teak-llvm/lldb/include/lldb/Core/Module.h
Pavel Labath 27df2d9f55 [lldb] Don't process symlinks deep inside DWARFUnit
Summary:
This code is handling debug info paths starting with /proc/self/cwd,
which is one of the mechanisms people use to obtain "relocatable" debug
info (the idea being that one starts the debugger with an appropriate
cwd and things "just work").

Instead of resolving the symlinks inside DWARFUnit, we can do the same
thing more elegantly by hooking into the existing Module path remapping
code. Since llvm::DWARFUnit does not support any similar functionality,
doing things this way is also a step towards unifying llvm and lldb
dwarf parsers.

Reviewers: JDevlieghere, aprantl, clayborg, jdoerfert

Subscribers: lldb-commits

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D71770
2020-01-20 13:05:00 +01:00

1051 lines
41 KiB
C++

//===-- Module.h ------------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef liblldb_Module_h_
#define liblldb_Module_h_
#include "lldb/Core/Address.h"
#include "lldb/Core/ModuleList.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Symbol/SymbolContextScope.h"
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Target/PathMappingList.h"
#include "lldb/Utility/ArchSpec.h"
#include "lldb/Utility/ConstString.h"
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/Status.h"
#include "lldb/Utility/UUID.h"
#include "lldb/lldb-defines.h"
#include "lldb/lldb-enumerations.h"
#include "lldb/lldb-forward.h"
#include "lldb/lldb-types.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Chrono.h"
#include <atomic>
#include <memory>
#include <mutex>
#include <stddef.h>
#include <stdint.h>
#include <string>
#include <vector>
namespace lldb_private {
class CompilerDeclContext;
class Function;
class Log;
class ObjectFile;
class RegularExpression;
class SectionList;
class Stream;
class Symbol;
class SymbolContext;
class SymbolContextList;
class SymbolFile;
class Symtab;
class Target;
class TypeList;
class TypeMap;
class VariableList;
/// \class Module Module.h "lldb/Core/Module.h"
/// A class that describes an executable image and its associated
/// object and symbol files.
///
/// The module is designed to be able to select a single slice of an
/// executable image as it would appear on disk and during program execution.
///
/// Modules control when and if information is parsed according to which
/// accessors are called. For example the object file (ObjectFile)
/// representation will only be parsed if the object file is requested using
/// the Module::GetObjectFile() is called. The debug symbols will only be
/// parsed if the symbol file (SymbolFile) is requested using the
/// Module::GetSymbolFile() method.
///
/// The module will parse more detailed information as more queries are made.
class Module : public std::enable_shared_from_this<Module>,
public SymbolContextScope {
public:
// Static functions that can track the lifetime of module objects. This is
// handy because we might have Module objects that are in shared pointers
// that aren't in the global module list (from ModuleList). If this is the
// case we need to know about it. The modules in the global list maintained
// by these functions can be viewed using the "target modules list" command
// using the "--global" (-g for short).
static size_t GetNumberAllocatedModules();
static Module *GetAllocatedModuleAtIndex(size_t idx);
static std::recursive_mutex &GetAllocationModuleCollectionMutex();
/// Construct with file specification and architecture.
///
/// Clients that wish to share modules with other targets should use
/// ModuleList::GetSharedModule().
///
/// \param[in] file_spec
/// The file specification for the on disk representation of
/// this executable image.
///
/// \param[in] arch
/// The architecture to set as the current architecture in
/// this module.
///
/// \param[in] object_name
/// The name of an object in a module used to extract a module
/// within a module (.a files and modules that contain multiple
/// architectures).
///
/// \param[in] object_offset
/// The offset within an existing module used to extract a
/// module within a module (.a files and modules that contain
/// multiple architectures).
Module(
const FileSpec &file_spec, const ArchSpec &arch,
const ConstString *object_name = nullptr,
lldb::offset_t object_offset = 0,
const llvm::sys::TimePoint<> &object_mod_time = llvm::sys::TimePoint<>());
Module(const ModuleSpec &module_spec);
template <typename ObjFilePlugin, typename... Args>
static lldb::ModuleSP CreateModuleFromObjectFile(Args &&... args) {
// Must create a module and place it into a shared pointer before we can
// create an object file since it has a std::weak_ptr back to the module,
// so we need to control the creation carefully in this static function
lldb::ModuleSP module_sp(new Module());
module_sp->m_objfile_sp =
std::make_shared<ObjFilePlugin>(module_sp, std::forward<Args>(args)...);
module_sp->m_did_load_objfile.store(true, std::memory_order_relaxed);
// Once we get the object file, set module ArchSpec to the one we get from
// the object file. If the object file does not have an architecture, we
// consider the creation a failure.
