teak-llvm/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.h
Greg Clayton 8b82f087a0 Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy 
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the 
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can 
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.

llvm-svn: 129351
2011-04-12 05:54:46 +00:00

371 lines
11 KiB
C++

//===-- ProcessGDBRemote.h --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_ProcessGDBRemote_h_
#define liblldb_ProcessGDBRemote_h_
// C Includes
// C++ Includes
#include <list>
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/ArchSpec.h"
#include "lldb/Core/Broadcaster.h"
#include "lldb/Core/Error.h"
#include "lldb/Core/InputReader.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Core/StringList.h"
#include "lldb/Core/ThreadSafeValue.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Thread.h"
#include "GDBRemoteCommunicationClient.h"
#include "Utility/StringExtractor.h"
#include "GDBRemoteRegisterContext.h"
class ThreadGDBRemote;
class ProcessGDBRemote : public lldb_private::Process
{
public:
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
static Process*
CreateInstance (lldb_private::Target& target, lldb_private::Listener &listener);
static void
Initialize();
static void
Terminate();
static const char *
GetPluginNameStatic();
static const char *
GetPluginDescriptionStatic();
//------------------------------------------------------------------
// Constructors and Destructors
//------------------------------------------------------------------
ProcessGDBRemote(lldb_private::Target& target, lldb_private::Listener &listener);
virtual
~ProcessGDBRemote();
//------------------------------------------------------------------
// Check if a given Process
//------------------------------------------------------------------
virtual bool
CanDebug (lldb_private::Target &target);
// virtual uint32_t
// ListProcessesMatchingName (const char *name, lldb_private::StringList &matches, std::vector<lldb::pid_t> &pids);
//------------------------------------------------------------------
// Creating a new process, or attaching to an existing one
//------------------------------------------------------------------
virtual lldb_private::Error
WillLaunch (lldb_private::Module* module);
virtual lldb_private::Error
DoLaunch (lldb_private::Module* module,
char const *argv[], // Can be NULL
char const *envp[], // Can be NULL
uint32_t flags,
const char *stdin_path, // Can be NULL
const char *stdout_path, // Can be NULL
const char *stderr_path, // Can be NULL
const char *working_dir); // Can be NULL
virtual void
DidLaunch ();
virtual lldb_private::Error
WillAttachToProcessWithID (lldb::pid_t pid);
virtual lldb_private::Error
WillAttachToProcessWithName (const char *process_name, bool wait_for_launch);
virtual lldb_private::Error
DoConnectRemote (const char *remote_url);
lldb_private::Error
WillLaunchOrAttach ();
virtual lldb_private::Error
DoAttachToProcessWithID (lldb::pid_t pid);
virtual lldb_private::Error
DoAttachToProcessWithName (const char *process_name, bool wait_for_launch);
virtual void
DidAttach ();
//------------------------------------------------------------------
// PluginInterface protocol
//------------------------------------------------------------------
virtual const char *
GetPluginName();
virtual const char *
GetShortPluginName();
virtual uint32_t
GetPluginVersion();
//------------------------------------------------------------------
// Process Control
//------------------------------------------------------------------
virtual lldb_private::Error
WillResume ();
virtual lldb_private::Error
DoResume ();
virtual lldb_private::Error
DoHalt (bool &caused_stop);
virtual lldb_private::Error
WillDetach ();
virtual lldb_private::Error
DoDetach ();
virtual lldb_private::Error
DoSignal (int signal);
virtual lldb_private::Error
DoDestroy ();
virtual void
RefreshStateAfterStop();
//------------------------------------------------------------------
// Process Queries
//------------------------------------------------------------------
virtual bool
IsAlive ();
virtual lldb::addr_t
GetImageInfoAddress();
//------------------------------------------------------------------
// Process Memory
//------------------------------------------------------------------
virtual size_t
DoReadMemory (lldb::addr_t addr, void *buf, size_t size, lldb_private::Error &error);
virtual size_t
DoWriteMemory (lldb::addr_t addr, const void *buf, size_t size, lldb_private::Error &error);
virtual lldb::addr_t
DoAllocateMemory (size_t size, uint32_t permissions, lldb_private::Error &error);
virtual lldb_private::Error
DoDeallocateMemory (lldb::addr_t ptr);
//------------------------------------------------------------------
// Process STDIO
//------------------------------------------------------------------
