModuleInfo packet processing. Here, I introduce two special kinds of locks: ContinueLock, which is used by the continue thread, and Lock, which is used by everyone else. ContinueLock (atomically) sends a continue packet, and blocks any other async threads from accessing the connection. Other threads create an instance of the Lock object when they want to access the connection. This object, while in scope prevents the continue from being send. Optionally, it can also interrupt the process to gain access to the connection for async processing. Most of the syncrhonization logic is encapsulated within these two classes. Some of it still had to bleed over into the SendContinuePacketAndWaitForResponse, but the function is still much more manageable than before -- partly because of most of the work is done in the ContinueLock class, and partly because I have factored out a lot of the packet processing code separate functions (this also makes the functionality more easily testable). Most importantly, there is none of syncrhonization code in the async thread users -- as far as they are concerned, they just need to declare a Lock object, and they are good to go (SendPacketAndWaitForResponse is now a very thin wrapper around the NoLock version of the function, whereas previously it had over 100 lines of synchronization code). This will make my follow up changes there easy. I have written a number of unit tests for the new code and I have ran the test suite on linux and osx with no regressions. Subscribers: tberghammer Differential Revision: https://reviews.llvm.org/D22629 llvm-svn: 277139
379 lines
13 KiB
C++
379 lines
13 KiB
C++
//===-- GDBRemoteClientBase.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "GDBRemoteClientBase.h"
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#include "llvm/ADT/StringExtras.h"
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#include "lldb/Target/UnixSignals.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "ProcessGDBRemoteLog.h"
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using namespace lldb;
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using namespace lldb_private;
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using namespace lldb_private::process_gdb_remote;
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static const std::chrono::seconds kInterruptTimeout(5);
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/////////////////////////
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// GDBRemoteClientBase //
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/////////////////////////
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GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default;
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GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name, const char *listener_name)
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: GDBRemoteCommunication(comm_name, listener_name), m_async_count(0), m_is_running(false), m_should_stop(false)
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{
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}
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StateType
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GDBRemoteClientBase::SendContinuePacketAndWaitForResponse(ContinueDelegate &delegate, const UnixSignals &signals,
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llvm::StringRef payload, StringExtractorGDBRemote &response)
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{
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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response.Clear();
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m_continue_packet = payload;
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ContinueLock cont_lock(*this);
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if (!cont_lock)
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return eStateInvalid;
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OnRunPacketSent(true);
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for (;;)
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{
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PacketResult read_result = ReadPacket(
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response, std::chrono::duration_cast<std::chrono::microseconds>(kInterruptTimeout).count(), false);
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switch (read_result)
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{
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case PacketResult::ErrorReplyTimeout:
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0)
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continue;
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if (std::chrono::steady_clock::now() >= m_interrupt_time + kInterruptTimeout)
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return eStateInvalid;
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}
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case PacketResult::Success:
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break;
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default:
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if (log)
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log->Printf("GDBRemoteClientBase::%s () ReadPacket(...) => false", __FUNCTION__);
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return eStateInvalid;
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}
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if (response.Empty())
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return eStateInvalid;
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const char stop_type = response.GetChar();
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if (log)
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log->Printf("GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__, response.GetStringRef().c_str());
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switch (stop_type)
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{
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case 'W':
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case 'X':
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return eStateExited;
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case 'E':
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// ERROR
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return eStateInvalid;
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default:
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if (log)
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log->Printf("GDBRemoteClientBase::%s () unrecognized async packet", __FUNCTION__);
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return eStateInvalid;
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case 'O':
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{
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std::string inferior_stdout;
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response.GetHexByteString(inferior_stdout);
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delegate.HandleAsyncStdout(inferior_stdout);
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break;
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}
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case 'A':
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delegate.HandleAsyncMisc(llvm::StringRef(response.GetStringRef()).substr(1));
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break;
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case 'T':
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case 'S':
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// Do this with the continue lock held.
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const bool should_stop = ShouldStop(signals, response);
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response.SetFilePos(0);
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// The packet we should resume with. In the future
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// we should check our thread list and "do the right thing"
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// for new threads that show up while we stop and run async
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// packets. Setting the packet to 'c' to continue all threads
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// is the right thing to do 99.99% of the time because if a
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// thread was single stepping, and we sent an interrupt, we
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// will notice above that we didn't stop due to an interrupt
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// but stopped due to stepping and we would _not_ continue.
