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qEcho:%s where '%s' is any valid string. The response to this packet is the exact packet itself with no changes, just reply with what you received! This will help us to recover from packets timing out much more gracefully. Currently if a packet times out, LLDB quickly will hose up the debug session. For example, if we send a "abc" packet and we expect "ABC" back in response, but the "abc" command takes longer than the current timeout value this will happen: --> "abc" <-- <<<error: timeout>>> Now we want to send "def" and get "DEF" back: --> "def" <-- "ABC" We got the wrong response for the "def" packet because we didn't sync up with the server to clear any current responses from previously issues commands. The fix is to modify GDBRemoteCommunication::WaitForPacketWithTimeoutMicroSecondsNoLock() so that when it gets a timeout, it syncs itself up with the client by sending a "qEcho:%u" where %u is an increasing integer, one for each time we timeout. We then wait for 3 timeout periods to sync back up. So the above "abc" session would look like: --> "abc" <-- <<<error: timeout>>> 1 second --> "qEcho:1" <-- <<<error: timeout>>> 1 second <-- <<<error: timeout>>> 1 second <-- "abc" <-- "qEcho:1" The first timeout is from trying to get the response, then we know we timed out and we send the "qEcho:1" packet and wait for 3 timeout periods to get back in sync knowing that we might actually get the response for the "abc" packet in the mean time... In this case we would actually succeed in getting the response for "abc". But lets say the remote GDB server is deadlocked and will never response, it would look like: --> "abc" <-- <<<error: timeout>>> 1 second --> "qEcho:1" <-- <<<error: timeout>>> 1 second <-- <<<error: timeout>>> 1 second <-- <<<error: timeout>>> 1 second We then disconnect and say we lost connection. We might also have a bad GDB server that just dropped the "abc" packet on the floor. We can still recover in this case and it would look like: --> "abc" <-- <<<error: timeout>>> 1 second --> "qEcho:1" <-- "qEcho:1" Then we know our remote GDB server is still alive and well, and it just dropped the "abc" response on the floor and we can continue to debug. <rdar://problem/21082939> llvm-svn: 238530
333 lines
9.2 KiB
C++
333 lines
9.2 KiB
C++
//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_GDBRemoteCommunication_h_
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#define liblldb_GDBRemoteCommunication_h_
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// C Includes
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// C++ Includes
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#include <list>
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#include <string>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/lldb-public.h"
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#include "lldb/Core/Communication.h"
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#include "lldb/Core/Listener.h"
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#include "lldb/Host/HostThread.h"
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#include "lldb/Host/Mutex.h"
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#include "lldb/Host/Predicate.h"
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#include "lldb/Host/TimeValue.h"
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#include "Utility/StringExtractorGDBRemote.h"
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namespace lldb_private {
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namespace process_gdb_remote {
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typedef enum
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{
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eStoppointInvalid = -1,
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eBreakpointSoftware = 0,
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eBreakpointHardware,
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eWatchpointWrite,
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eWatchpointRead,
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eWatchpointReadWrite
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} GDBStoppointType;
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class ProcessGDBRemote;
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class GDBRemoteCommunication : public Communication
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{
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public:
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enum
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{
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eBroadcastBitRunPacketSent = kLoUserBroadcastBit
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};
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enum class PacketType
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{
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Invalid = 0,
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Standard,
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Notify
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};
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enum class PacketResult
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{
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Success = 0, // Success
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ErrorSendFailed, // Error sending the packet
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ErrorSendAck, // Didn't get an ack back after sending a packet
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ErrorReplyFailed, // Error getting the reply
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ErrorReplyTimeout, // Timed out waiting for reply
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ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that was sent
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ErrorReplyAck, // Sending reply ack failed
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ErrorDisconnected, // We were disconnected
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ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet request
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};
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// Class to change the timeout for a given scope and restore it to the original value when the
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// created ScopedTimeout object got out of scope
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class ScopedTimeout
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{
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public:
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ScopedTimeout (GDBRemoteCommunication& gdb_comm, uint32_t timeout);
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~ScopedTimeout ();
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private:
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GDBRemoteCommunication& m_gdb_comm;
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uint32_t m_saved_timeout;
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};
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//------------------------------------------------------------------
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// Constructors and Destructors
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//------------------------------------------------------------------
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GDBRemoteCommunication(const char *comm_name,
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const char *listener_name);
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virtual
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~GDBRemoteCommunication();
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PacketResult
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GetAck ();
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size_t
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SendAck ();
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size_t
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SendNack ();
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char
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CalculcateChecksum (const char *payload,
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size_t payload_length);
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bool
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GetSequenceMutex (Mutex::Locker& locker, const char *failure_message = NULL);
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PacketType
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CheckForPacket (const uint8_t *src,
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size_t src_len,
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StringExtractorGDBRemote &packet);
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bool
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IsRunning() const
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{
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return m_public_is_running.GetValue();
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}
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bool
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GetSendAcks ()
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{
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return m_send_acks;
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}
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//------------------------------------------------------------------
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// Client and server must implement these pure virtual functions
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//------------------------------------------------------------------
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virtual bool
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GetThreadSuffixSupported () = 0;
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//------------------------------------------------------------------
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// Set the global packet timeout.
