mirror of
https://github.com/Gericom/teak-llvm.git
synced 2025-06-24 22:08:57 -04:00

Summary: This patch extends CFGSort pass to support exception handling. Once it places a loop header, it does not place blocks that are not dominated by the loop header until all the loop blocks are sorted. This patch extends the same algorithm to exception 'catch' part, using the information calculated by WebAssemblyExceptionInfo class. Reviewers: dschuff, sunfish Subscribers: sbc100, jgravelle-google, llvm-commits Differential Revision: https://reviews.llvm.org/D46500 llvm-svn: 339172
411 lines
15 KiB
C++
411 lines
15 KiB
C++
//===-- WebAssemblyCFGSort.cpp - CFG Sorting ------------------------------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
///
|
|
/// \file
|
|
/// This file implements a CFG sorting pass.
|
|
///
|
|
/// This pass reorders the blocks in a function to put them into topological
|
|
/// order, ignoring loop backedges, and without any loop or exception being
|
|
/// interrupted by a block not dominated by the its header, with special care
|
|
/// to keep the order as similar as possible to the original order.
|
|
///
|
|
////===----------------------------------------------------------------------===//
|
|
|
|
#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
|
|
#include "WebAssembly.h"
|
|
#include "WebAssemblyExceptionInfo.h"
|
|
#include "WebAssemblySubtarget.h"
|
|
#include "WebAssemblyUtilities.h"
|
|
#include "llvm/ADT/PriorityQueue.h"
|
|
#include "llvm/ADT/SetVector.h"
|
|
#include "llvm/CodeGen/MachineDominators.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineLoopInfo.h"
|
|
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
using namespace llvm;
|
|
|
|
#define DEBUG_TYPE "wasm-cfg-sort"
|
|
|
|
namespace {
|
|
|
|
// Wrapper for loops and exceptions
|
|
class Region {
|
|
public:
|
|
virtual ~Region() = default;
|
|
virtual MachineBasicBlock *getHeader() const = 0;
|
|
virtual bool contains(const MachineBasicBlock *MBB) const = 0;
|
|
virtual unsigned getNumBlocks() const = 0;
|
|
using block_iterator = typename ArrayRef<MachineBasicBlock *>::const_iterator;
|
|
virtual iterator_range<block_iterator> blocks() const = 0;
|
|
virtual bool isLoop() const = 0;
|
|
};
|
|
|
|
template <typename T> class ConcreteRegion : public Region {
|
|
const T *Region;
|
|
|
|
public:
|
|
ConcreteRegion(const T *Region) : Region(Region) {}
|
|
MachineBasicBlock *getHeader() const override { return Region->getHeader(); }
|
|
bool contains(const MachineBasicBlock *MBB) const override {
|
|
return Region->contains(MBB);
|
|
}
|
|
unsigned getNumBlocks() const override { return Region->getNumBlocks(); }
|
|
iterator_range<block_iterator> blocks() const override {
|
|
return Region->blocks();
|
|
}
|
|
bool isLoop() const override { return false; }
|
|
};
|
|
|
|
template <> bool ConcreteRegion<MachineLoop>::isLoop() const { return true; }
|
|
|
|
// This class has information of nested Regions; this is analogous to what
|
|
// LoopInfo is for loops.
