teak-llvm/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h
Pavel Labath 6e4f19d440 [LLGS] Spawned process handling cleanup
Summary:
This commit moves the m_spawned_pids member from the common LLGS/Platform class to the plaform
specific part. This enables us to remove LLGS code, which was attempting to manage the
m_spawned_pids contents, but at the same time making sure, there is only one debugged process. If
we ever want to do multi-process debugging, we will probably want to replace this with a set of
NativeProcessProtocolSP anyway. The only functional change is that support for
qKillSpawnedProcess packet is removed from LLGS, but this was not used there anyway (we have the
k packet for that).

Reviewers: ovyalov, clayborg

Subscribers: lldb-commits

Differential Revision: http://reviews.llvm.org/D11557

llvm-svn: 243513
2015-07-29 12:33:31 +00:00

116 lines
3.2 KiB
C++

//===-- GDBRemoteCommunicationServerPlatform.h ------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_GDBRemoteCommunicationServerPlatform_h_
#define liblldb_GDBRemoteCommunicationServerPlatform_h_
#include "GDBRemoteCommunicationServerCommon.h"
#include <set>
namespace lldb_private {
namespace process_gdb_remote {
class GDBRemoteCommunicationServerPlatform :
public GDBRemoteCommunicationServerCommon
{
public:
typedef std::map<uint16_t, lldb::pid_t> PortMap;
GDBRemoteCommunicationServerPlatform();
virtual
~GDBRemoteCommunicationServerPlatform();
Error
LaunchProcess () override;
// Set both ports to zero to let the platform automatically bind to
// a port chosen by the OS.
void
SetPortMap (PortMap &&port_map);
//----------------------------------------------------------------------
// If we are using a port map where we can only use certain ports,
// get the next available port.
//
// If we are using a port map and we are out of ports, return UINT16_MAX
//
// If we aren't using a port map, return 0 to indicate we should bind to
// port 0 and then figure out which port we used.
//----------------------------------------------------------------------
uint16_t
GetNextAvailablePort ();
bool
AssociatePortWithProcess (uint16_t port, lldb::pid_t pid);
bool
FreePort (uint16_t port);
bool
FreePortForProcess (lldb::pid_t pid);
void
SetPortOffset (uint16_t port_offset);
protected:
Mutex m_spawned_pids_mutex;
std::set<lldb::pid_t> m_spawned_pids;
lldb::PlatformSP m_platform_sp;
PortMap m_port_map;
uint16_t m_port_offset;
PacketResult
Handle_qLaunchGDBServer (StringExtractorGDBRemote &packet);
PacketResult
Handle_qKillSpawnedProcess (StringExtractorGDBRemote &packet);
PacketResult
Handle_qProcessInfo (StringExtractorGDBRemote &packet);
PacketResult
Handle_qGetWorkingDir (StringExtractorGDBRemote &packet);
PacketResult
Handle_QSetWorkingDir (StringExtractorGDBRemote &packet);
PacketResult
Handle_qC (StringExtractorGDBRemote &packet);
PacketResult
Handle_jSignalsInfo(StringExtractorGDBRemote &packet);
private:
bool
KillSpawnedProcess (lldb::pid_t pid);
bool
DebugserverProcessReaped (lldb::pid_t pid);
static bool
ReapDebugserverProcess (void *callback_baton,
lldb::pid_t pid,
bool exited,
int signal,
int status);
//------------------------------------------------------------------
// For GDBRemoteCommunicationServerPlatform only
//------------------------------------------------------------------
DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunicationServerPlatform);
};
} // namespace process_gdb_remote
} // namespace lldb_private
#endif // liblldb_GDBRemoteCommunicationServerPlatform_h_