teak-llvm/llvm/lib/Target/AMDGPU/AMDGPUMachineFunction.cpp
Nicolai Haehnle df3a20cd80 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00

18 lines
418 B
C++

#include "AMDGPUMachineFunction.h"
#include "AMDGPU.h"
#include "Utils/AMDGPUBaseInfo.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
using namespace llvm;
// Pin the vtable to this file.
void AMDGPUMachineFunction::anchor() {}
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo(),
LDSSize(0),
ABIArgOffset(0),
ScratchSize(0),
IsKernel(true) {
}