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For some communication channels, sending large packets can be very slow. In those cases, it may be faster to compress the contents of the packet on the target device and decompress it on the debug host system. For instance, communicating with a device using something like Bluetooth may be an environment where this tradeoff is a good one. This patch adds a new field to the response to the "qSupported" packet (which returns a "qXfer:features:" response) -- SupportedCompressions and DefaultCompressionMinSize. These tell you what the remote stub can support. lldb, if it wants to enable compression and can handle one of those algorithms, it can send a QEnableCompression packet specifying the algorithm and optionally the minimum packet size to use compression on. lldb may have better knowledge about the best tradeoff for a given communication channel. I added support to debugserver an lldb to use the zlib APIs (if -DHAVE_LIBZ=1 is in CFLAGS and -lz is in LDFLAGS) and the libcompression APIs on Mac OS X 10.11 and later (if -DHAVE_LIBCOMPRESSION=1). libz "zlib-deflate" compression. libcompression can support deflate, lz4, lzma, and a proprietary lzfse algorithm. libcompression has been hand-tuned for Apple hardware so it should be preferred if available. debugserver currently only adds the SupportedCompressions when it is being run on an Apple watch (TARGET_OS_WATCH). Comment that #if out from RNBRemote.cpp if you want to enable it to see how it works. I haven't tested this on a native system configuration but surely it will be slower to compress & decompress the packets in a same-system debug session. I haven't had a chance to add support for this to GDBRemoteCommunciationServer.cpp yet. <rdar://problem/21090180> llvm-svn: 240066
385 lines
12 KiB
C++
385 lines
12 KiB
C++
//===-- GDBRemoteCommunication.h --------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_GDBRemoteCommunication_h_
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#define liblldb_GDBRemoteCommunication_h_
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// C Includes
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// C++ Includes
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#include <list>
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#include <string>
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#include <queue>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/lldb-public.h"
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#include "lldb/Core/Communication.h"
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#include "lldb/Core/Listener.h"
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#include "lldb/Host/HostThread.h"
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#include "lldb/Host/Mutex.h"
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#include "lldb/Host/Predicate.h"
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#include "lldb/Host/TimeValue.h"
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#include "Utility/StringExtractorGDBRemote.h"
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namespace lldb_private {
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namespace process_gdb_remote {
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typedef enum
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{
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eStoppointInvalid = -1,
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eBreakpointSoftware = 0,
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eBreakpointHardware,
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eWatchpointWrite,
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eWatchpointRead,
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eWatchpointReadWrite
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} GDBStoppointType;
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enum class CompressionType
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{
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None = 0, // no compression
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ZlibDeflate, // zlib's deflate compression scheme, requires zlib or Apple's libcompression
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LZFSE, // an Apple compression scheme, requires Apple's libcompression
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LZ4, // lz compression - called "lz4 raw" in libcompression terms, compat with https://code.google.com/p/lz4/
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LZMA, // Lempel–Ziv–Markov chain algorithm
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};
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class ProcessGDBRemote;
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class GDBRemoteCommunication : public Communication
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{
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public:
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enum
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{
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eBroadcastBitRunPacketSent = kLoUserBroadcastBit,
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eBroadcastBitGdbReadThreadGotNotify = kLoUserBroadcastBit << 1 // Sent when we received a notify packet.