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//
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// For clients, this is the timeout that gets used when sending
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// packets and waiting for responses. For servers, this might not
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// get used, and if it doesn't this should be moved to the
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// GDBRemoteCommunicationClient.
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//------------------------------------------------------------------
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uint32_t
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SetPacketTimeout (uint32_t packet_timeout)
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{
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const uint32_t old_packet_timeout = m_packet_timeout;
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m_packet_timeout = packet_timeout;
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return old_packet_timeout;
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}
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uint32_t
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GetPacketTimeoutInMicroSeconds () const
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{
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return m_packet_timeout * TimeValue::MicroSecPerSec;
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}
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//------------------------------------------------------------------
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// Start a debugserver instance on the current host using the
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// supplied connection URL.
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//------------------------------------------------------------------
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Error
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StartDebugserverProcess (const char *hostname,
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uint16_t in_port, // If set to zero, then out_port will contain the bound port on exit
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ProcessLaunchInfo &launch_info,
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uint16_t &out_port);
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void
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DumpHistory(Stream &strm);
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protected:
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class History
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{
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public:
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enum PacketType
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{
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ePacketTypeInvalid = 0,
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ePacketTypeSend,
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ePacketTypeRecv
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};
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struct Entry
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{
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Entry() :
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packet(),
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type (ePacketTypeInvalid),
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bytes_transmitted (0),
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packet_idx (0),
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tid (LLDB_INVALID_THREAD_ID)
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{
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}
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void
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Clear ()
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{
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packet.clear();
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type = ePacketTypeInvalid;
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bytes_transmitted = 0;
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packet_idx = 0;
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tid = LLDB_INVALID_THREAD_ID;
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}
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std::string packet;
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PacketType type;
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uint32_t bytes_transmitted;
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uint32_t packet_idx;
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lldb::tid_t tid;
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};
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History (uint32_t size);
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~History ();
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// For single char packets for ack, nack and /x03
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void
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AddPacket (char packet_char,
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PacketType type,
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uint32_t bytes_transmitted);
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void
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AddPacket (const std::string &src,
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uint32_t src_len,
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PacketType type,
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uint32_t bytes_transmitted);
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void
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Dump (Stream &strm) const;
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void
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Dump (Log *log) const;
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bool
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DidDumpToLog () const
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{
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return m_dumped_to_log;
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}
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protected:
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uint32_t
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GetFirstSavedPacketIndex () const
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{
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if (m_total_packet_count < m_packets.size())
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return 0;
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else
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return m_curr_idx + 1;
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}
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uint32_t
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GetNumPacketsInHistory () const
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{
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if (m_total_packet_count < m_packets.size())
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return m_total_packet_count;
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else
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return (uint32_t)m_packets.size();
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}
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uint32_t
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GetNextIndex()
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{
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++m_total_packet_count;
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const uint32_t idx = m_curr_idx;
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m_curr_idx = NormalizeIndex(idx + 1);
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return idx;
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}
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uint32_t
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NormalizeIndex (uint32_t i) const
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{
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return i % m_packets.size();
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}
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std::vector<Entry> m_packets;
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uint32_t m_curr_idx;
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uint32_t m_total_packet_count;
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mutable bool m_dumped_to_log;
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};
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PacketResult
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SendPacket (const char *payload,
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size_t payload_length);
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PacketResult
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SendPacketNoLock (const char *payload,
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size_t payload_length);
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PacketResult
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WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response,
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uint32_t timeout_usec,
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bool sync_on_timeout);
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bool
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WaitForNotRunningPrivate (const TimeValue *timeout_ptr);
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//------------------------------------------------------------------
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// Classes that inherit from GDBRemoteCommunication can see and modify these
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//------------------------------------------------------------------
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uint32_t m_packet_timeout;
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uint32_t m_echo_number;
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LazyBool m_supports_qEcho;
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#ifdef ENABLE_MUTEX_ERROR_CHECKING
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TrackingMutex m_sequence_mutex;
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#else
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Mutex m_sequence_mutex; // Restrict access to sending/receiving packets to a single thread at a time
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#endif
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Predicate<bool> m_public_is_running;
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Predicate<bool> m_private_is_running;
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History m_history;
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bool m_send_acks;
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bool m_is_platform; // Set to true if this class represents a platform,
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// false if this class represents a debug session for
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// a single process
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Error
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StartListenThread (const char *hostname = "127.0.0.1", uint16_t port = 0);
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bool
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JoinListenThread ();
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static lldb::thread_result_t
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ListenThread (lldb::thread_arg_t arg);
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private:
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HostThread m_listen_thread;
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std::string m_listen_url;
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//------------------------------------------------------------------
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// For GDBRemoteCommunication only
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//------------------------------------------------------------------
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DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunication);
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};
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} // namespace process_gdb_remote
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} // namespace lldb_private
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#endif // liblldb_GDBRemoteCommunication_h_
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