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enabled LLVM make style building and made this compile LLDB on Mac OS X. We can now iterate on this to make the build work on both linux and macosx. llvm-svn: 108009
464 lines
16 KiB
C++
464 lines
16 KiB
C++
//===-- ConstString.cpp -----------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ConstString.h"
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#include "lldb/Core/Stream.h"
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#include "lldb/Host/Mutex.h"
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#include "llvm/ADT/StringMap.h"
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// The global string pool is implemented as a hash_map that maps
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// std::string objects to a uint32_t reference count.
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//
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// In debug builds the value that is stored in the ConstString objects is
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// a C string that is owned by one of the std::string objects in the
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// hash map. This was done for visibility purposes when debugging as
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// gcc was often generating insufficient debug info for the
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// iterator objects.
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//
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// In release builds, the value that is stored in the ConstString objects
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// is the iterator into the ConstString::HashMap. This is much faster when
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// it comes to modifying the reference count, and removing strings from
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// the pool.
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//----------------------------------------------------------------------
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class Pool
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{
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public:
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//------------------------------------------------------------------
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// Default constructor
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//
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// Initialize the member variables and create the empty string.
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//------------------------------------------------------------------
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Pool () :
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m_mutex (Mutex::eMutexTypeRecursive),
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m_string_map ()
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{
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}
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//------------------------------------------------------------------
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// Destructor
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//------------------------------------------------------------------
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~Pool ()
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{
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}
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static llvm::StringMapEntry<uint32_t> &
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GetStringMapEntryFromKeyData (const char *keyData)
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{
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char *ptr = const_cast<char*>(keyData) - sizeof (llvm::StringMapEntry<uint32_t>);
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return *reinterpret_cast<llvm::StringMapEntry<uint32_t>*>(ptr);
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}
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size_t
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GetConstCStringLength (const char *ccstr)
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{
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if (ccstr)
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{
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llvm::StringMapEntry<uint32_t>&entry = GetStringMapEntryFromKeyData (ccstr);
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return entry.getKey().size();
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}
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return 0;
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}
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const char *
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GetConstCString (const char *cstr)
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{
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if (cstr)
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return GetConstCStringWithLength (cstr, strlen (cstr));
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return NULL;
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}
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const char *
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GetConstCStringWithLength (const char *cstr, int cstr_len)
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{
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if (cstr)
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{
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Mutex::Locker locker (m_mutex);
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llvm::StringRef string_ref (cstr, cstr_len);
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llvm::StringMapEntry<uint32_t>& entry = m_string_map.GetOrCreateValue (string_ref);
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return entry.getKeyData();
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}
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return NULL;
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}
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const char *
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GetConstTrimmedCStringWithLength (const char *cstr, int cstr_len)
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{
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if (cstr)
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{
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int trimmed_len = std::min<int> (strlen (cstr), cstr_len);
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return GetConstCStringWithLength (cstr, trimmed_len);
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}
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return NULL;
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}
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//------------------------------------------------------------------
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// Return the size in bytes that this object and any items in its
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// collection of uniqued strings + reference count values takes in
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// memory.
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//------------------------------------------------------------------
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size_t
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MemorySize() const
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{
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Mutex::Locker locker (m_mutex);
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size_t mem_size = sizeof(Pool);
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const_iterator end = m_string_map.end();
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for (const_iterator pos = m_string_map.begin(); pos != end; ++pos)
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{
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mem_size += sizeof(llvm::StringMapEntry<uint32_t>) + pos->getKey().size();
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}
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return mem_size;
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}
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protected:
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//------------------------------------------------------------------
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// Typedefs
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//------------------------------------------------------------------
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typedef llvm::StringMap<uint32_t, llvm::BumpPtrAllocator> StringPool;
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typedef StringPool::iterator iterator;
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typedef StringPool::const_iterator const_iterator;
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//------------------------------------------------------------------
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// Member variables
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//------------------------------------------------------------------
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mutable Mutex m_mutex;
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StringPool m_string_map;
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};
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//----------------------------------------------------------------------
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// Frameworks and dylibs aren't supposed to have global C++
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// initializers so we hide the string pool in a static function so
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// that it will get initialized on the first call to this static
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// function.
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//----------------------------------------------------------------------
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static Pool &
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StringPool()
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{
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static Pool string_pool;
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return string_pool;
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}
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//----------------------------------------------------------------------
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// Default constructor
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//
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// Initializes the string to an empty string.
