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Summary: Linker scripts allow filenames to be put in double quotes to prevent characters in filenames that are part of the linker script syntax from having their special meaning. Case in point the * wildcard character. Availability of double quoting filenames also allows to fix a failure in ELF/linkerscript/filename-spec.s when the path contain a @ which the lexer consider as a special characters and thus break up a filename containing it. This may happens under Jenkins which createspath such as pipeline@2. To avoid the need for escaping GlobPattern metacharacters in filename in double quotes, GlobPattern::create is augmented with a new parameter to request literal matching instead of relying on the presence of a wildcard character in the pattern. Reviewers: jhenderson, MaskRay, evgeny777, espindola, alexshap Reviewed By: MaskRay Subscribers: peter.smith, grimar, ruiu, emaste, arichardson, hiraditya, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D72517
270 lines
9.1 KiB
C++
270 lines
9.1 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "LinkerScript.h"
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#include "Symbols.h"
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#include "SyntheticSections.h"
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#include "lld/Common/ErrorHandler.h"
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#include "lld/Common/Memory.h"
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#include "lld/Common/Strings.h"
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#include "llvm/ADT/STLExtras.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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namespace lld {
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namespace elf {
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SymbolTable *symtab;
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void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) {
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// Swap symbols as instructed by -wrap.
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int &idx1 = symMap[CachedHashStringRef(sym->getName())];
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int &idx2 = symMap[CachedHashStringRef(real->getName())];
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int &idx3 = symMap[CachedHashStringRef(wrap->getName())];
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idx2 = idx1;
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idx1 = idx3;
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// Now renaming is complete. No one refers Real symbol. We could leave
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// Real as-is, but if Real is written to the symbol table, that may
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// contain irrelevant values. So, we copy all values from Sym to Real.
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StringRef s = real->getName();
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memcpy(real, sym, sizeof(SymbolUnion));
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real->setName(s);
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}
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// Find an existing symbol or create a new one.
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Symbol *SymbolTable::insert(StringRef name) {
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// <name>@@<version> means the symbol is the default version. In that
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// case <name>@@<version> will be used to resolve references to <name>.
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//
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// Since this is a hot path, the following string search code is
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// optimized for speed. StringRef::find(char) is much faster than
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// StringRef::find(StringRef).
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size_t pos = name.find('@');
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if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@')
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name = name.take_front(pos);
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auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()});
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int &symIndex = p.first->second;
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bool isNew = p.second;
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if (!isNew)
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return symVector[symIndex];
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Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>());
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symVector.push_back(sym);
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// *sym was not initialized by a constructor. Fields that may get referenced
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// when it is a placeholder must be initialized here.
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sym->setName(name);
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sym->symbolKind = Symbol::PlaceholderKind;
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sym->versionId = VER_NDX_GLOBAL;
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sym->visibility = STV_DEFAULT;
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sym->isUsedInRegularObj = false;
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sym->exportDynamic = false;
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sym->inDynamicList = false;
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sym->canInline = true;
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sym->referenced = false;
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sym->traced = false;
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sym->scriptDefined = false;
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sym->partition = 1;
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return sym;
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}
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Symbol *SymbolTable::addSymbol(const Symbol &newSym) {
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Symbol *sym = symtab->insert(newSym.getName());
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sym->resolve(newSym);
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return sym;
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}
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Symbol *SymbolTable::find(StringRef name) {
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auto it = symMap.find(CachedHashStringRef(name));
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if (it == symMap.end())
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return nullptr;
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Symbol *sym = symVector[it->second];
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if (sym->isPlaceholder())
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return nullptr;
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return sym;
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}
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// Initialize demangledSyms with a map from demangled symbols to symbol
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// objects. Used to handle "extern C++" directive in version scripts.
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//
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// The map will contain all demangled symbols. That can be very large,
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// and in LLD we generally want to avoid do anything for each symbol.
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// Then, why are we doing this? Here's why.
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//
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// Users can use "extern C++ {}" directive to match against demangled
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// C++ symbols. For example, you can write a pattern such as
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// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this
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// other than trying to match a pattern against all demangled symbols.
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// So, if "extern C++" feature is used, we need to demangle all known
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// symbols.