ArchSpec arch = module_sp->m_objfile_sp->GetArchitecture();
if (!arch)
return nullptr;
module_sp->m_arch = arch;
// Also copy the object file's FileSpec.
module_sp->m_file = module_sp->m_objfile_sp->GetFileSpec();
return module_sp;
}
/// Destructor.
~Module() override;
bool MatchesModuleSpec(const ModuleSpec &module_ref);
/// Set the load address for all sections in a module to be the file address
/// plus \a slide.
///
/// Many times a module will be loaded in a target with a constant offset
/// applied to all top level sections. This function can set the load
/// address for all top level sections to be the section file address +
/// offset.
///
/// \param[in] target
/// The target in which to apply the section load addresses.
///
/// \param[in] value
/// if \a value_is_offset is true, then value is the offset to
/// apply to all file addresses for all top level sections in
/// the object file as each section load address is being set.
/// If \a value_is_offset is false, then "value" is the new
/// absolute base address for the image.
///
/// \param[in] value_is_offset
/// If \b true, then \a value is an offset to apply to each
/// file address of each top level section.
/// If \b false, then \a value is the image base address that
/// will be used to rigidly slide all loadable sections.
///
/// \param[out] changed
/// If any section load addresses were changed in \a target,
/// then \a changed will be set to \b true. Else \a changed
/// will be set to false. This allows this function to be
/// called multiple times on the same module for the same
/// target. If the module hasn't moved, then \a changed will
/// be false and no module updated notification will need to
/// be sent out.
///
/// \return
/// /b True if any sections were successfully loaded in \a target,
/// /b false otherwise.
bool SetLoadAddress(Target &target, lldb::addr_t value, bool value_is_offset,
bool &changed);
/// \copydoc SymbolContextScope::CalculateSymbolContext(SymbolContext*)
///
/// \see SymbolContextScope
void CalculateSymbolContext(SymbolContext *sc) override;
lldb::ModuleSP CalculateSymbolContextModule() override;
void
GetDescription(llvm::raw_ostream &s,
lldb::DescriptionLevel level = lldb::eDescriptionLevelFull);
/// Get the module path and object name.
///
/// Modules can refer to object files. In this case the specification is
/// simple and would return the path to the file:
///
/// "/usr/lib/foo.dylib"
///
/// Modules can be .o files inside of a BSD archive (.a file). In this case,
/// the object specification will look like:
///
/// "/usr/lib/foo.a(bar.o)"
///
/// There are many places where logging wants to log this fully qualified
/// specification, so we centralize this functionality here.
///
/// \return
/// The object path + object name if there is one.
std::string GetSpecificationDescription() const;
/// Dump a description of this object to a Stream.
///
/// Dump a description of the contents of this object to the supplied stream
/// \a s. The dumped content will be only what has been loaded or parsed up
/// to this point at which this function is called, so this is a good way to
/// see what has been parsed in a module.
///
/// \param[in] s
/// The stream to which to dump the object description.
void Dump(Stream *s);
/// \copydoc SymbolContextScope::DumpSymbolContext(Stream*)
///
/// \see SymbolContextScope
void DumpSymbolContext(Stream *s) override;
/// Find a symbol in the object file's symbol table.
///
/// \param[in] name
/// The name of the symbol that we are looking for.
///
/// \param[in] symbol_type
/// If set to eSymbolTypeAny, find a symbol of any type that
/// has a name that matches \a name. If set to any other valid
/// SymbolType enumeration value, then search only for
/// symbols that match \a symbol_type.
///
/// \return
/// Returns a valid symbol pointer if a symbol was found,
/// nullptr otherwise.
const Symbol *FindFirstSymbolWithNameAndType(
ConstString name,
lldb::SymbolType symbol_type = lldb::eSymbolTypeAny);
void FindSymbolsWithNameAndType(ConstString name,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
void FindSymbolsMatchingRegExAndType(const RegularExpression &regex,
lldb::SymbolType symbol_type,
SymbolContextList &sc_list);
/// Find a function symbols in the object file's symbol table.
///
/// \param[in] name
/// The name of the symbol that we are looking for.