virtual size_t
GetSTDOUT (char *buf, size_t buf_size, lldb_private::Error &error);
virtual size_t
GetSTDERR (char *buf, size_t buf_size, lldb_private::Error &error);
virtual size_t
PutSTDIN (const char *buf, size_t buf_size, lldb_private::Error &error);
//----------------------------------------------------------------------
// Process Breakpoints
//----------------------------------------------------------------------
virtual lldb_private::Error
EnableBreakpoint (lldb_private::BreakpointSite *bp_site);
virtual lldb_private::Error
DisableBreakpoint (lldb_private::BreakpointSite *bp_site);
//----------------------------------------------------------------------
// Process Watchpoints
//----------------------------------------------------------------------
virtual lldb_private::Error
EnableWatchpoint (lldb_private::WatchpointLocation *wp_loc);
virtual lldb_private::Error
DisableWatchpoint (lldb_private::WatchpointLocation *wp_loc);
virtual bool
StartNoticingNewThreads();
virtual bool
StopNoticingNewThreads();
protected:
friend class ThreadGDBRemote;
friend class GDBRemoteCommunicationClient;
friend class GDBRemoteRegisterContext;
//----------------------------------------------------------------------
// Accessors
//----------------------------------------------------------------------
bool
IsRunning ( lldb::StateType state )
{
return state == lldb::eStateRunning || IsStepping(state);
}
bool
IsStepping ( lldb::StateType state)
{
return state == lldb::eStateStepping;
}
bool
CanResume ( lldb::StateType state)
{
return state == lldb::eStateStopped;
}
bool
HasExited (lldb::StateType state)
{
return state == lldb::eStateExited;
}
bool
ProcessIDIsValid ( ) const;
// static void
// STDIOReadThreadBytesReceived (void *baton, const void *src, size_t src_len);
// void
// AppendSTDOUT (const char* s, size_t len);
void
Clear ( );
lldb_private::Flags &
GetFlags ()
{
return m_flags;
}
const lldb_private::Flags &
GetFlags () const
{
return m_flags;
}
uint32_t
UpdateThreadListIfNeeded ();
lldb_private::Error
StartDebugserverProcess (const char *debugserver_url);
void
KillDebugserverProcess ();
void
BuildDynamicRegisterInfo (bool force);
GDBRemoteCommunicationClient &
GetGDBRemote()
{
return m_gdb_comm;
}
//------------------------------------------------------------------
/// Broadcaster event bits definitions.
//------------------------------------------------------------------
enum
{
eBroadcastBitAsyncContinue = (1 << 0),
eBroadcastBitAsyncThreadShouldExit = (1 << 1)
};
lldb_private::Flags m_flags; // Process specific flags (see eFlags enums)
lldb_private::Mutex m_stdio_mutex; // Multithreaded protection for stdio
GDBRemoteCommunicationClient m_gdb_comm;
lldb::pid_t m_debugserver_pid;
lldb::thread_t m_debugserver_thread;
StringExtractor m_last_stop_packet;
GDBRemoteDynamicRegisterInfo m_register_info;
lldb_private::Broadcaster m_async_broadcaster;
lldb::thread_t m_async_thread;
typedef std::vector<lldb::tid_t> tid_collection;
typedef std::vector< std::pair<lldb::tid_t,int> > tid_sig_collection;
tid_collection m_continue_c_tids; // 'c' for continue
tid_sig_collection m_continue_C_tids; // 'C' for continue with signal
tid_collection m_continue_s_tids; // 's' for step
tid_sig_collection m_continue_S_tids; // 'S' for step with signal
lldb::addr_t m_dispatch_queue_offsets_addr;
size_t m_max_memory_size; // The maximum number of bytes to read/write when reading and writing memory
bool m_waiting_for_attach;
bool m_local_debugserver; // Is the debugserver process we are talking to local or on another machine.
std::vector<lldb::user_id_t> m_thread_observation_bps;
bool
StartAsyncThread ();
void
StopAsyncThread ();
static void *
AsyncThread (void *arg);
static bool
MonitorDebugserverProcess (void *callback_baton,
lldb::pid_t pid,
int signo, // Zero for no signal
int exit_status); // Exit value of process if signal is zero
lldb::StateType
SetThreadStopInfo (StringExtractor& stop_packet);
void
DidLaunchOrAttach ();
lldb_private::Error
ConnectToDebugserver (const char *host_port);
const char *
GetDispatchQueueNameForThread (lldb::addr_t thread_dispatch_qaddr,
std::string &dispatch_queue_name);
static size_t
AttachInputReaderCallback (void *baton,
lldb_private::InputReader *reader,
lldb::InputReaderAction notification,
const char *bytes,
size_t bytes_len);
lldb_private::Error
InterruptIfRunning (bool discard_thread_plans,
bool catch_stop_event,
lldb::EventSP &stop_event_sp);
private:
//------------------------------------------------------------------
// For ProcessGDBRemote only
//------------------------------------------------------------------
static bool
NewThreadNotifyBreakpointHit (void *baton,
lldb_private::StoppointCallbackContext *context,
lldb::user_id_t break_id,
lldb::user_id_t break_loc_id);
DISALLOW_COPY_AND_ASSIGN (ProcessGDBRemote);
};
#endif // liblldb_ProcessGDBRemote_h_