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*** to conform to clang-format’s LLVM style. This kind of mass change has *** two obvious implications: Firstly, merging this particular commit into a downstream fork may be a huge effort. Alternatively, it may be worth merging all changes up to this commit, performing the same reformatting operation locally, and then discarding the merge for this particular commit. The commands used to accomplish this reformatting were as follows (with current working directory as the root of the repository): find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} + find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ; The version of clang-format used was 3.9.0, and autopep8 was 1.2.4. Secondly, “blame” style tools will generally point to this commit instead of a meaningful prior commit. There are alternatives available that will attempt to look through this change and find the appropriate prior commit. YMMV. llvm-svn: 280751
371 lines
11 KiB
Python
371 lines
11 KiB
Python
"""This implements an ANSI terminal emulator as a subclass of screen.
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$Id: ANSI.py 491 2007-12-16 20:04:57Z noah $
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"""
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# references:
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# http://www.retards.org/terminals/vt102.html
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# http://vt100.net/docs/vt102-ug/contents.html
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# http://vt100.net/docs/vt220-rm/
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# http://www.termsys.demon.co.uk/vtansi.htm
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import screen
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import FSM
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import copy
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import string
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def Emit(fsm):
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screen = fsm.memory[0]
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screen.write_ch(fsm.input_symbol)
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def StartNumber(fsm):
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fsm.memory.append(fsm.input_symbol)
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def BuildNumber(fsm):
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ns = fsm.memory.pop()
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ns = ns + fsm.input_symbol
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fsm.memory.append(ns)
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def DoBackOne(fsm):
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screen = fsm.memory[0]
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screen.cursor_back()
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def DoBack(fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_back(count)
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def DoDownOne(fsm):
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screen = fsm.memory[0]
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screen.cursor_down()
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def DoDown(fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_down(count)
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def DoForwardOne(fsm):
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screen = fsm.memory[0]
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screen.cursor_forward()
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def DoForward(fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_forward(count)
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def DoUpReverse(fsm):
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screen = fsm.memory[0]
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screen.cursor_up_reverse()
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def DoUpOne(fsm):
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screen = fsm.memory[0]
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screen.cursor_up()
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def DoUp(fsm):
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count = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_up(count)
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def DoHome(fsm):
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c = int(fsm.memory.pop())
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r = int(fsm.memory.pop())
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screen = fsm.memory[0]
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screen.cursor_home(r, c)
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def DoHomeOrigin(fsm):
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c = 1
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r = 1
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screen = fsm.memory[0]
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screen.cursor_home(r, c)
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def DoEraseDown(fsm):
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screen = fsm.memory[0]
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screen.erase_down()
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def DoErase(fsm):
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arg = int(fsm.memory.pop())
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screen = fsm.memory[0]
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if arg == 0:
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screen.erase_down()
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elif arg == 1:
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screen.erase_up()
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elif arg == 2:
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screen.erase_screen()
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def DoEraseEndOfLine(fsm):
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screen = fsm.memory[0]
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screen.erase_end_of_line()
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def DoEraseLine(fsm):
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screen = fsm.memory[0]
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if arg == 0:
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screen.end_of_line()
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elif arg == 1:
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screen.start_of_line()
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elif arg == 2:
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screen.erase_line()
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def DoEnableScroll(fsm):
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screen = fsm.memory[0]
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screen.scroll_screen()
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def DoCursorSave(fsm):
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screen = fsm.memory[0]
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screen.cursor_save_attrs()
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def DoCursorRestore(fsm):
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screen = fsm.memory[0]
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screen.cursor_restore_attrs()
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def DoScrollRegion(fsm):
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screen = fsm.memory[0]
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r2 = int(fsm.memory.pop())
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r1 = int(fsm.memory.pop())
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screen.scroll_screen_rows(r1, r2)
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def DoMode(fsm):
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screen = fsm.memory[0]
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mode = fsm.memory.pop() # Should be 4
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# screen.setReplaceMode ()
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def Log(fsm):
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screen = fsm.memory[0]
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fsm.memory = [screen]
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fout = open('log', 'a')
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fout.write(fsm.input_symbol + ',' + fsm.current_state + '\n')
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fout.close()
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class term (screen.screen):
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"""This is a placeholder.