///
/// \param[in] name_type_mask
/// A mask that has one or more bitwise OR'ed values from the
/// lldb::FunctionNameType enumeration type that indicate what
/// kind of names we are looking for.
///
/// \param[out] sc_list
/// A list to append any matching symbol contexts to.
void FindFunctionSymbols(ConstString name, uint32_t name_type_mask,
SymbolContextList &sc_list);
/// Find compile units by partial or full path.
///
/// Finds all compile units that match \a path in all of the modules and
/// returns the results in \a sc_list.
///
/// \param[in] path
/// The name of the function we are looking for.
///
/// \param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
void FindCompileUnits(const FileSpec &path, SymbolContextList &sc_list);
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will be NULL.
///
/// \param[in] name
/// The name of the compile unit we are looking for.
///
/// \param[in] name_type_mask
/// A bit mask of bits that indicate what kind of names should
/// be used when doing the lookup. Bits include fully qualified
/// names, base names, C++ methods, or ObjC selectors.
/// See FunctionNameType for more details.
///
/// \param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
void FindFunctions(ConstString name,
const CompilerDeclContext *parent_decl_ctx,
lldb::FunctionNameType name_type_mask, bool symbols_ok,
bool inlines_ok, SymbolContextList &sc_list);
/// Find functions by name.
///
/// If the function is an inlined function, it will have a block,
/// representing the inlined function, and the function will be the
/// containing function. If it is not inlined, then the block will be NULL.
///
/// \param[in] regex
/// A regular expression to use when matching the name.
///
/// \param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
void FindFunctions(const RegularExpression &regex, bool symbols_ok,
bool inlines_ok, SymbolContextList &sc_list);
/// Find addresses by file/line
///
/// \param[in] target_sp
/// The target the addresses are desired for.
///
/// \param[in] file
/// Source file to locate.
///
/// \param[in] line
/// Source line to locate.
///
/// \param[in] function
/// Optional filter function. Addresses within this function will be
/// added to the 'local' list. All others will be added to the 'extern'
/// list.
///
/// \param[out] output_local
/// All matching addresses within 'function'
///
/// \param[out] output_extern
/// All matching addresses not within 'function'
void FindAddressesForLine(const lldb::TargetSP target_sp,
const FileSpec &file, uint32_t line,
Function *function,
std::vector<Address> &output_local,
std::vector<Address> &output_extern);
/// Find global and static variables by name.
///
/// \param[in] name
/// The name of the global or static variable we are looking
/// for.
///
/// \param[in] parent_decl_ctx
/// If valid, a decl context that results must exist within
///
/// \param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// \param[in] variable_list
/// A list of variables that gets the matches appended to.
///
void FindGlobalVariables(ConstString name,
const CompilerDeclContext *parent_decl_ctx,
size_t max_matches, VariableList &variable_list);
/// Find global and static variables by regular expression.
///
/// \param[in] regex
/// A regular expression to use when matching the name.
///
/// \param[in] max_matches
/// Allow the number of matches to be limited to \a
/// max_matches. Specify UINT32_MAX to get all possible matches.
///
/// \param[in] variable_list
/// A list of variables that gets the matches appended to.
///
void FindGlobalVariables(const RegularExpression &regex, size_t max_matches,
VariableList &variable_list);
/// Find types by name.
///
/// Type lookups in modules go through the SymbolFile. The SymbolFile needs to
/// be able to lookup types by basename and not the fully qualified typename.
/// This allows the type accelerator tables to stay small, even with heavily
/// templatized C++. The type search will then narrow down the search
/// results. If "exact_match" is true, then the type search will only match
/// exact type name matches. If "exact_match" is false, the type will match
/// as long as the base typename matches and as long as any immediate
/// containing namespaces/class scopes that are specified match. So to
/// search for a type "d" in "b::c", the name "b::c::d" can be specified and
/// it will match any class/namespace "b" which contains a class/namespace
/// "c" which contains type "d". We do this to allow users to not always
/// have to specify complete scoping on all expressions, but it also allows
/// for exact matching when required.
///
/// \param[in] type_name
/// The name of the type we are looking for that is a fully
/// or partially qualified type name.
///
/// \param[in] exact_match
/// If \b true, \a type_name is fully qualified and must match
/// exactly. If \b false, \a type_name is a partially qualified
/// name where the leading namespaces or classes can be
/// omitted to make finding types that a user may type
/// easier.
///
/// \param[out] types
/// A type list gets populated with any matches.
///
void
FindTypes(ConstString type_name, bool exact_match, size_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeList &types);
/// Find types by name.