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};
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enum class PacketType
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{
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Invalid = 0,
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Standard,
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Notify
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};
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enum class PacketResult
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{
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Success = 0, // Success
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ErrorSendFailed, // Error sending the packet
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ErrorSendAck, // Didn't get an ack back after sending a packet
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ErrorReplyFailed, // Error getting the reply
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ErrorReplyTimeout, // Timed out waiting for reply
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ErrorReplyInvalid, // Got a reply but it wasn't valid for the packet that was sent
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ErrorReplyAck, // Sending reply ack failed
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ErrorDisconnected, // We were disconnected
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ErrorNoSequenceLock // We couldn't get the sequence lock for a multi-packet request
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};
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// Class to change the timeout for a given scope and restore it to the original value when the
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// created ScopedTimeout object got out of scope
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class ScopedTimeout
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{
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public:
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ScopedTimeout (GDBRemoteCommunication& gdb_comm, uint32_t timeout);
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~ScopedTimeout ();
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private:
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GDBRemoteCommunication& m_gdb_comm;
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uint32_t m_saved_timeout;
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};
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//------------------------------------------------------------------
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// Constructors and Destructors
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//------------------------------------------------------------------
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GDBRemoteCommunication(const char *comm_name,
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const char *listener_name);
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virtual
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~GDBRemoteCommunication();
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PacketResult
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GetAck ();
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size_t
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SendAck ();
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size_t
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SendNack ();
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char
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CalculcateChecksum (const char *payload,
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size_t payload_length);
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bool
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GetSequenceMutex (Mutex::Locker& locker, const char *failure_message = NULL);
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PacketType
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CheckForPacket (const uint8_t *src,
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size_t src_len,
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StringExtractorGDBRemote &packet);
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bool
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IsRunning() const
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{
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return m_public_is_running.GetValue();
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}
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bool
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GetSendAcks ()
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{
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return m_send_acks;
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}
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//------------------------------------------------------------------
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// Client and server must implement these pure virtual functions
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//------------------------------------------------------------------
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virtual bool
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GetThreadSuffixSupported () = 0;
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//------------------------------------------------------------------
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// Set the global packet timeout.
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//
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// For clients, this is the timeout that gets used when sending
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// packets and waiting for responses. For servers, this might not
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// get used, and if it doesn't this should be moved to the
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// GDBRemoteCommunicationClient.
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//------------------------------------------------------------------
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uint32_t
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SetPacketTimeout (uint32_t packet_timeout)
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{
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const uint32_t old_packet_timeout = m_packet_timeout;
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m_packet_timeout = packet_timeout;
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return old_packet_timeout;
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}
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uint32_t
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GetPacketTimeoutInMicroSeconds () const
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{
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return m_packet_timeout * TimeValue::MicroSecPerSec;
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}
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//------------------------------------------------------------------
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// Start a debugserver instance on the current host using the
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// supplied connection URL.
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//------------------------------------------------------------------
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Error
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StartDebugserverProcess (const char *hostname,
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uint16_t in_port, // If set to zero, then out_port will contain the bound port on exit
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ProcessLaunchInfo &launch_info,
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uint16_t &out_port);
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void
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DumpHistory(Stream &strm);
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protected:
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class History
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{
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public:
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enum PacketType
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{
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ePacketTypeInvalid = 0,
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ePacketTypeSend,
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ePacketTypeRecv
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};
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struct Entry
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{
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Entry() :
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packet(),
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type (ePacketTypeInvalid),
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bytes_transmitted (0),
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packet_idx (0),
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tid (LLDB_INVALID_THREAD_ID)
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{
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}
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void
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Clear ()
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{
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packet.clear();
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type = ePacketTypeInvalid;
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bytes_transmitted = 0;
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packet_idx = 0;
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tid = LLDB_INVALID_THREAD_ID;
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}
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std::string packet;
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PacketType type;
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uint32_t bytes_transmitted;
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uint32_t packet_idx;
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lldb::tid_t tid;
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};
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History (uint32_t size);
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~History ();
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// For single char packets for ack, nack and /x03
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void
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AddPacket (char packet_char,
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PacketType type,
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uint32_t bytes_transmitted);
