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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
//===-- GDBRemoteClientBase.h -----------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_GDBRemoteClientBase_h_
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#define liblldb_GDBRemoteClientBase_h_
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#include "GDBRemoteCommunication.h"
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#include <condition_variable>
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namespace lldb_private {
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namespace process_gdb_remote {
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class GDBRemoteClientBase : public GDBRemoteCommunication {
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public:
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struct ContinueDelegate {
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virtual ~ContinueDelegate();
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virtual void HandleAsyncStdout(llvm::StringRef out) = 0;
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virtual void HandleAsyncMisc(llvm::StringRef data) = 0;
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virtual void HandleStopReply() = 0;
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// =========================================================================
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/// Process asynchronously-received structured data.
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///
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/// @param[in] data
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/// The complete data packet, expected to start with JSON-async.
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// =========================================================================
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virtual void HandleAsyncStructuredDataPacket(llvm::StringRef data) = 0;
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};
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GDBRemoteClientBase(const char *comm_name, const char *listener_name);
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bool SendAsyncSignal(int signo);
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bool Interrupt();
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lldb::StateType SendContinuePacketAndWaitForResponse(
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ContinueDelegate &delegate, const UnixSignals &signals,
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llvm::StringRef payload, StringExtractorGDBRemote &response);
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PacketResult SendPacketAndWaitForResponse(llvm::StringRef payload,
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StringExtractorGDBRemote &response,
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bool send_async);
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PacketResult SendPacketAndReceiveResponseWithOutputSupport(
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llvm::StringRef payload, StringExtractorGDBRemote &response,
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bool send_async,
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llvm::function_ref<void(llvm::StringRef)> output_callback);
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bool SendvContPacket(llvm::StringRef payload,
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StringExtractorGDBRemote &response);
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class Lock {
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public:
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Lock(GDBRemoteClientBase &comm, bool interrupt);
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~Lock();
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explicit operator bool() { return m_acquired; }
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// Whether we had to interrupt the continue thread to acquire the
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// connection.
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bool DidInterrupt() const { return m_did_interrupt; }
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private:
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std::unique_lock<std::recursive_mutex> m_async_lock;
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GDBRemoteClientBase &m_comm;
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bool m_acquired;
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bool m_did_interrupt;
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void SyncWithContinueThread(bool interrupt);
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};
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protected:
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PacketResult
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SendPacketAndWaitForResponseNoLock(llvm::StringRef payload,
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StringExtractorGDBRemote &response);
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virtual void OnRunPacketSent(bool first);
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private:
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// Variables handling synchronization between the Continue thread and any
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// other threads
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// wishing to send packets over the connection. Either the continue thread has
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// control over
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// the connection (m_is_running == true) or the connection is free for an
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// arbitrary number of
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// other senders to take which indicate their interest by incrementing
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// m_async_count.
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// Semantics of individual states:
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// - m_continue_packet == false, m_async_count == 0: connection is free
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// - m_continue_packet == true, m_async_count == 0: only continue thread is
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// present
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// - m_continue_packet == true, m_async_count > 0: continue thread has
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// control, async threads
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// should interrupt it and wait for it to set m_continue_packet to false
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// - m_continue_packet == false, m_async_count > 0: async threads have
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// control, continue
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// thread needs to wait for them to finish (m_async_count goes down to 0).
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std::mutex m_mutex;
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std::condition_variable m_cv;
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// Packet with which to resume after an async interrupt. Can be changed by an
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// async thread
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// e.g. to inject a signal.
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std::string m_continue_packet;
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// When was the interrupt packet sent. Used to make sure we time out if the
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// stub does not
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// respond to interrupt requests.
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std::chrono::time_point<std::chrono::steady_clock> m_interrupt_time;
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uint32_t m_async_count;
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bool m_is_running;
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bool m_should_stop; // Whether we should resume after a stop.
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// end of continue thread synchronization block
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// This handles the synchronization between individual async threads. For now
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// they just use a
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// simple mutex.
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std::recursive_mutex m_async_mutex;
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bool ShouldStop(const UnixSignals &signals,
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StringExtractorGDBRemote &response);
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class ContinueLock {
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public:
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enum class LockResult { Success, Cancelled, Failed };
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explicit ContinueLock(GDBRemoteClientBase &comm);
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~ContinueLock();
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explicit operator bool() { return m_acquired; }
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LockResult lock();
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void unlock();
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private:
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GDBRemoteClientBase &m_comm;
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bool m_acquired;
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};
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};
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} // namespace process_gdb_remote
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} // namespace lldb_private
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#endif // liblldb_GDBRemoteCommunicationClient_h_
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