teak-llvm/lldb/unittests/ScriptInterpreter/Lua/LuaTests.cpp
Jonas Devlieghere 2861324208 [lldb/Lua] Implement a Simple Lua Script Interpreter Prototype
This implements a very elementary Lua script interpreter. It supports
running a single command as well as running interactively. It uses
editline if available. It's still missing a bunch of stuff though. Some
things that I intentionally ingored for now are that I/O isn't properly
hooked up (so every print goes to stdout) and the non-editline support
which is not handling a bunch of corner cases. The latter is a matter of
reusing existing code in the Python interpreter.

Discussion on the mailing list:
http://lists.llvm.org/pipermail/lldb-dev/2019-December/015812.html

Differential revision: https://reviews.llvm.org/D71234
2019-12-20 11:19:47 -08:00

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//===-- LuaTests.cpp ------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "Plugins/ScriptInterpreter/Lua/Lua.h"
#include "gtest/gtest.h"
using namespace lldb_private;
TEST(LuaTest, RunValid) {
Lua lua;
llvm::Error error = lua.Run("foo = 1");
EXPECT_FALSE(static_cast<bool>(error));
}
TEST(LuaTest, RunInvalid) {
Lua lua;
llvm::Error error = lua.Run("nil = foo");
EXPECT_TRUE(static_cast<bool>(error));
EXPECT_EQ(llvm::toString(std::move(error)),
"[string \"buffer\"]:1: unexpected symbol near 'nil'\n");
}