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void
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AddPacket (const std::string &src,
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uint32_t src_len,
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PacketType type,
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uint32_t bytes_transmitted);
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void
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Dump (Stream &strm) const;
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void
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Dump (Log *log) const;
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bool
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DidDumpToLog () const
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{
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return m_dumped_to_log;
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}
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protected:
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uint32_t
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GetFirstSavedPacketIndex () const
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{
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if (m_total_packet_count < m_packets.size())
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return 0;
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else
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return m_curr_idx + 1;
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}
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uint32_t
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GetNumPacketsInHistory () const
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{
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if (m_total_packet_count < m_packets.size())
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return m_total_packet_count;
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else
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return (uint32_t)m_packets.size();
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}
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uint32_t
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GetNextIndex()
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{
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++m_total_packet_count;
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const uint32_t idx = m_curr_idx;
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m_curr_idx = NormalizeIndex(idx + 1);
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return idx;
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}
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uint32_t
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NormalizeIndex (uint32_t i) const
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{
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return i % m_packets.size();
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}
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std::vector<Entry> m_packets;
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uint32_t m_curr_idx;
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uint32_t m_total_packet_count;
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mutable bool m_dumped_to_log;
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};
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PacketResult
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SendPacket (const char *payload,
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size_t payload_length);
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PacketResult
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SendPacketNoLock (const char *payload,
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size_t payload_length);
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PacketResult
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ReadPacket (StringExtractorGDBRemote &response, uint32_t timeout_usec, bool sync_on_timeout);
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// Pop a packet from the queue in a thread safe manner
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PacketResult
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PopPacketFromQueue (StringExtractorGDBRemote &response, uint32_t timeout_usec);
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PacketResult
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WaitForPacketWithTimeoutMicroSecondsNoLock (StringExtractorGDBRemote &response,
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uint32_t timeout_usec,
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bool sync_on_timeout);
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bool
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WaitForNotRunningPrivate (const TimeValue *timeout_ptr);
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bool
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CompressionIsEnabled ()
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{
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return m_compression_type != CompressionType::None;
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}
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// If compression is enabled, decompress the packet in m_bytes and update
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// m_bytes with the uncompressed version.
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// Returns 'true' packet was decompressed and m_bytes is the now-decompressed text.
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// Returns 'false' if unable to decompress or if the checksum was invalid.
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//
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// NB: Once the packet has been decompressed, checksum cannot be computed based
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// on m_bytes. The checksum was for the compressed packet.
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bool
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DecompressPacket ();
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//------------------------------------------------------------------
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// Classes that inherit from GDBRemoteCommunication can see and modify these
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//------------------------------------------------------------------
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uint32_t m_packet_timeout;
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uint32_t m_echo_number;
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LazyBool m_supports_qEcho;
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#ifdef ENABLE_MUTEX_ERROR_CHECKING
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TrackingMutex m_sequence_mutex;
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#else
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Mutex m_sequence_mutex; // Restrict access to sending/receiving packets to a single thread at a time
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#endif
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Predicate<bool> m_public_is_running;
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Predicate<bool> m_private_is_running;
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History m_history;
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bool m_send_acks;
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bool m_is_platform; // Set to true if this class represents a platform,
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// false if this class represents a debug session for
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// a single process
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CompressionType m_compression_type;
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Error
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StartListenThread (const char *hostname = "127.0.0.1", uint16_t port = 0);
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bool
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JoinListenThread ();
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static lldb::thread_result_t
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ListenThread (lldb::thread_arg_t arg);
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// GDB-Remote read thread
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// . this thread constantly tries to read from the communication
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// class and stores all packets received in a queue. The usual
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// threads read requests simply pop packets off the queue in the
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// usual order.
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// This setup allows us to intercept and handle async packets, such
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// as the notify packet.
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// This method is defined as part of communication.h
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// when the read thread gets any bytes it will pass them on to this function
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virtual void AppendBytesToCache (const uint8_t * bytes, size_t len, bool broadcast, lldb::ConnectionStatus status);
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private:
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std::queue<StringExtractorGDBRemote> m_packet_queue; // The packet queue
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lldb_private::Mutex m_packet_queue_mutex; // Mutex for accessing queue
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Condition m_condition_queue_not_empty; // Condition variable to wait for packets
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HostThread m_listen_thread;
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std::string m_listen_url;
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//------------------------------------------------------------------
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// For GDBRemoteCommunication only
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//------------------------------------------------------------------
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DISALLOW_COPY_AND_ASSIGN (GDBRemoteCommunication);
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};
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} // namespace process_gdb_remote
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} // namespace lldb_private
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#endif // liblldb_GDBRemoteCommunication_h_
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