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// This packet may get modified by the async actions (e.g. to send a signal).
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m_continue_packet = 'c';
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cont_lock.unlock();
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delegate.HandleStopReply();
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if (should_stop)
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return eStateStopped;
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switch (cont_lock.lock())
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{
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case ContinueLock::LockResult::Success:
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break;
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case ContinueLock::LockResult::Failed:
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return eStateInvalid;
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case ContinueLock::LockResult::Cancelled:
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return eStateStopped;
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}
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OnRunPacketSent(false);
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break;
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}
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}
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}
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bool
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GDBRemoteClientBase::SendAsyncSignal(int signo)
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{
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Lock lock(*this, true);
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if (!lock || !lock.DidInterrupt())
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return false;
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m_continue_packet = 'C';
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m_continue_packet += llvm::hexdigit((signo / 16) % 16);
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m_continue_packet += llvm::hexdigit(signo % 16);
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return true;
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}
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bool
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GDBRemoteClientBase::Interrupt()
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{
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Lock lock(*this, true);
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if (!lock.DidInterrupt())
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return false;
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m_should_stop = true;
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return true;
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponse(llvm::StringRef payload, StringExtractorGDBRemote &response,
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bool send_async)
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{
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Lock lock(*this, send_async);
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if (!lock)
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{
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if (Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS))
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log->Printf("GDBRemoteClientBase::%s failed to get mutex, not sending packet '%.*s' (send_async=%d)",
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__FUNCTION__, int(payload.size()), payload.data(), send_async);
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return PacketResult::ErrorSendFailed;
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}
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return SendPacketAndWaitForResponseNoLock(payload, response);
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock(llvm::StringRef payload, StringExtractorGDBRemote &response)
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{
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PacketResult packet_result = SendPacketNoLock(payload.data(), payload.size());
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if (packet_result != PacketResult::Success)
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return packet_result;
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const size_t max_response_retries = 3;
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for (size_t i = 0; i < max_response_retries; ++i)
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{
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packet_result = ReadPacket(response, GetPacketTimeoutInMicroSeconds(), true);
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// Make sure we received a response
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if (packet_result != PacketResult::Success)
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return packet_result;
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// Make sure our response is valid for the payload that was sent
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if (response.ValidateResponse())
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return packet_result;
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// Response says it wasn't valid
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Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS);
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if (log)
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log->Printf("error: packet with payload \"%.*s\" got invalid response \"%s\": %s", int(payload.size()),
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payload.data(), response.GetStringRef().c_str(),
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(i == (max_response_retries - 1)) ? "using invalid response and giving up"
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: "ignoring response and waiting for another");
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}
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return packet_result;
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}
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bool
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GDBRemoteClientBase::SendvContPacket(llvm::StringRef payload, StringExtractorGDBRemote &response)
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{
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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if (log)
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log->Printf("GDBRemoteCommunicationClient::%s ()", __FUNCTION__);
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// we want to lock down packet sending while we continue
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Lock lock(*this, true);
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if (log)
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log->Printf("GDBRemoteCommunicationClient::%s () sending vCont packet: %.*s", __FUNCTION__, int(payload.size()),
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payload.data());
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if (SendPacketNoLock(payload.data(), payload.size()) != PacketResult::Success)
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return false;
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OnRunPacketSent(true);
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// wait for the response to the vCont
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if (ReadPacket(response, UINT32_MAX, false) == PacketResult::Success)
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{
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if (response.IsOKResponse())
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return true;
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}
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return false;
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}
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bool
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GDBRemoteClientBase::ShouldStop(const UnixSignals &signals, StringExtractorGDBRemote &response)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0)
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return true; // We were not interrupted. The process stopped on its own.
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// Older debugserver stubs (before April 2016) can return two
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// stop-reply packets in response to a ^C packet.
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// Additionally, all debugservers still return two stop replies if
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// the inferior stops due to some other reason before the remote
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// stub manages to interrupt it. We need to wait for this
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// additional packet to make sure the packet sequence does not get
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// skewed.