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//----------------------------------------------------------------------
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ConstString::ConstString () :
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m_string (NULL)
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{
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}
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//----------------------------------------------------------------------
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// Copy constructor
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//
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// Copies the string value in "rhs" and retains an extra reference
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// to the string value in the string pool.
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//----------------------------------------------------------------------
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ConstString::ConstString (const ConstString& rhs) :
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m_string (rhs.m_string)
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{
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}
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//----------------------------------------------------------------------
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// Construct with C String value
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//
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// Constructs this object with a C string by looking to see if the
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// C string already exists in the global string pool. If it does
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// exist, it retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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ConstString::ConstString (const char *cstr) :
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m_string (StringPool().GetConstCString (cstr))
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{
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}
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//----------------------------------------------------------------------
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// Construct with C String value with max length
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//
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// Constructs this object with a C string with a length. If
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// the length of the string is greather than "cstr_len", the
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// string length will be truncated. This allows substrings to be
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// created without the need to NULL terminate the string as it
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// is passed into this function.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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ConstString::ConstString (const char *cstr, size_t cstr_len) :
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m_string (StringPool().GetConstCStringWithLength (cstr, cstr_len))
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{
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}
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//----------------------------------------------------------------------
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// Destructor
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//
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// Decrements the reference count on the contained string, and if
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// the resulting reference count is zero, then the string is removed
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// from the string pool. If the reference count is still greater
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// than zero, the string will remain in the string pool
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//----------------------------------------------------------------------
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ConstString::~ConstString ()
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{
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}
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//----------------------------------------------------------------------
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// Convert to pointer operator. This allows code to check any
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// ConstString objects to see if they contain anything (not empty)
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// valid using code such as:
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//
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// ConstString str(...);
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// if (str)
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// { ...
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//----------------------------------------------------------------------
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ConstString::operator void*() const
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{
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return IsEmpty() ? NULL : const_cast<ConstString*>(this);
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}
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//----------------------------------------------------------------------
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// Assignment operator
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//
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// Assigns the string in this object with the value from "rhs"
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// and increments the reference count of that string.
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//
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// The previously contained string will be get its reference count
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// decremented and removed from the string pool if its reference
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// count reaches zero.
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//----------------------------------------------------------------------
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const ConstString&
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ConstString::operator=(const ConstString& rhs)
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{
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m_string = rhs.m_string;
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return *this;
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}
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//----------------------------------------------------------------------
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// Equal to operator
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//
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// Returns true if this string is equal to that in "rhs". This is
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// very fast as it results in a pointer comparison since all strings
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// are in a uniqued and reference counted string pool.
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//------------------------------------------------------------------
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bool
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ConstString::operator == (const ConstString& rhs) const
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{
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// We can do a pointer compare to compare these strings since they
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// must come from the same pool in order to be equal.
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return m_string == rhs.m_string;
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}
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bool
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ConstString::operator != (const ConstString& rhs) const
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{
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return m_string != rhs.m_string;
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}
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bool
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ConstString::operator < (const ConstString& rhs) const
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{
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if (m_string == rhs.m_string)
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return false;
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llvm::StringRef lhs_string_ref (m_string, StringPool().GetConstCStringLength (m_string));
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llvm::StringRef rhs_string_ref (rhs.m_string, StringPool().GetConstCStringLength (rhs.m_string));
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// If both have valid C strings, then return the comparison
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if (lhs_string_ref.data() && rhs_string_ref.data())
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return lhs_string_ref < rhs_string_ref;
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// Else one of them was NULL, so if LHS is NULL then it is less than
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return lhs_string_ref.data() == NULL;
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}
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//----------------------------------------------------------------------
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// Stream the string value "str" to the stream "s"
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//----------------------------------------------------------------------
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Stream&
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lldb_private::operator << (Stream& s, const ConstString& str)
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{
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const char *cstr = str.GetCString();
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if (cstr)
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s << cstr;
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return s;
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}
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//----------------------------------------------------------------------
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// Get the value of the contained string as a NULL terminated C
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// string value. Return "fail_value" if the string is empty.
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//----------------------------------------------------------------------
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const char *
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ConstString::AsCString(const char *fail_value) const
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{
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if (m_string == NULL)
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return fail_value;
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return m_string;
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}
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const char *
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ConstString::GetCString () const
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{
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return m_string;
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}
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size_t
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ConstString::GetLength () const
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{
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return StringPool().GetConstCStringLength (m_string);
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}
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//----------------------------------------------------------------------
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// Clear any contained string and reset the value to the an empty
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// string value.
