teak-llvm/lldb/source/Core/ValueObjectDynamicValue.cpp
Enrico Granata dc62ffd37b Add a way for source languages to "mark" ValueObjects with language-specific flags
In this way, when a language needs to tell itself things that are not bound to a type but to a value (imagine a base-class relation, this is not about the type, but about the ValueObject), it can do so in a clean and general fashion

The interpretation of the values of the flags is, of course, up to the language that owns the value (the value object's runtime language, that is)

llvm-svn: 252503
2015-11-09 19:27:34 +00:00

446 lines
13 KiB
C++

//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ValueObjectDynamicValue.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ValueObjectList.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/CompilerType.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolContext.h"
#include "lldb/Symbol/Type.h"
#include "lldb/Symbol/Variable.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Target/LanguageRuntime.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
using namespace lldb_private;
ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) :
ValueObject(parent),
m_address (),
m_dynamic_type_info(),
m_use_dynamic (use_dynamic)
{
SetName (parent.GetName());
}
ValueObjectDynamicValue::~ValueObjectDynamicValue()
{
m_owning_valobj_sp.reset();
}
CompilerType
ValueObjectDynamicValue::GetCompilerTypeImpl ()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasType())
return m_value.GetCompilerType();
else
return m_parent->GetCompilerType();
}
return m_parent->GetCompilerType();
}
ConstString
ValueObjectDynamicValue::GetTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetTypeName();
}
TypeImpl
ValueObjectDynamicValue::GetTypeImpl ()
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_type_impl.IsValid())
{
return m_type_impl;
}
return m_parent->GetTypeImpl();
}
ConstString
ValueObjectDynamicValue::GetQualifiedTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetQualifiedTypeName();
}
ConstString
ValueObjectDynamicValue::GetDisplayTypeName()
{
const bool success = UpdateValueIfNeeded(false);
if (success)
{
if (m_dynamic_type_info.HasType())
return GetCompilerType().GetDisplayTypeName();
if (m_dynamic_type_info.HasName())
return m_dynamic_type_info.GetName();
}
return m_parent->GetDisplayTypeName();
}
size_t
ValueObjectDynamicValue::CalculateNumChildren(uint32_t max)
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_dynamic_type_info.HasType())
{
auto children_count = GetCompilerType().GetNumChildren (true);
return children_count <= max ? children_count : max;
}
else
return m_parent->GetNumChildren(max);
}
uint64_t
ValueObjectDynamicValue::GetByteSize()
{
const bool success = UpdateValueIfNeeded(false);
if (success && m_dynamic_type_info.HasType())
{
ExecutionContext exe_ctx (GetExecutionContextRef());
return m_value.GetValueByteSize(nullptr, &exe_ctx);
}
else
return m_parent->GetByteSize();
}
lldb::ValueType
ValueObjectDynamicValue::GetValueType() const
{
return m_parent->GetValueType();
}
bool
ValueObjectDynamicValue::UpdateValue ()
{
SetValueIsValid (false);
m_error.Clear();
if (!m_parent->UpdateValueIfNeeded(false))
{
// The dynamic value failed to get an error, pass the error along
if (m_error.Success() && m_parent->GetError().Fail())
m_error = m_parent->GetError();
return false;
}
// Setting our type_sp to NULL will route everything back through our
// parent which is equivalent to not using dynamic values.
if (m_use_dynamic == lldb::eNoDynamicValues)
{
m_dynamic_type_info.Clear();
return true;
}
ExecutionContext exe_ctx (GetExecutionContextRef());
Target *target = exe_ctx.GetTargetPtr();
if (target)
{
m_data.SetByteOrder(target->GetArchitecture().GetByteOrder());
m_data.SetAddressByteSize(target->GetArchitecture().GetAddressByteSize());
}
// First make sure our Type and/or Address haven't changed:
Process *process = exe_ctx.GetProcessPtr();
if (!process)
return false;
TypeAndOrName class_type_or_name;
Address dynamic_address;
bool found_dynamic_type = false;
Value::ValueType value_type;
LanguageRuntime *runtime = nullptr;
lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
{
runtime = process->GetLanguageRuntime (known_type);
if (runtime)
found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
}
else
{
runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
if (runtime)
found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
if (!found_dynamic_type)
{
runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
if (runtime)
found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
}
}
// Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really
// don't...
m_update_point.SetUpdated();
if (runtime && found_dynamic_type)
{
if (class_type_or_name.HasType())
{
m_type_impl = TypeImpl(m_parent->GetCompilerType(),
runtime->FixUpDynamicType(class_type_or_name, *m_parent).GetCompilerType());
}
else
{
m_type_impl.Clear();
}
}
else
{
m_type_impl.Clear();
}
// If we don't have a dynamic type, then make ourselves just a echo of our parent.
// Or we could return false, and make ourselves an echo of our parent?