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StringExtractorGDBRemote extra_stop_reply_packet;
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uint32_t timeout_usec = 100000; // 100ms
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ReadPacket(extra_stop_reply_packet, timeout_usec, false);
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// Interrupting is typically done using SIGSTOP or SIGINT, so if
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// the process stops with some other signal, we definitely want to
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// stop.
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const uint8_t signo = response.GetHexU8(UINT8_MAX);
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if (signo != signals.GetSignalNumberFromName("SIGSTOP") && signo != signals.GetSignalNumberFromName("SIGINT"))
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return true;
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// We probably only stopped to perform some async processing, so continue after that is done.
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// TODO: This is not 100% correct, as the process may have been stopped with SIGINT or SIGSTOP
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// that was not caused by us (e.g. raise(SIGINT)). This will normally cause a stop, but if it's
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// done concurrently with a async interrupt, that stop will get eaten (llvm.org/pr20231).
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return false;
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}
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void
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GDBRemoteClientBase::OnRunPacketSent(bool first)
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{
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if (first)
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BroadcastEvent(eBroadcastBitRunPacketSent, NULL);
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}
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///////////////////////////////////////
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// GDBRemoteClientBase::ContinueLock //
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///////////////////////////////////////
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GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm) : m_comm(comm), m_acquired(false)
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{
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lock();
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}
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GDBRemoteClientBase::ContinueLock::~ContinueLock()
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{
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if (m_acquired)
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unlock();
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}
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void
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GDBRemoteClientBase::ContinueLock::unlock()
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{
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lldbassert(m_acquired);
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_is_running = false;
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}
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m_comm.m_cv.notify_all();
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m_acquired = false;
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}
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GDBRemoteClientBase::ContinueLock::LockResult
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GDBRemoteClientBase::ContinueLock::lock()
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{
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Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS);
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if (log)
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log->Printf("GDBRemoteClientBase::ContinueLock::%s() resuming with %s", __FUNCTION__,
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m_comm.m_continue_packet.c_str());
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lldbassert(!m_acquired);
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; });
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if (m_comm.m_should_stop)
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{
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m_comm.m_should_stop = false;
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return LockResult::Cancelled;
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}
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if (m_comm.SendPacketNoLock(m_comm.m_continue_packet.data(), m_comm.m_continue_packet.size()) !=
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PacketResult::Success)
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return LockResult::Failed;
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lldbassert(!m_comm.m_is_running);
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m_comm.m_is_running = true;
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m_acquired = true;
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return LockResult::Success;
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}
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///////////////////////////////
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// GDBRemoteClientBase::Lock //
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///////////////////////////////
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GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm, bool interrupt)
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: m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm), m_acquired(false), m_did_interrupt(false)
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{
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SyncWithContinueThread(interrupt);
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if (m_acquired)
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m_async_lock.lock();
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}
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void
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GDBRemoteClientBase::Lock::SyncWithContinueThread(bool interrupt)
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{
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Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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if (m_comm.m_is_running && !interrupt)
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return; // We were asked to avoid interrupting the sender. Lock is not acquired.
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++m_comm.m_async_count;
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if (m_comm.m_is_running)
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{
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if (m_comm.m_async_count == 1)
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{
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// The sender has sent the continue packet and we are the first async packet. Let's interrupt it.
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const char ctrl_c = '\x03';
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ConnectionStatus status = eConnectionStatusSuccess;
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size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, NULL);
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if (bytes_written == 0)
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{
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--m_comm.m_async_count;
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if (log)
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log->Printf("GDBRemoteClientBase::Lock::Lock failed to send interrupt packet");
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return;
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}
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if (log)
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log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03");
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m_comm.m_interrupt_time = std::chrono::steady_clock::now();
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}
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m_comm.m_cv.wait(lock, [this] { return m_comm.m_is_running == false; });
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m_did_interrupt = true;
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}
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m_acquired = true;
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}
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GDBRemoteClientBase::Lock::~Lock()
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{
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if (!m_acquired)
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return;
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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--m_comm.m_async_count;
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}
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m_comm.m_cv.notify_one();
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}
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