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StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() {
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if (!demangledSyms) {
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demangledSyms.emplace();
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for (Symbol *sym : symVector) {
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if (!sym->isDefined() && !sym->isCommon())
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continue;
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(*demangledSyms)[demangleItanium(sym->getName())].push_back(sym);
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}
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}
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return *demangledSyms;
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}
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std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) {
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if (ver.isExternCpp)
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return getDemangledSyms().lookup(ver.name);
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if (Symbol *b = find(ver.name))
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if (b->isDefined() || b->isCommon())
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return {b};
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return {};
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}
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std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) {
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std::vector<Symbol *> res;
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SingleStringMatcher m(ver.name);
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if (ver.isExternCpp) {
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for (auto &p : getDemangledSyms())
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if (m.match(p.first()))
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res.insert(res.end(), p.second.begin(), p.second.end());
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return res;
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}
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for (Symbol *sym : symVector)
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if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName()))
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res.push_back(sym);
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return res;
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}
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// Handles -dynamic-list.
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void SymbolTable::handleDynamicList() {
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for (SymbolVersion &ver : config->dynamicList) {
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std::vector<Symbol *> syms;
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if (ver.hasWildcard)
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syms = findAllByVersion(ver);
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else
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syms = findByVersion(ver);
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for (Symbol *sym : syms)
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sym->inDynamicList = true;
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}
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}
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// Set symbol versions to symbols. This function handles patterns
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// containing no wildcard characters.
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void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId,
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StringRef versionName) {
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if (ver.hasWildcard)
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return;
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// Get a list of symbols which we need to assign the version to.
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std::vector<Symbol *> syms = findByVersion(ver);
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if (syms.empty()) {
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if (!config->undefinedVersion)
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error("version script assignment of '" + versionName + "' to symbol '" +
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ver.name + "' failed: symbol not defined");
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return;
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}
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auto getName = [](uint16_t ver) -> std::string {
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if (ver == VER_NDX_LOCAL)
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return "VER_NDX_LOCAL";
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if (ver == VER_NDX_GLOBAL)
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return "VER_NDX_GLOBAL";
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return ("version '" + config->versionDefinitions[ver].name + "'").str();
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};
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// Assign the version.
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for (Symbol *sym : syms) {
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// Skip symbols containing version info because symbol versions
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// specified by symbol names take precedence over version scripts.
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// See parseSymbolVersion().
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if (sym->getName().contains('@'))
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continue;
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// If the version has not been assigned, verdefIndex is -1. Use an arbitrary
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// number (0) to indicate the version has been assigned.
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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if (sym->versionId == versionId)
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continue;
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warn("attempt to reassign symbol '" + ver.name + "' of " +
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getName(sym->versionId) + " to " + getName(versionId));
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}
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}
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void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) {
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// Exact matching takes precedence over fuzzy matching,
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// so we set a version to a symbol only if no version has been assigned
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// to the symbol. This behavior is compatible with GNU.
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for (Symbol *sym : findAllByVersion(ver))
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if (sym->verdefIndex == UINT32_C(-1)) {
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sym->verdefIndex = 0;
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sym->versionId = versionId;
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}
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}
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// This function processes version scripts by updating the versionId
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// member of symbols.
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// If there's only one anonymous version definition in a version
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// script file, the script does not actually define any symbol version,
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// but just specifies symbols visibilities.
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void SymbolTable::scanVersionScript() {
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// First, we assign versions to exact matching symbols,
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// i.e. version definitions not containing any glob meta-characters.
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for (VersionDefinition &v : config->versionDefinitions)
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for (SymbolVersion &pat : v.patterns)
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assignExactVersion(pat, v.id, v.name);
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// Next, assign versions to wildcards that are not "*". Note that because the
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// last match takes precedence over previous matches, we iterate over the
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// definitions in the reverse order.
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for (VersionDefinition &v : llvm::reverse(config->versionDefinitions))
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for (SymbolVersion &pat : v.patterns)
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if (pat.hasWildcard && pat.name != "*")
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assignWildcardVersion(pat, v.id);
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// Then, assign versions to "*". In GNU linkers they have lower priority than
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// other wildcards.
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for (VersionDefinition &v : config->versionDefinitions)
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for (SymbolVersion &pat : v.patterns)
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if (pat.hasWildcard && pat.name == "*")
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assignWildcardVersion(pat, v.id);
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// Symbol themselves might know their versions because symbols
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// can contain versions in the form of <name>@<version>.
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// Let them parse and update their names to exclude version suffix.
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for (Symbol *sym : symVector)
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sym->parseSymbolVersion();
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// isPreemptible is false at this point. To correctly compute the binding of a
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// Defined (which is used by includeInDynsym()), we need to know if it is
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// VER_NDX_LOCAL or not. Compute symbol versions before handling
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// --dynamic-list.
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handleDynamicList();
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}
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} // namespace elf
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} // namespace lld
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