teak-llvm/clang/test/CodeGenObjC/nsvalue-objc-boxable-ios-arc.m
Chandler Carruth 93786da2cb Make '-disable-llvm-optzns' an alias for '-disable-llvm-passes'.
Much to my surprise, '-disable-llvm-optzns' which I thought was the
magical flag I wanted to get at the raw LLVM IR coming out of Clang
deosn't do that. It still runs some passes over the IR. I don't want
that, I really want the *raw* IR coming out of Clang and I strongly
suspect everyone else using it is in the same camp.

There is actually a flag that does what I want that I didn't know about
called '-disable-llvm-passes'. I suspect many others don't know about it
either. It both does what I want and is much simpler.

This removes the confusing version and makes that spelling of the flag
an alias for '-disable-llvm-passes'. I've also moved everything in Clang
to use the 'passes' spelling as it seems both more accurate (*all* LLVM
passes are disabled, not just optimizations) and much easier to remember
and spell correctly.

This is part of simplifying how Clang drives LLVM to make it cleaner to
wire up to the new pass manager.

Differential Revision: https://reviews.llvm.org/D28047

llvm-svn: 290392
2016-12-23 00:23:01 +00:00

127 lines
6.9 KiB
Objective-C

// RUN: %clang_cc1 -I %S/Inputs -triple armv7-apple-ios8.0.0 -emit-llvm -fobjc-arc -O2 -disable-llvm-passes -o - %s | FileCheck %s
#import "nsvalue-boxed-expressions-support.h"
// CHECK: [[CLASS:@.*]] = external global %struct._class_t
// CHECK: [[NSVALUE:@.*]] = {{.*}}[[CLASS]]{{.*}}
// CHECK: [[RANGE_STR:.*]] = {{.*}}_NSRange=II{{.*}}
// CHECK: [[METH:@.*]] = private unnamed_addr constant {{.*}}valueWithBytes:objCType:{{.*}}
// CHECK: [[VALUE_SEL:@.*]] = {{.*}}[[METH]]{{.*}}
// CHECK: [[POINT_STR:.*]] = {{.*}}CGPoint=dd{{.*}}
// CHECK: [[SIZE_STR:.*]] = {{.*}}CGSize=dd{{.*}}
// CHECK: [[RECT_STR:.*]] = {{.*}}CGRect={CGPoint=dd}{CGSize=dd}}{{.*}}
// CHECK: [[EDGE_STR:.*]] = {{.*}}NSEdgeInsets=dddd{{.*}}
// CHECK-LABEL: define void @doRange()
void doRange() {
// CHECK: [[LOCAL_VAR:%.*]] = alloca %struct._NSRange{{.*}}
// CHECK: [[TEMP_VAR:%.*]] = alloca %struct._NSRange{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: [[TEMP_CAST:%.*]] = bitcast %struct._NSRange* [[TEMP_VAR]]{{.*}}
// CHECK: [[LOCAL_CAST:%.*]] = bitcast %struct._NSRange* [[LOCAL_VAR]]{{.*}}
// CHECK: call void @llvm.memcpy{{.*}} [[TEMP_CAST]]{{.*}} [[LOCAL_CAST]]{{.*}}
// CHECK: [[PARAM_CAST:%.*]] = bitcast %struct._NSRange* [[TEMP_VAR]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
NSRange ns_range = { .location = 0, .length = 42 };
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[PARAM_CAST]], i8* {{.*}}[[RANGE_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *range = @(ns_range);
// CHECK: call void @objc_release
// CHECK: ret void
}
// CHECK-LABEL: define void @doPoint()
void doPoint() {
// CHECK: [[LOCAL_VAR:%.*]] = alloca %struct.CGPoint{{.*}}
// CHECK: [[TEMP_VAR:%.*]] = alloca %struct.CGPoint{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: [[TEMP_CAST:%.*]] = bitcast %struct.CGPoint* [[TEMP_VAR]]{{.*}}
// CHECK: [[LOCAL_CAST:%.*]] = bitcast %struct.CGPoint* [[LOCAL_VAR]]{{.*}}
// CHECK: call void @llvm.memcpy{{.*}} [[TEMP_CAST]]{{.*}} [[LOCAL_CAST]]{{.*}}
// CHECK: [[PARAM_CAST:%.*]] = bitcast %struct.CGPoint* [[TEMP_VAR]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
CGPoint cg_point = { .x = 42, .y = 24 };