|
|
class RegionInfo {
|
|
const MachineLoopInfo &MLI;
|
|
const WebAssemblyExceptionInfo &WEI;
|
|
std::vector<const Region *> Regions;
|
|
DenseMap<const MachineLoop *, std::unique_ptr<Region>> LoopMap;
|
|
DenseMap<const WebAssemblyException *, std::unique_ptr<Region>> ExceptionMap;
|
|
|
|
public:
|
|
RegionInfo(const MachineLoopInfo &MLI, const WebAssemblyExceptionInfo &WEI)
|
|
: MLI(MLI), WEI(WEI) {}
|
|
|
|
// Returns a smallest loop or exception that contains MBB
|
|
const Region *getRegionFor(const MachineBasicBlock *MBB) {
|
|
const auto *ML = MLI.getLoopFor(MBB);
|
|
const auto *WE = WEI.getExceptionFor(MBB);
|
|
if (!ML && !WE)
|
|
return nullptr;
|
|
if ((ML && !WE) || (ML && WE && ML->getNumBlocks() < WE->getNumBlocks())) {
|
|
// If the smallest region containing MBB is a loop
|
|
if (LoopMap.count(ML))
|
|
return LoopMap[ML].get();
|
|
LoopMap[ML] = llvm::make_unique<ConcreteRegion<MachineLoop>>(ML);
|
|
return LoopMap[ML].get();
|
|
} else {
|
|
// If the smallest region containing MBB is an exception
|
|
if (ExceptionMap.count(WE))
|
|
return ExceptionMap[WE].get();
|
|
ExceptionMap[WE] =
|
|
llvm::make_unique<ConcreteRegion<WebAssemblyException>>(WE);
|
|
return ExceptionMap[WE].get();
|
|
}
|
|
}
|
|
};
|
|
|
|
class WebAssemblyCFGSort final : public MachineFunctionPass {
|
|
StringRef getPassName() const override { return "WebAssembly CFG Sort"; }
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override {
|
|
AU.setPreservesCFG();
|
|
AU.addRequired<MachineDominatorTree>();
|
|
AU.addPreserved<MachineDominatorTree>();
|
|
AU.addRequired<MachineLoopInfo>();
|
|
AU.addPreserved<MachineLoopInfo>();
|
|
AU.addRequired<WebAssemblyExceptionInfo>();
|
|
AU.addPreserved<WebAssemblyExceptionInfo>();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
|
|
bool runOnMachineFunction(MachineFunction &MF) override;
|
|
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
WebAssemblyCFGSort() : MachineFunctionPass(ID) {}
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char WebAssemblyCFGSort::ID = 0;
|
|
INITIALIZE_PASS(WebAssemblyCFGSort, DEBUG_TYPE,
|
|
"Reorders blocks in topological order", false, false)
|
|
|
|
FunctionPass *llvm::createWebAssemblyCFGSort() {
|
|
return new WebAssemblyCFGSort();
|
|
}
|
|
|
|
static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
|
|
#ifndef NDEBUG
|
|
bool AnyBarrier = false;
|
|
#endif
|
|
bool AllAnalyzable = true;
|
|
for (const MachineInstr &Term : MBB->terminators()) {
|
|
#ifndef NDEBUG
|
|
AnyBarrier |= Term.isBarrier();
|
|
#endif
|
|
AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
|
|
}
|
|
assert((AnyBarrier || AllAnalyzable) &&
|
|
"AnalyzeBranch needs to analyze any block with a fallthrough");
|
|
if (AllAnalyzable)
|
|
MBB->updateTerminator();
|
|
}
|
|
|
|
namespace {
|
|
// EH pads are selected first regardless of the block comparison order.
|
|
// When only one of the BBs is an EH pad, we give a higher priority to it, to
|
|
// prevent common mismatches between possibly throwing calls and ehpads they
|
|
// unwind to, as in the example below:
|
|
//
|
|
// bb0:
|
|
// call @foo // If this throws, unwind to bb2
|
|
// bb1:
|
|
// call @bar // If this throws, unwind to bb3
|
|
// bb2 (ehpad):
|
|
// handler_bb2
|
|
// bb3 (ehpad):
|
|
// handler_bb3
|
|
// continuing code
|
|
//
|
|
// Because this pass tries to preserve the original BB order, this order will
|
|
// not change. But this will result in this try-catch structure in CFGStackify,
|
|
// resulting in a mismatch:
|
|
// try
|
|
// try
|
|
// call @foo
|
|
// call @bar // This should unwind to bb3, not bb2!
|
|
// catch
|
|
// handler_bb2
|
|
// end
|
|
// catch
|
|
// handler_bb3
|
|
// end
|
|
// continuing code
|
|
//
|
|
// If we give a higher priority to an EH pad whenever it is ready in this
|
|
// example, when both bb1 and bb2 are ready, we would pick up bb2 first.
|
|
|
|
/// Sort blocks by their number.
|
|
struct CompareBlockNumbers {
|
|
bool operator()(const MachineBasicBlock *A,
|
|
const MachineBasicBlock *B) const {
|
|
if (A->isEHPad() && !B->isEHPad())
|
|
return false;
|
|
if (!A->isEHPad() && B->isEHPad())
|
|
return true;
|
|
|
|
return A->getNumber() > B->getNumber();
|
|
}
|
|
};
|
|
/// Sort blocks by their number in the opposite order..
|
|
struct CompareBlockNumbersBackwards {
|
|
bool operator()(const MachineBasicBlock *A,
|
|
const MachineBasicBlock *B) const {
|
|
// We give a higher priority to an EH pad
|
|
if (A->isEHPad() && !B->isEHPad())
|
|
return false;
|
|
if (!A->isEHPad() && B->isEHPad())
|
|
return true;
|
|
|
|
return A->getNumber() < B->getNumber();
|
|
}
|
|
};
|
|
/// Bookkeeping for a region to help ensure that we don't mix blocks not
|
|
/// dominated by the its header among its blocks.