if (!found_dynamic_type)
{
if (m_dynamic_type_info)
SetValueDidChange(true);
ClearDynamicTypeInformation();
m_dynamic_type_info.Clear();
m_value = m_parent->GetValue();
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
return m_error.Success();
}
Value old_value(m_value);
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_TYPES));
bool has_changed_type = false;
if (!m_dynamic_type_info)
{
m_dynamic_type_info = class_type_or_name;
has_changed_type = true;
}
else if (class_type_or_name != m_dynamic_type_info)
{
// We are another type, we need to tear down our children...
m_dynamic_type_info = class_type_or_name;
SetValueDidChange (true);
has_changed_type = true;
}
if (has_changed_type)
ClearDynamicTypeInformation ();
if (!m_address.IsValid() || m_address != dynamic_address)
{
if (m_address.IsValid())
SetValueDidChange (true);
// We've moved, so we should be fine...
m_address = dynamic_address;
lldb::TargetSP target_sp (GetTargetSP());
lldb::addr_t load_address = m_address.GetLoadAddress(target_sp.get());
m_value.GetScalar() = load_address;
}
if (runtime)
m_dynamic_type_info = runtime->FixUpDynamicType(m_dynamic_type_info, *m_parent);
//m_value.SetContext (Value::eContextTypeClangType, corrected_type);
m_value.SetCompilerType (m_dynamic_type_info.GetCompilerType());
m_value.SetValueType(value_type);
if (has_changed_type && log)
log->Printf("[%s %p] has a new dynamic type %s", GetName().GetCString(),
static_cast<void*>(this), GetTypeName().GetCString());
if (m_address.IsValid() && m_dynamic_type_info)
{
// The variable value is in the Scalar value inside the m_value.
// We can point our m_data right to it.
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
if (m_error.Success())
{
if (!CanProvideValue())
{
// this value object represents an aggregate type whose
// children have values, but this object does not. So we
// say we are changed if our location has changed.
SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
}
SetValueIsValid (true);
return true;
}
}
// We get here if we've failed above...
SetValueIsValid (false);
return false;
}
bool
ValueObjectDynamicValue::IsInScope ()
{
return m_parent->IsInScope();
}
bool
ValueObjectDynamicValue::SetValueFromCString (const char *value_str, Error& error)
{
if (!UpdateValueIfNeeded(false))
{
error.SetErrorString("unable to read value");
return false;
}
uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
{
error.SetErrorString("unable to read value");
return false;
}
// if we are at an offset from our parent, in order to set ourselves correctly we would need
// to change the new value so that it refers to the correct dynamic type. we choose not to deal
// with that - if anything more than a value overwrite is required, you should be using the
// expression parser instead of the value editing facility
if (my_value != parent_value)
{
// but NULL'ing out a value should always be allowed
if (strcmp(value_str,"0"))
{
error.SetErrorString("unable to modify dynamic value, use 'expression' command");
return false;
}
}
bool ret_val = m_parent->SetValueFromCString(value_str,error);
SetNeedsUpdate();
return ret_val;
}
bool
ValueObjectDynamicValue::SetData (DataExtractor &data, Error &error)
{
if (!UpdateValueIfNeeded(false))
{
error.SetErrorString("unable to read value");
return false;
}
uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
{
error.SetErrorString("unable to read value");
return false;
}
// if we are at an offset from our parent, in order to set ourselves correctly we would need
// to change the new value so that it refers to the correct dynamic type. we choose not to deal
// with that - if anything more than a value overwrite is required, you should be using the
// expression parser instead of the value editing facility
if (my_value != parent_value)
{
// but NULL'ing out a value should always be allowed
lldb::offset_t offset = 0;
if (data.GetPointer(&offset) != 0)
{
error.SetErrorString("unable to modify dynamic value, use 'expression' command");
return false;
}
}
bool ret_val = m_parent->SetData(data, error);
SetNeedsUpdate();
return ret_val;
}
void
ValueObjectDynamicValue::SetPreferredDisplayLanguage (lldb::LanguageType lang)
{
this->ValueObject::SetPreferredDisplayLanguage(lang);
if (m_parent)
m_parent->SetPreferredDisplayLanguage(lang);
}
lldb::LanguageType
ValueObjectDynamicValue::GetPreferredDisplayLanguage ()
{
if (m_preferred_display_language == lldb::eLanguageTypeUnknown)
{
if (m_parent)
return m_parent->GetPreferredDisplayLanguage();
return lldb::eLanguageTypeUnknown;
}
else
return m_preferred_display_language;
}
bool
ValueObjectDynamicValue::GetDeclaration (Declaration &decl)
{
if (m_parent)
return m_parent->GetDeclaration(decl);
return ValueObject::GetDeclaration(decl);
}
uint64_t
ValueObjectDynamicValue::GetLanguageFlags ()
{
if (m_parent)
return m_parent->GetLanguageFlags();
return this->ValueObject::GetLanguageFlags();
}
void
ValueObjectDynamicValue::SetLanguageFlags (uint64_t flags)
{
if (m_parent)
m_parent->SetLanguageFlags(flags);
else
this->ValueObject::SetLanguageFlags(flags);
}