teak-llvm/llvm/lib/ExecutionEngine/Orc/Layer.cpp
Lang Hames bfea8cdc69 [ORC] Add a 'Callable' flag to JITSymbolFlags.
The callable flag can be used to indicate that a symbol is callable. If present,
the symbol is callable. If absent, the symbol may or may not be callable (the
client must determine this by context, for example by examining the program
representation that will provide the symbol definition).

This flag will be used in the near future to enable creation of lazy compilation
stubs based on SymbolFlagsMap instances only (without having to provide
additional information to determine which symbols need stubs).

llvm-svn: 338649
2018-08-01 22:42:23 +00:00

124 lines
4.6 KiB
C++

//===-------------------- Layer.cpp - Layer interfaces --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/ExecutionEngine/Orc/Layer.h"
#include "llvm/Object/ObjectFile.h"
#include "llvm/Support/MemoryBuffer.h"
namespace llvm {
namespace orc {
IRLayer::IRLayer(ExecutionSession &ES) : ES(ES) {}
IRLayer::~IRLayer() {}
Error IRLayer::add(VSO &V, VModuleKey K, std::unique_ptr<Module> M) {
return V.define(llvm::make_unique<BasicIRLayerMaterializationUnit>(
*this, std::move(K), std::move(M)));
}
IRMaterializationUnit::IRMaterializationUnit(ExecutionSession &ES,
std::unique_ptr<Module> M)
: MaterializationUnit(SymbolFlagsMap()), M(std::move(M)) {
MangleAndInterner Mangle(ES, this->M->getDataLayout());
for (auto &G : this->M->global_values()) {
if (G.hasName() && !G.isDeclaration() && !G.hasLocalLinkage() &&
!G.hasAvailableExternallyLinkage() && !G.hasAppendingLinkage()) {
auto MangledName = Mangle(G.getName());
SymbolFlags[MangledName] = JITSymbolFlags::fromGlobalValue(G);
SymbolToDefinition[MangledName] = &G;
}
}
}
IRMaterializationUnit::IRMaterializationUnit(
std::unique_ptr<Module> M, SymbolFlagsMap SymbolFlags,
SymbolNameToDefinitionMap SymbolToDefinition)
: MaterializationUnit(std::move(SymbolFlags)), M(std::move(M)),
SymbolToDefinition(std::move(SymbolToDefinition)) {}
void IRMaterializationUnit::discard(const VSO &V, SymbolStringPtr Name) {
auto I = SymbolToDefinition.find(Name);
assert(I != SymbolToDefinition.end() &&
"Symbol not provided by this MU, or previously discarded");
assert(!I->second->isDeclaration() &&
"Discard should only apply to definitions");
I->second->setLinkage(GlobalValue::AvailableExternallyLinkage);
SymbolToDefinition.erase(I);
}
BasicIRLayerMaterializationUnit::BasicIRLayerMaterializationUnit(
IRLayer &L, VModuleKey K, std::unique_ptr<Module> M)
: IRMaterializationUnit(L.getExecutionSession(), std::move(M)),
L(L), K(std::move(K)) {}
void BasicIRLayerMaterializationUnit::materialize(
MaterializationResponsibility R) {
L.emit(std::move(R), std::move(K), std::move(M));
}
ObjectLayer::ObjectLayer(ExecutionSession &ES) : ES(ES) {}
ObjectLayer::~ObjectLayer() {}
Error ObjectLayer::add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O) {
auto ObjMU = BasicObjectLayerMaterializationUnit::Create(*this, std::move(K),
std::move(O));
if (!ObjMU)
return ObjMU.takeError();
return V.define(std::move(*ObjMU));
}
Expected<std::unique_ptr<BasicObjectLayerMaterializationUnit>>
BasicObjectLayerMaterializationUnit::Create(ObjectLayer &L, VModuleKey K,
std::unique_ptr<MemoryBuffer> O) {
auto &ES = L.getExecutionSession();
auto Obj = object::ObjectFile::createObjectFile(O->getMemBufferRef());
if (!Obj)
return Obj.takeError();
SymbolFlagsMap SymbolFlags;
for (auto &Sym : (*Obj)->symbols()) {
if (!(Sym.getFlags() & object::BasicSymbolRef::SF_Undefined) &&
(Sym.getFlags() & object::BasicSymbolRef::SF_Exported)) {
auto InternedName =
ES.getSymbolStringPool().intern(cantFail(Sym.getName()));
auto SymFlags = JITSymbolFlags::fromObjectSymbol(Sym);
if (!SymFlags)
return SymFlags.takeError();
SymbolFlags[InternedName] = std::move(*SymFlags);
}
}
return std::unique_ptr<BasicObjectLayerMaterializationUnit>(
new BasicObjectLayerMaterializationUnit(std::move(SymbolFlags), L, K,
std::move(O)));
}
BasicObjectLayerMaterializationUnit::BasicObjectLayerMaterializationUnit(
SymbolFlagsMap SymbolFlags, ObjectLayer &L, VModuleKey K,
std::unique_ptr<MemoryBuffer> O)
: MaterializationUnit(std::move(SymbolFlags)), L(L), K(std::move(K)),
O(std::move(O)) {}
void BasicObjectLayerMaterializationUnit::materialize(
MaterializationResponsibility R) {
L.emit(std::move(R), std::move(K), std::move(O));
}
void BasicObjectLayerMaterializationUnit::discard(const VSO &V,
SymbolStringPtr Name) {
// FIXME: Support object file level discard. This could be done by building a
// filter to pass to the object layer along with the object itself.
}
} // End namespace orc.
} // End namespace llvm.