|
|
struct Entry {
|
|
const Region *Region;
|
|
unsigned NumBlocksLeft;
|
|
|
|
/// List of blocks not dominated by Loop's header that are deferred until
|
|
/// after all of Loop's blocks have been seen.
|
|
std::vector<MachineBasicBlock *> Deferred;
|
|
|
|
explicit Entry(const class Region *R)
|
|
: Region(R), NumBlocksLeft(R->getNumBlocks()) {}
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
/// Sort the blocks, taking special care to make sure that regions are not
|
|
/// interrupted by blocks not dominated by their header.
|
|
/// TODO: There are many opportunities for improving the heuristics here.
|
|
/// Explore them.
|
|
static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
|
|
const WebAssemblyExceptionInfo &WEI,
|
|
const MachineDominatorTree &MDT) {
|
|
// Prepare for a topological sort: Record the number of predecessors each
|
|
// block has, ignoring loop backedges.
|
|
MF.RenumberBlocks();
|
|
SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
|
|
for (MachineBasicBlock &MBB : MF) {
|
|
unsigned N = MBB.pred_size();
|
|
if (MachineLoop *L = MLI.getLoopFor(&MBB))
|
|
if (L->getHeader() == &MBB)
|
|
for (const MachineBasicBlock *Pred : MBB.predecessors())
|
|
if (L->contains(Pred))
|
|
--N;
|
|
NumPredsLeft[MBB.getNumber()] = N;
|
|
}
|
|
|
|
// Topological sort the CFG, with additional constraints:
|
|
// - Between a region header and the last block in the region, there can be
|
|
// no blocks not dominated by its header.
|
|
// - It's desirable to preserve the original block order when possible.
|
|
// We use two ready lists; Preferred and Ready. Preferred has recently
|
|
// processed successors, to help preserve block sequences from the original
|
|
// order. Ready has the remaining ready blocks. EH blocks are picked first
|
|
// from both queues.
|
|
PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
|
|
CompareBlockNumbers>
|
|
Preferred;
|
|
PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
|
|
CompareBlockNumbersBackwards>
|
|
Ready;
|
|
|
|
RegionInfo SUI(MLI, WEI);
|
|
SmallVector<Entry, 4> Entries;
|
|
for (MachineBasicBlock *MBB = &MF.front();;) {
|
|
const Region *R = SUI.getRegionFor(MBB);
|
|
if (R) {
|
|
// If MBB is a region header, add it to the active region list. We can't
|
|
// put any blocks that it doesn't dominate until we see the end of the
|
|
// region.
|
|
if (R->getHeader() == MBB)
|
|
Entries.push_back(Entry(R));
|
|
// For each active region the block is in, decrement the count. If MBB is
|
|
// the last block in an active region, take it off the list and pick up
|
|
// any blocks deferred because the header didn't dominate them.
|
|
for (Entry &E : Entries)
|
|
if (E.Region->contains(MBB) && --E.NumBlocksLeft == 0)
|
|
for (auto DeferredBlock : E.Deferred)
|
|
Ready.push(DeferredBlock);
|
|
while (!Entries.empty() && Entries.back().NumBlocksLeft == 0)
|
|
Entries.pop_back();
|
|
}
|
|
// The main topological sort logic.
|
|
for (MachineBasicBlock *Succ : MBB->successors()) {
|
|
// Ignore backedges.
|
|
if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
|
|
if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
|
|
continue;
|
|
// Decrement the predecessor count. If it's now zero, it's ready.
|
|
if (--NumPredsLeft[Succ->getNumber()] == 0)
|
|
Preferred.push(Succ);
|
|
}
|
|
// Determine the block to follow MBB. First try to find a preferred block,
|
|
// to preserve the original block order when possible.
|
|
MachineBasicBlock *Next = nullptr;
|
|
while (!Preferred.empty()) {
|
|
Next = Preferred.top();
|
|
Preferred.pop();
|
|
// If X isn't dominated by the top active region header, defer it until
|
|
// that region is done.
|
|
if (!Entries.empty() &&
|
|
!MDT.dominates(Entries.back().Region->getHeader(), Next)) {
|
|
Entries.back().Deferred.push_back(Next);
|
|
Next = nullptr;
|
|
continue;
|
|
}
|
|
// If Next was originally ordered before MBB, and it isn't because it was
|
|
// loop-rotated above the header, it's not preferred.