///
/// This behaves like the other FindTypes method but allows to
/// specify a DeclContext and a language for the type being searched
/// for.
///
/// \param searched_symbol_files
/// Prevents one file from being visited multiple times.
void FindTypes(llvm::ArrayRef<CompilerContext> pattern, LanguageSet languages,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeMap &types);
lldb::TypeSP FindFirstType(const SymbolContext &sc,
ConstString type_name, bool exact_match);
/// Find types by name that are in a namespace. This function is used by the
/// expression parser when searches need to happen in an exact namespace
/// scope.
///
/// \param[in] type_name
/// The name of a type within a namespace that should not include
/// any qualifying namespaces (just a type basename).
///
/// \param[out] type_list
/// A type list gets populated with any matches.
void FindTypesInNamespace(ConstString type_name,
const CompilerDeclContext *parent_decl_ctx,
size_t max_matches, TypeList &type_list);
/// Get const accessor for the module architecture.
///
/// \return
/// A const reference to the architecture object.
const ArchSpec &GetArchitecture() const;
/// Get const accessor for the module file specification.
///
/// This function returns the file for the module on the host system that is
/// running LLDB. This can differ from the path on the platform since we
/// might be doing remote debugging.
///
/// \return
/// A const reference to the file specification object.
const FileSpec &GetFileSpec() const { return m_file; }
/// Get accessor for the module platform file specification.
///
/// Platform file refers to the path of the module as it is known on the
/// remote system on which it is being debugged. For local debugging this is
/// always the same as Module::GetFileSpec(). But remote debugging might
/// mention a file "/usr/lib/liba.dylib" which might be locally downloaded
/// and cached. In this case the platform file could be something like:
/// "/tmp/lldb/platform-cache/remote.host.computer/usr/lib/liba.dylib" The
/// file could also be cached in a local developer kit directory.
///
/// \return
/// A const reference to the file specification object.
const FileSpec &GetPlatformFileSpec() const {
if (m_platform_file)
return m_platform_file;
return m_file;
}
void SetPlatformFileSpec(const FileSpec &file) { m_platform_file = file; }
const FileSpec &GetRemoteInstallFileSpec() const {
return m_remote_install_file;
}
void SetRemoteInstallFileSpec(const FileSpec &file) {
m_remote_install_file = file;
}
const FileSpec &GetSymbolFileFileSpec() const { return m_symfile_spec; }
void PreloadSymbols();
void SetSymbolFileFileSpec(const FileSpec &file);
const llvm::sys::TimePoint<> &GetModificationTime() const {
return m_mod_time;
}
const llvm::sys::TimePoint<> &GetObjectModificationTime() const {
return m_object_mod_time;
}
void SetObjectModificationTime(const llvm::sys::TimePoint<> &mod_time) {
m_mod_time = mod_time;
}
/// Tells whether this module is capable of being the main executable for a
/// process.
///
/// \return
/// \b true if it is, \b false otherwise.
bool IsExecutable();
/// Tells whether this module has been loaded in the target passed in. This
/// call doesn't distinguish between whether the module is loaded by the
/// dynamic loader, or by a "target module add" type call.
///
/// \param[in] target
/// The target to check whether this is loaded in.
///
/// \return
/// \b true if it is, \b false otherwise.
bool IsLoadedInTarget(Target *target);
bool LoadScriptingResourceInTarget(Target *target, Status &error,
Stream *feedback_stream = nullptr);
/// Get the number of compile units for this module.
///
/// \return
/// The number of compile units that the symbol vendor plug-in
/// finds.
size_t GetNumCompileUnits();
lldb::CompUnitSP GetCompileUnitAtIndex(size_t idx);
ConstString GetObjectName() const;
uint64_t GetObjectOffset() const { return m_object_offset; }
/// Get the object file representation for the current architecture.
///
/// If the object file has not been located or parsed yet, this function
/// will find the best ObjectFile plug-in that can parse Module::m_file.
///
/// \return
/// If Module::m_file does not exist, or no plug-in was found
/// that can parse the file, or the object file doesn't contain
/// the current architecture in Module::m_arch, nullptr will be
/// returned, else a valid object file interface will be
/// returned. The returned pointer is owned by this object and
/// remains valid as long as the object is around.
virtual ObjectFile *GetObjectFile();
/// Get the unified section list for the module. This is the section list
/// created by the module's object file and any debug info and symbol files
/// created by the symbol vendor.
