teak-llvm/llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
Jim Grosbach 36d5ec383e Better handle alignment requirements for local objects in pre-regalloc frame
mapping. Have the local block track its alignment requirement, and then
apply that when the block itself is allocated. Previously, offsets could
get adjusted in PEI to be different, relative to one another, than the
block allocation thought they would be, which defeats the point of doing
the allocation this way. Continuing rdar://8277890

llvm-svn: 111197
2010-08-16 22:30:41 +00:00

141 lines
4.5 KiB
C++

//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass assigns local frame indices to stack slots relative to one another
// and allocates additional base registers to access them when the target
// estimates the are likely to be out of range of stack pointer and frame
// pointer relative addressing.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "localstackalloc"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
using namespace llvm;
STATISTIC(NumAllocations, "Number of frame indices processed");
namespace {
class LocalStackSlotPass: public MachineFunctionPass {
void calculateFrameObjectOffsets(MachineFunction &Fn);
public:
static char ID; // Pass identification, replacement for typeid
explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
MachineFunctionPass::getAnalysisUsage(AU);
}
const char *getPassName() const {
return "Local Stack Slot Allocation";
}
private:
};
} // end anonymous namespace
char LocalStackSlotPass::ID = 0;
FunctionPass *llvm::createLocalStackSlotAllocationPass() {
return new LocalStackSlotPass();
}
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
calculateFrameObjectOffsets(MF);
return true;
}
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
static inline void
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
unsigned &MaxAlign) {
unsigned Align = MFI->getObjectAlignment(FrameIdx);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;
DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
<< Offset << "\n");
MFI->mapLocalFrameObject(FrameIdx, Offset);
Offset += MFI->getObjectSize(FrameIdx);
++NumAllocations;
}
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
/// abstract stack objects.
///
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *MFI = Fn.getFrameInfo();
int64_t Offset = 0;
unsigned MaxAlign = 0;
// Make sure that the stack protector comes before the local variables on the
// stack.
SmallSet<int, 16> LargeStackObjs;
if (MFI->getStackProtectorIndex() >= 0) {
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset, MaxAlign);
// Assign large stack objects first.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (MFI->isDeadObjectIndex(i))
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
if (!MFI->MayNeedStackProtector(i))
continue;
AdjustStackOffset(MFI, i, Offset, MaxAlign);
LargeStackObjs.insert(i);
}
}
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (MFI->isDeadObjectIndex(i))
continue;
if (MFI->getStackProtectorIndex() == (int)i)
continue;
if (LargeStackObjs.count(i))
continue;
AdjustStackOffset(MFI, i, Offset, MaxAlign);
}
// Remember how big this blob of stack space is
MFI->setLocalFrameSize(Offset);
MFI->setLocalFrameMaxAlign(MaxAlign);
}