|
|
if (Next->getNumber() < MBB->getNumber() &&
|
|
(!R || !R->contains(Next) ||
|
|
R->getHeader()->getNumber() < Next->getNumber())) {
|
|
Ready.push(Next);
|
|
Next = nullptr;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
// If we didn't find a suitable block in the Preferred list, check the
|
|
// general Ready list.
|
|
if (!Next) {
|
|
// If there are no more blocks to process, we're done.
|
|
if (Ready.empty()) {
|
|
MaybeUpdateTerminator(MBB);
|
|
break;
|
|
}
|
|
for (;;) {
|
|
Next = Ready.top();
|
|
Ready.pop();
|
|
// If Next isn't dominated by the top active region header, defer it
|
|
// until that region is done.
|
|
if (!Entries.empty() &&
|
|
!MDT.dominates(Entries.back().Region->getHeader(), Next)) {
|
|
Entries.back().Deferred.push_back(Next);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// Move the next block into place and iterate.
|
|
Next->moveAfter(MBB);
|
|
MaybeUpdateTerminator(MBB);
|
|
MBB = Next;
|
|
}
|
|
assert(Entries.empty() && "Active sort region list not finished");
|
|
MF.RenumberBlocks();
|
|
|
|
#ifndef NDEBUG
|
|
SmallSetVector<const Region *, 8> OnStack;
|
|
|
|
// Insert a sentinel representing the degenerate loop that starts at the
|
|
// function entry block and includes the entire function as a "loop" that
|
|
// executes once.
|
|
OnStack.insert(nullptr);
|
|
|
|
for (auto &MBB : MF) {
|
|
assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
|
|
const Region *Region = SUI.getRegionFor(&MBB);
|
|
|
|
if (Region && &MBB == Region->getHeader()) {
|
|
if (Region->isLoop()) {
|
|
// Loop header. The loop predecessor should be sorted above, and the
|
|
// other predecessors should be backedges below.
|
|
for (auto Pred : MBB.predecessors())
|
|
assert(
|
|
(Pred->getNumber() < MBB.getNumber() || Region->contains(Pred)) &&
|
|
"Loop header predecessors must be loop predecessors or "
|
|
"backedges");
|
|
} else {
|
|
// Not a loop header. All predecessors should be sorted above.
|
|
for (auto Pred : MBB.predecessors())
|
|
assert(Pred->getNumber() < MBB.getNumber() &&
|
|
"Non-loop-header predecessors should be topologically sorted");
|
|
}
|
|
assert(OnStack.insert(Region) &&
|
|
"Regions should be declared at most once.");
|
|
|
|
} else {
|
|
// Not a loop header. All predecessors should be sorted above.
|
|
for (auto Pred : MBB.predecessors())
|
|
assert(Pred->getNumber() < MBB.getNumber() &&
|
|
"Non-loop-header predecessors should be topologically sorted");
|
|
assert(OnStack.count(SUI.getRegionFor(&MBB)) &&
|
|
"Blocks must be nested in their regions");
|
|
}
|
|
while (OnStack.size() > 1 && &MBB == WebAssembly::getBottom(OnStack.back()))
|
|
OnStack.pop_back();
|
|
}
|
|
assert(OnStack.pop_back_val() == nullptr &&
|
|
"The function entry block shouldn't actually be a region header");
|
|
assert(OnStack.empty() &&
|
|
"Control flow stack pushes and pops should be balanced.");
|
|
#endif
|
|
}
|
|
|
|
bool WebAssemblyCFGSort::runOnMachineFunction(MachineFunction &MF) {
|
|
LLVM_DEBUG(dbgs() << "********** CFG Sorting **********\n"
|
|
"********** Function: "
|
|
<< MF.getName() << '\n');
|
|
|
|
const auto &MLI = getAnalysis<MachineLoopInfo>();
|
|
const auto &WEI = getAnalysis<WebAssemblyExceptionInfo>();
|
|
auto &MDT = getAnalysis<MachineDominatorTree>();
|
|
// Liveness is not tracked for VALUE_STACK physreg.
|
|
MF.getRegInfo().invalidateLiveness();
|
|
|
|
// Sort the blocks, with contiguous sort regions.
|
|
SortBlocks(MF, MLI, WEI, MDT);
|
|
|
|
return true;
|
|
}
|