teak-llvm/clang/test/CodeGenObjC/messages-2.m
John McCall 5fb5df9c83 Restructure how the driver communicates information about the
target Objective-C runtime down to the frontend:  break this
down into a single target runtime kind and version, and compute
all the relevant information from that.  This makes it
relatively painless to add support for new runtimes to the
compiler.  Make the new -cc1 flag, -fobjc-runtime=blah-x.y.z,
available at the driver level as a better and more general
alternative to -fgnu-runtime and -fnext-runtime.  This new
concept of an Objective-C runtime also encompasses what we
were previously separating out as the "Objective-C ABI", so
fragile vs. non-fragile runtimes are now really modelled as
different kinds of runtime, paving the way for better overall
differentiation.

As a sort of special case, continue to accept the -cc1 flag
-fobjc-runtime-has-weak, as a sop to PLCompatibilityWeak.

I won't go so far as to say "no functionality change", even
ignoring the new driver flag, but subtle changes in driver
semantics are almost certainly not intended.

llvm-svn: 158793
2012-06-20 06:18:46 +00:00

176 lines
4.8 KiB
Objective-C

// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -fobjc-runtime=macosx-fragile-10.5 -emit-llvm -o - %s | FileCheck %s -check-prefix=CHECK
// RUN: %clang_cc1 -triple x86_64-apple-darwin10 -emit-llvm -o - %s | FileCheck %s -check-prefix=CHECK-NF
// Most of this test is apparently just verifying that we don't crash.
int printf(const char *, ...);
@interface Root
@end
typedef struct {
int x, y, z[10];
} MyPoint;
typedef struct {
float width, height;
} MySize;
@interface A : Root
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
+(float) returnAFloat;
+(double) returnADouble;
+(MyPoint) returnAPoint;
+(void) printThisSize: (MySize) arg0;
+(MySize) returnASize;
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3;
-(float) returnAFloat;
-(double) returnADouble;
-(MyPoint) returnAPoint;
-(void) printThisSize: (MySize) arg0;
-(MySize) returnASize;
@end
@interface B : A
@end
@implementation A
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
printf("(CLASS) theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
arg0, arg1, arg2, arg3.x, arg3.y);
}
+(float) returnAFloat {
return 15.;
}
+(double) returnADouble {
return 25.;
}
+(MyPoint) returnAPoint {
MyPoint x = { 35, 45 };
return x;
}
+(void) printThisSize: (MySize) arg0 {
printf("(CLASS) theSize: { %f, %f }\n",
arg0.width, arg0.height);
}
+(MySize) returnASize {
MySize x = { 32, 44 };
return x;
}
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
printf("theInt: %d, theFloat: %f, theDouble: %f, thePoint: { %d, %d }\n",
arg0, arg1, arg2, arg3.x, arg3.y);
}
-(float) returnAFloat {
return 10.;
}
-(double) returnADouble {
return 20.;
}
-(MyPoint) returnAPoint {
MyPoint x = { 30, 40 };
return x;
}
-(void) printThisSize: (MySize) arg0 {
printf("theSize: { %f, %f }\n",
arg0.width, arg0.height);
}
-(MySize) returnASize {
MySize x = { 22, 34 };
return x;
}
@end
@implementation B
+(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
arg3.x *= 2;
arg3.y *= 2;
[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
}
+(void) printThisSize: (MySize) arg0 {
arg0.width *= 2;
arg0.height *= 2;
[ super printThisSize: arg0 ];
}
+(float) returnAFloat {
return [ super returnAFloat ]*2;
}
+(double) returnADouble {
return [ super returnADouble ]*2;
}
+(MyPoint) returnAPoint {
MyPoint x = [ super returnAPoint ];
x.x *= 2;
x.y *= 2;
return x;
}
+(MySize) returnASize {
MySize x = [ super returnASize ];
x.width *= 2;
x.height *= 2;
return x;
}
-(void) printThisInt: (int) arg0 andThatFloat: (float) arg1 andADouble: (double) arg2 andAPoint: (MyPoint) arg3 {
arg3.x *= 2;
arg3.y *= 2;
[ super printThisInt: arg0*2 andThatFloat: arg1*2 andADouble: arg2*2 andAPoint: arg3 ];
}
-(void) printThisSize: (MySize) arg0 {
arg0.width *= 2;
arg0.height *= 2;
[ super printThisSize: arg0 ];
}
-(float) returnAFloat {
return [ super returnAFloat ]*2;
}
-(double) returnADouble {
return [ super returnADouble ]*2;
}
-(MyPoint) returnAPoint {
MyPoint x = [ super returnAPoint ];
x.x *= 2;
x.y *= 2;
return x;
}
-(MySize) returnASize {
MySize x = [ super returnASize ];
x.width *= 2;
x.height *= 2;
return x;
}
-(const float) returnAConstFloat {
return 5;
}
@end
// rdar://problem/7854674
// CHECK: define void @test0([[A:%.*]]*
// CHECK-NF: define void @test0([[A:%.*]]*
void test0(A *x) {
// CHECK: [[X:%.*]] = alloca [[A]]*
// CHECK-NEXT: [[POINT:%.*]] = alloca [[POINT_T:%.*]],
// CHECK: [[T0:%.*]] = load [[A]]** [[X]]
// CHECK: [[T1:%.*]] = bitcast [[A]]* [[T0]] to i8*
// CHECK-NEXT: icmp eq i8* [[T1]], null
// CHECK-NEXT: br i1
// CHECK: call {{.*}} @objc_msgSend_stret to
// CHECK-NEXT: br label
// CHECK: [[T0:%.*]] = bitcast [[POINT_T]]* [[POINT]] to i8*
// CHECK-NEXT: call void @llvm.memset.p0i8.i64(i8* [[T0]], i8 0, i64 48, i32 4, i1 false)
// CHECK-NEXT: br label
// CHECK-NF: [[X:%.*]] = alloca [[A]]*
// CHECK-NF-NEXT: [[POINT:%.*]] = alloca [[POINT_T:%.*]],
// CHECK-NF: [[T0:%.*]] = load [[A]]** [[X]]
// CHECK-NF: [[T1:%.*]] = bitcast [[A]]* [[T0]] to i8*
// CHECK-NF-NEXT: icmp eq i8* [[T1]], null
// CHECK-NF-NEXT: br i1
// CHECK-NF: call {{.*}} @objc_msgSend_stret to
// CHECK-NF-NEXT: br label
// CHECK-NF: [[T0:%.*]] = bitcast [[POINT_T]]* [[POINT]] to i8*
// CHECK-NF-NEXT: call void @llvm.memset.p0i8.i64(i8* [[T0]], i8 0, i64 48, i32 4, i1 false)
// CHECK-NF-NEXT: br label
MyPoint point = [x returnAPoint];
}