teak-llvm/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
Jim Grosbach e0e9b3013f Add hook for re-using virtual base registers for local stack slot access.
Nothing fancy, just ask the target if any currently available base reg
is in range for the instruction under consideration and use the first one
that is. Placeholder ARM implementation simply returns false for now.

ongoing saga of rdar://8277890

llvm-svn: 111374
2010-08-18 17:57:37 +00:00

247 lines
8.9 KiB
C++

//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass assigns local frame indices to stack slots relative to one another
// and allocates additional base registers to access them when the target
// estimates the are likely to be out of range of stack pointer and frame
// pointer relative addressing.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "localstackalloc"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
using namespace llvm;
STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
STATISTIC(NumReplacements, "Number of frame indices references replaced");
namespace {
class LocalStackSlotPass: public MachineFunctionPass {
void calculateFrameObjectOffsets(MachineFunction &Fn);
void insertFrameReferenceRegisters(MachineFunction &Fn);
public:
static char ID; // Pass identification, replacement for typeid
explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const {
return "Local Stack Slot Allocation";
}
private:
};
} // end anonymous namespace
char LocalStackSlotPass::ID = 0;
FunctionPass *llvm::createLocalStackSlotAllocationPass() {
return new LocalStackSlotPass();
}
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
// Lay out the local blob.
calculateFrameObjectOffsets(MF);
// Insert virtual base registers to resolve frame index references.
insertFrameReferenceRegisters(MF);
return true;
}
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
static inline void
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
unsigned &MaxAlign) {
unsigned Align = MFI->getObjectAlignment(FrameIdx);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;
DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
<< Offset << "\n");
MFI->mapLocalFrameObject(FrameIdx, Offset);
Offset += MFI->getObjectSize(FrameIdx);
++NumAllocations;
}
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *MFI = Fn.getFrameInfo();
int64_t Offset = 0;
unsigned MaxAlign = 0;
// Make sure that the stack protector comes before the local variables on the
// stack.
SmallSet<int, 16> LargeStackObjs;
if (MFI->getStackProtectorIndex() >= 0) {
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
// Assign large stack objects first.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (MFI->isDeadObjectIndex(i))
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
if (!MFI->MayNeedStackProtector(i))
continue;
AdjustStackOffset(MFI, i, Offset, MaxAlign);
LargeStackObjs.insert(i);
}
}
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (MFI->isDeadObjectIndex(i))
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
if (LargeStackObjs.count(i))
continue;
AdjustStackOffset(MFI, i, Offset, MaxAlign);
}
// Remember how big this blob of stack space is
MFI->setLocalFrameSize(Offset);
MFI->setLocalFrameMaxAlign(MaxAlign);
}
static inline bool
lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
std::pair<unsigned, int64_t> &RegOffset,
const MachineInstr *MI,
const TargetRegisterInfo *TRI) {
unsigned e = Regs.size();
for (unsigned i = 0; i < e; ++i) {
RegOffset = Regs[i];
if (TRI->isBaseRegInRange(MI, RegOffset.first, RegOffset.second))
return true;
}
return false;
}
void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
// Scan the function's instructions looking for frame index references.
// For each, ask the target if it wants a virtual base register for it
// based on what we can tell it about where the local will end up in the
// stack frame. If it wants one, re-use a suitable one we've previously
// allocated, or if there isn't one that fits the bill, allocate a new one
// and ask the target to create a defining instruction for it.
MachineFrameInfo *MFI = Fn.getFrameInfo();
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
for (MachineFunction::iterator BB = Fn.begin(),
E = Fn.end(); BB != E; ++BB) {
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
MachineInstr *MI = I;
// Debug value instructions can't be out of range, so they don't need
// any updates.
// FIXME: When we extend this stuff to handle functions with both
// VLAs and dynamic realignment, we should update the debug values
// to reference the new base pointer when possible.
if (MI->isDebugValue())
continue;
// A base register definition is a register+offset pair.
SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
// For now, allocate the base register(s) within the basic block
// where they're used, and don't try to keep them around outside
// of that. It may be beneficial to try sharing them more broadly
// than that, but the increased register pressure makes that a
// tricky thing to balance. Investigate if re-materializing these
// becomes an issue.
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
// Consider replacing all frame index operands that reference
// an object allocated in the local block.
if (MI->getOperand(i).isFI()) {
int FrameIdx = MI->getOperand(i).getIndex();
// Don't try this with values not in the local block.
if (!MFI->isObjectPreAllocated(FrameIdx))
continue;
DEBUG(dbgs() << "Considering: " << *MI);
if (TRI->needsFrameBaseReg(MI, i)) {
unsigned BaseReg = 0;
unsigned Offset = 0;
DEBUG(dbgs() << " Replacing FI in: " << *MI);
// If we have a suitable base register available, use it; otherwise
// create a new one.
std::pair<unsigned, int64_t> RegOffset;
if (lookupCandidateBaseReg(BaseRegisters, RegOffset, MI, TRI)) {
// We found a register to reuse.
BaseReg = RegOffset.first;
Offset = RegOffset.second;
} else {
// No previously defined register was in range, so create a
// new one.
const TargetRegisterClass *RC = TRI->getPointerRegClass();
BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
// Tell the target to insert the instruction to initialize
// the base register.
TRI->materializeFrameBaseRegister(I, BaseReg, FrameIdx);
BaseRegisters.push_back(std::pair<unsigned, int64_t>(BaseReg,
Offset));
++NumBaseRegisters;
}
assert(BaseReg != 0 && "Unable to allocate virtual base register!");
// Modify the instruction to use the new base register rather
// than the frame index operand.
TRI->resolveFrameIndex(I, BaseReg, Offset);
++NumReplacements;
}
}
}
}
}
}