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licensees actually see in the toolchain we deliver to them. This will reduce the set of local patches we have to maintain. The triple is not changing. (The term ORBIS is an internal code name for PS4.) llvm-svn: 269671
11 lines
572 B
C
11 lines
572 B
C
// REQUIRES: x86-registered-target
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// RUN: env SCE_ORBIS_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4
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// ENVPS4: Inputs/scei-ps4_tree/target/include{{$}}
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// ENVPS4: Inputs/scei-ps4_tree/target/include_common{{$}}
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// RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4
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// SYSROOTPS4: "{{[^"]*}}clang{{[^"]*}}"
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// SYSROOTPS4: Inputs/scei-ps4_tree/target/include{{$}}
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// SYSROOTPS4: Inputs/scei-ps4_tree/target/include_common{{$}}
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