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In theory I might want to add other terminal types.
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"""
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def __init__(self, r=24, c=80):
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screen.screen.__init__(self, r, c)
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class ANSI (term):
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"""This class encapsulates a generic terminal. It filters a stream and
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maintains the state of a screen object. """
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def __init__(self, r=24, c=80):
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term.__init__(self, r, c)
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#self.screen = screen (24,80)
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self.state = FSM.FSM('INIT', [self])
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self.state.set_default_transition(Log, 'INIT')
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self.state.add_transition_any('INIT', Emit, 'INIT')
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self.state.add_transition('\x1b', 'INIT', None, 'ESC')
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self.state.add_transition_any('ESC', Log, 'INIT')
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self.state.add_transition('(', 'ESC', None, 'G0SCS')
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self.state.add_transition(')', 'ESC', None, 'G1SCS')
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self.state.add_transition_list('AB012', 'G0SCS', None, 'INIT')
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self.state.add_transition_list('AB012', 'G1SCS', None, 'INIT')
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self.state.add_transition('7', 'ESC', DoCursorSave, 'INIT')
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self.state.add_transition('8', 'ESC', DoCursorRestore, 'INIT')
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self.state.add_transition('M', 'ESC', DoUpReverse, 'INIT')
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self.state.add_transition('>', 'ESC', DoUpReverse, 'INIT')
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self.state.add_transition('<', 'ESC', DoUpReverse, 'INIT')
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# Selects application keypad.
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self.state.add_transition('=', 'ESC', None, 'INIT')
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self.state.add_transition('#', 'ESC', None, 'GRAPHICS_POUND')
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self.state.add_transition_any('GRAPHICS_POUND', None, 'INIT')
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self.state.add_transition('[', 'ESC', None, 'ELB')
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# ELB means Escape Left Bracket. That is ^[[
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self.state.add_transition('H', 'ELB', DoHomeOrigin, 'INIT')
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self.state.add_transition('D', 'ELB', DoBackOne, 'INIT')
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self.state.add_transition('B', 'ELB', DoDownOne, 'INIT')
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self.state.add_transition('C', 'ELB', DoForwardOne, 'INIT')
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self.state.add_transition('A', 'ELB', DoUpOne, 'INIT')
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self.state.add_transition('J', 'ELB', DoEraseDown, 'INIT')
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self.state.add_transition('K', 'ELB', DoEraseEndOfLine, 'INIT')
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self.state.add_transition('r', 'ELB', DoEnableScroll, 'INIT')
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self.state.add_transition('m', 'ELB', None, 'INIT')
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self.state.add_transition('?', 'ELB', None, 'MODECRAP')
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self.state.add_transition_list(
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string.digits, 'ELB', StartNumber, 'NUMBER_1')
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self.state.add_transition_list(
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string.digits, 'NUMBER_1', BuildNumber, 'NUMBER_1')
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self.state.add_transition('D', 'NUMBER_1', DoBack, 'INIT')
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self.state.add_transition('B', 'NUMBER_1', DoDown, 'INIT')
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self.state.add_transition('C', 'NUMBER_1', DoForward, 'INIT')
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self.state.add_transition('A', 'NUMBER_1', DoUp, 'INIT')
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self.state.add_transition('J', 'NUMBER_1', DoErase, 'INIT')
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self.state.add_transition('K', 'NUMBER_1', DoEraseLine, 'INIT')
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self.state.add_transition('l', 'NUMBER_1', DoMode, 'INIT')
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# It gets worse... the 'm' code can have infinite number of
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# number;number;number before it. I've never seen more than two,
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# but the specs say it's allowed. crap!
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self.state.add_transition('m', 'NUMBER_1', None, 'INIT')
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# LED control. Same problem as 'm' code.
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self.state.add_transition('q', 'NUMBER_1', None, 'INIT')
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# \E[?47h appears to be "switch to alternate screen"
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# \E[?47l restores alternate screen... I think.