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[PARAM_CAST]], i8* {{.*}}[[POINT_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *point = @(cg_point);
// CHECK: call void @objc_release
// CHECK: ret void
}
// CHECK-LABEL: define void @doSize()
void doSize() {
// CHECK: [[LOCAL_VAR:%.*]] = alloca %struct.CGSize{{.*}}
// CHECK: [[TEMP_VAR:%.*]] = alloca %struct.CGSize{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: [[TEMP_CAST:%.*]] = bitcast %struct.CGSize* [[TEMP_VAR]]{{.*}}
// CHECK: [[LOCAL_CAST:%.*]] = bitcast %struct.CGSize* [[LOCAL_VAR]]{{.*}}
// CHECK: call void @llvm.memcpy{{.*}} [[TEMP_CAST]]{{.*}} [[LOCAL_CAST]]{{.*}}
// CHECK: [[PARAM_CAST:%.*]] = bitcast %struct.CGSize* [[TEMP_VAR]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
CGSize cg_size = { .width = 42, .height = 24 };
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[PARAM_CAST]], i8* {{.*}}[[SIZE_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *size = @(cg_size);
// CHECK: call void @objc_release
// CHECK: ret void
}
// CHECK-LABEL: define void @doRect()
void doRect() {
// CHECK: [[LOCAL_VAR:%.*]] = alloca %struct.CGRect{{.*}}
// CHECK: [[TEMP_VAR:%.*]] = alloca %struct.CGRect{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: [[TEMP_CAST:%.*]] = bitcast %struct.CGRect* [[TEMP_VAR]]{{.*}}
// CHECK: [[LOCAL_CAST:%.*]] = bitcast %struct.CGRect* [[LOCAL_VAR]]{{.*}}
// CHECK: call void @llvm.memcpy{{.*}} [[TEMP_CAST]]{{.*}} [[LOCAL_CAST]]{{.*}}
// CHECK: [[PARAM_CAST:%.*]] = bitcast %struct.CGRect* [[TEMP_VAR]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
CGPoint cg_point = { .x = 42, .y = 24 };
CGSize cg_size = { .width = 42, .height = 24 };
CGRect cg_rect = { .origin = cg_point, .size = cg_size };
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[PARAM_CAST]], i8*{{.*}}[[RECT_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *rect = @(cg_rect);
// CHECK: call void @objc_release
// CHECK: ret void
}
// CHECK-LABEL: define void @doNSEdgeInsets()
void doNSEdgeInsets() {
// CHECK: [[LOCAL_VAR:%.*]] = alloca %struct.NSEdgeInsets{{.*}}
// CHECK: [[TEMP_VAR:%.*]] = alloca %struct.NSEdgeInsets{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: [[TEMP_CAST:%.*]] = bitcast %struct.NSEdgeInsets* [[TEMP_VAR]]{{.*}}
// CHECK: [[LOCAL_CAST:%.*]] = bitcast %struct.NSEdgeInsets* [[LOCAL_VAR]]{{.*}}
// CHECK: call void @llvm.memcpy{{.*}} [[TEMP_CAST]]{{.*}} [[LOCAL_CAST]]{{.*}}
// CHECK: [[PARAM_CAST:%.*]] = bitcast %struct.NSEdgeInsets* [[TEMP_VAR]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
NSEdgeInsets ns_edge_insets;
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[PARAM_CAST]], i8*{{.*}}[[EDGE_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *edge_insets = @(ns_edge_insets);
// CHECK: call void @objc_release
// CHECK: ret void
}
// CHECK-LABEL: define void @doRangeRValue()
void doRangeRValue() {
// CHECK: [[COERCE:%.*]] = alloca %struct._NSRange{{.*}}
// CHECK: [[RECV_PTR:%.*]] = load {{.*}} [[NSVALUE]]
// CHECK: call {{.*}} @getRange {{.*}} [[COERCE]]{{.*}}
// CHECK: [[COERCE_CAST:%.*]] = bitcast %struct._NSRange* [[COERCE]]{{.*}}
// CHECK: [[SEL:%.*]] = load i8*, i8** [[VALUE_SEL]]
// CHECK: [[RECV:%.*]] = bitcast %struct._class_t* [[RECV_PTR]] to i8*
// CHECK: call {{.*objc_msgSend.*}}(i8* [[RECV]], i8* [[SEL]], i8* [[COERCE_CAST]], i8* {{.*}}[[RANGE_STR]]{{.*}})
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
NSValue *range_rvalue = @(getRange());
// CHECK: call void @objc_release
// CHECK: ret void
}