teak-llvm/llvm/lib/Support/Threading.cpp
Zachary Turner 757dbc9ff3 [Support] Provide access to current thread name/thread id.
Applications often need the current thread id when making
system calls, and some operating systems provide the notion
of a thread name, which can be useful in enabling better
diagnostics when debugging or logging.

This patch adds an accessor for the thread id, and "best effort"
getters and setters for the thread name.  Since this is
non critical functionality, no error is returned to indicate
that a platform doesn't support thread names.

Differential Revision: https://reviews.llvm.org/D30526

llvm-svn: 296887
2017-03-03 17:15:17 +00:00

75 lines
2.1 KiB
C++

//===-- llvm/Support/Threading.cpp- Control multithreading mode --*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines helper functions for running LLVM in a multi-threaded
// environment.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Threading.h"
#include "llvm/Config/config.h"
#include "llvm/Support/Host.h"
#include "llvm/Support/thread.h"
#include <cassert>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
using namespace llvm;
//===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only TRULY operating system
//=== independent code.
//===----------------------------------------------------------------------===//
bool llvm::llvm_is_multithreaded() {
#if LLVM_ENABLE_THREADS != 0
return true;
#else
return false;
#endif
}
#if LLVM_ENABLE_THREADS == 0 || \
(!defined(LLVM_ON_WIN32) && !defined(HAVE_PTHREAD_H))
// Support for non-Win32, non-pthread implementation.
void llvm::llvm_execute_on_thread(void (*Fn)(void *), void *UserData,
unsigned RequestedStackSize) {
(void)RequestedStackSize;
Fn(UserData);
}
unsigned llvm::heavyweight_hardware_concurrency() { return 1; }
uint64_t llvm::get_threadid_np() { return 0; }
void llvm::set_thread_name(const Twine &Name) {}
void llvm::get_thread_name(SmallVectorImpl<char> &Name) { Name.clear(); }
#else
unsigned llvm::heavyweight_hardware_concurrency() {
int NumPhysical = sys::getHostNumPhysicalCores();
if (NumPhysical == -1)
return thread::hardware_concurrency();
return NumPhysical;
}
// Include the platform-specific parts of this class.
#ifdef LLVM_ON_UNIX
#include "Unix/Threading.inc"
#endif
#ifdef LLVM_ON_WIN32
#include "Windows/Threading.inc"
#endif
#endif