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self.state.add_transition_list(
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string.digits, 'MODECRAP', StartNumber, 'MODECRAP_NUM')
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self.state.add_transition_list(
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string.digits,
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'MODECRAP_NUM',
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BuildNumber,
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'MODECRAP_NUM')
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self.state.add_transition('l', 'MODECRAP_NUM', None, 'INIT')
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self.state.add_transition('h', 'MODECRAP_NUM', None, 'INIT')
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# RM Reset Mode Esc [ Ps l none
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self.state.add_transition(';', 'NUMBER_1', None, 'SEMICOLON')
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self.state.add_transition_any('SEMICOLON', Log, 'INIT')
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self.state.add_transition_list(
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string.digits, 'SEMICOLON', StartNumber, 'NUMBER_2')
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self.state.add_transition_list(
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string.digits, 'NUMBER_2', BuildNumber, 'NUMBER_2')
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self.state.add_transition_any('NUMBER_2', Log, 'INIT')
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self.state.add_transition('H', 'NUMBER_2', DoHome, 'INIT')
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self.state.add_transition('f', 'NUMBER_2', DoHome, 'INIT')
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self.state.add_transition('r', 'NUMBER_2', DoScrollRegion, 'INIT')
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# It gets worse... the 'm' code can have infinite number of
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# number;number;number before it. I've never seen more than two,
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# but the specs say it's allowed. crap!
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self.state.add_transition('m', 'NUMBER_2', None, 'INIT')
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# LED control. Same problem as 'm' code.
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self.state.add_transition('q', 'NUMBER_2', None, 'INIT')
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def process(self, c):
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self.state.process(c)
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def process_list(self, l):
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self.write(l)
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def write(self, s):
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for c in s:
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self.process(c)
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def flush(self):
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pass
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def write_ch(self, ch):
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"""This puts a character at the current cursor position. cursor
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position if moved forward with wrap-around, but no scrolling is done if
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the cursor hits the lower-right corner of the screen. """
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#\r and \n both produce a call to crlf().
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ch = ch[0]
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if ch == '\r':
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# self.crlf()
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return
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if ch == '\n':
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self.crlf()
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return
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if ch == chr(screen.BS):
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self.cursor_back()
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self.put_abs(self.cur_r, self.cur_c, ' ')
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return
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if ch not in string.printable:
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fout = open('log', 'a')
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fout.write('Nonprint: ' + str(ord(ch)) + '\n')
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fout.close()
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return
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self.put_abs(self.cur_r, self.cur_c, ch)
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old_r = self.cur_r
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old_c = self.cur_c
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self.cursor_forward()
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if old_c == self.cur_c:
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self.cursor_down()
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if old_r != self.cur_r:
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self.cursor_home(self.cur_r, 1)
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else:
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self.scroll_up()
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self.cursor_home(self.cur_r, 1)
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self.erase_line()
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# def test (self):
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#
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# import sys
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# write_text = 'I\'ve got a ferret sticking up my nose.\n' + \
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# '(He\'s got a ferret sticking up his nose.)\n' + \
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# 'How it got there I can\'t tell\n' + \
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# 'But now it\'s there it hurts like hell\n' + \
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# 'And what is more it radically affects my sense of smell.\n' + \
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# '(His sense of smell.)\n' + \
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# 'I can see a bare-bottomed mandril.\n' + \
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# '(Slyly eyeing his other nostril.)\n' + \
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# 'If it jumps inside there too I really don\'t know what to do\n' + \
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# 'I\'ll be the proud posessor of a kind of nasal zoo.\n' + \
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# '(A nasal zoo.)\n' + \
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# 'I\'ve got a ferret sticking up my nose.\n' + \
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# '(And what is worst of all it constantly explodes.)\n' + \
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# '"Ferrets don\'t explode," you say\n' + \
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# 'But it happened nine times yesterday\n' + \
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# 'And I should know for each time I was standing in the way.\n' + \
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# 'I\'ve got a ferret sticking up my nose.\n' + \
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# '(He\'s got a ferret sticking up his nose.)\n' + \
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# 'How it got there I can\'t tell\n' + \
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# 'But now it\'s there it hurts like hell\n' + \
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# 'And what is more it radically affects my sense of smell.\n' + \
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# '(His sense of smell.)'
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# self.fill('.')
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# self.cursor_home()
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# for c in write_text:
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# self.write_ch (c)
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# print str(self)
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#
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# if __name__ == '__main__':
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# t = ANSI(6,65)
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# t.test()
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