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//
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// The previously contained string will be get its reference count
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// decremented and removed from the string pool if its reference
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// count reaches zero.
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//----------------------------------------------------------------------
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void
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ConstString::Clear ()
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{
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m_string = NULL;
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}
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//----------------------------------------------------------------------
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// Compare two string objects.
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//
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// Returns:
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// -1 if a < b
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// 0 if a == b
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// 1 if a > b
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//----------------------------------------------------------------------
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int
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ConstString::Compare (const ConstString& lhs, const ConstString& rhs)
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{
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// If the iterators are the same, this is the same string
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register const char *lhs_cstr = lhs.m_string;
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register const char *rhs_cstr = rhs.m_string;
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if (lhs_cstr == rhs_cstr)
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return 0;
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if (lhs_cstr && rhs_cstr)
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{
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llvm::StringRef lhs_string_ref (lhs_cstr, StringPool().GetConstCStringLength (lhs_cstr));
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llvm::StringRef rhs_string_ref (rhs_cstr, StringPool().GetConstCStringLength (rhs_cstr));
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return lhs_string_ref.compare(rhs_string_ref);
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}
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if (lhs_cstr)
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return +1; // LHS isn't NULL but RHS is
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else
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return -1; // LHS is NULL but RHS isn't
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}
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//----------------------------------------------------------------------
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// Dump the string value to the stream "s". If the contained string
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// is empty, print "fail_value" to the stream instead. If
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// "fail_value" is NULL, then nothing will be dumped to the
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// stream.
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//----------------------------------------------------------------------
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void
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ConstString::Dump(Stream *s, const char *fail_value) const
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{
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const char *cstr = AsCString (fail_value);
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if (cstr)
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s->PutCString (cstr);
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}
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//----------------------------------------------------------------------
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// Dump extra debug information to the stream "s".
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//----------------------------------------------------------------------
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void
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ConstString::DumpDebug(Stream *s) const
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{
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const char *cstr = GetCString ();
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size_t cstr_len = GetLength();
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// Only print the parens if we have a non-NULL string
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const char *parens = cstr ? "\"" : "";
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s->Printf("%*p: ConstString, string = %s%s%s, length = %zu", (int)sizeof(void*) * 2, this, parens, cstr, parens, cstr_len);
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}
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//----------------------------------------------------------------------
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// Returns true if the contained string is empty.
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//----------------------------------------------------------------------
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bool
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ConstString::IsEmpty() const
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{
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return m_string == NULL || m_string[0] == '\0';
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}
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//----------------------------------------------------------------------
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// Set the string value in the object by uniquing the "cstr" string
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// value in our global string pool.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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void
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ConstString::SetCString (const char *cstr)
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{
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m_string = StringPool().GetConstCString (cstr);
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}
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//----------------------------------------------------------------------
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// Set the string value in the object by uniquing "cstr_len" bytes
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// starting at the "cstr" string value in our global string pool.
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// If trim is true, then "cstr_len" indicates a maximum length of
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// the CString and if the actual length of the string is less, then
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// it will be trimmed. If trim is false, then this allows strings
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// with NULL characters ('\0') to be added to the string pool.
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//
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// If the C string already exists in the global string pool, it
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// retains an extra reference to the string in the string
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// pool. If it doesn't exist, it is added to the string pool with
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// a reference count of 1.
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//----------------------------------------------------------------------
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void
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ConstString::SetCStringWithLength (const char *cstr, size_t cstr_len)
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{
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m_string = StringPool().GetConstCStringWithLength(cstr, cstr_len);
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}
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void
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ConstString::SetTrimmedCStringWithLength (const char *cstr, size_t cstr_len)
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{
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m_string = StringPool().GetConstTrimmedCStringWithLength (cstr, cstr_len);
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}
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//----------------------------------------------------------------------
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// Return the size in bytes that this object takes in memory. The
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// resulting size will not include any of the C string values from
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// the global string pool (see StaticMemorySize ()).
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//----------------------------------------------------------------------
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size_t
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ConstString::MemorySize() const
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{
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return sizeof(ConstString);
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}
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//----------------------------------------------------------------------
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// Reports the the size in bytes of all shared C string values,
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// containers and reference count values as a byte size for the
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// entire string pool.
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//----------------------------------------------------------------------
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size_t
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ConstString::StaticMemorySize()
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{
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// Get the size of the static string pool
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return StringPool().MemorySize();
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}
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