///
/// If the symbol vendor has not been loaded yet, this function will return
/// the section list for the object file.
///
/// \return
/// Unified module section list.
virtual SectionList *GetSectionList();
/// Notify the module that the file addresses for the Sections have been
/// updated.
///
/// If the Section file addresses for a module are updated, this method
/// should be called. Any parts of the module, object file, or symbol file
/// that has cached those file addresses must invalidate or update its
/// cache.
virtual void SectionFileAddressesChanged();
/// Returns a reference to the UnwindTable for this Module
///
/// The UnwindTable contains FuncUnwinders objects for any function in this
/// Module. If a FuncUnwinders object hasn't been created yet (i.e. the
/// function has yet to be unwound in a stack walk), it will be created when
/// requested. Specifically, we do not create FuncUnwinders objects for
/// functions until they are needed.
///
/// \return
/// Returns the unwind table for this module. If this object has no
/// associated object file, an empty UnwindTable is returned.
UnwindTable &GetUnwindTable();
llvm::VersionTuple GetVersion();
/// Load an object file from memory.
///
/// If available, the size of the object file in memory may be passed to
/// avoid additional round trips to process memory. If the size is not
/// provided, a default value is used. This value should be large enough to
/// enable the ObjectFile plugins to read the header of the object file
/// without going back to the process.
///
/// \return
/// The object file loaded from memory or nullptr, if the operation
/// failed (see the `error` for more information in that case).
ObjectFile *GetMemoryObjectFile(const lldb::ProcessSP &process_sp,
lldb::addr_t header_addr, Status &error,
size_t size_to_read = 512);
/// Get the module's symbol file
///
/// If the symbol file has already been loaded, this function returns it. All
/// arguments are ignored. If the symbol file has not been located yet, and
/// the can_create argument is false, the function returns nullptr. If
/// can_create is true, this function will find the best SymbolFile plug-in
/// that can use the current object file. feedback_strm, if not null, is used
/// to report the details of the search process.
virtual SymbolFile *GetSymbolFile(bool can_create = true,
Stream *feedback_strm = nullptr);
Symtab *GetSymtab();
/// Get a reference to the UUID value contained in this object.
///
/// If the executable image file doesn't not have a UUID value built into
/// the file format, an MD5 checksum of the entire file, or slice of the
/// file for the current architecture should be used.
///
/// \return
/// A const pointer to the internal copy of the UUID value in
/// this module if this module has a valid UUID value, NULL
/// otherwise.
const lldb_private::UUID &GetUUID();
/// A debugging function that will cause everything in a module to
/// be parsed.
///
/// All compile units will be parsed, along with all globals and static
/// variables and all functions for those compile units. All types, scopes,
/// local variables, static variables, global variables, and line tables
/// will be parsed. This can be used prior to dumping a module to see a
/// complete list of the resulting debug information that gets parsed, or as
/// a debug function to ensure that the module can consume all of the debug
/// data the symbol vendor provides.
void ParseAllDebugSymbols();
bool ResolveFileAddress(lldb::addr_t vm_addr, Address &so_addr);
/// Resolve the symbol context for the given address.
///
/// Tries to resolve the matching symbol context based on a lookup from the
/// current symbol vendor. If the lazy lookup fails, an attempt is made to
/// parse the eh_frame section to handle stripped symbols. If this fails,
/// an attempt is made to resolve the symbol to the previous address to
/// handle the case of a function with a tail call.
///
/// Use properties of the modified SymbolContext to inspect any resolved
/// target, module, compilation unit, symbol, function, function block or
/// line entry. Use the return value to determine which of these properties
/// have been modified.
///
/// \param[in] so_addr
/// A load address to resolve.
///
/// \param[in] resolve_scope
/// The scope that should be resolved (see SymbolContext::Scope).
/// A combination of flags from the enumeration SymbolContextItem
/// requesting a resolution depth. Note that the flags that are
/// actually resolved may be a superset of the requested flags.
/// For instance, eSymbolContextSymbol requires resolution of
/// eSymbolContextModule, and eSymbolContextFunction requires
/// eSymbolContextSymbol.
///
/// \param[out] sc
/// The SymbolContext that is modified based on symbol resolution.
///
/// \param[in] resolve_tail_call_address
/// Determines if so_addr should resolve to a symbol in the case
/// of a function whose last instruction is a call. In this case,
/// the PC can be one past the address range of the function.
///
/// \return
/// The scope that has been resolved (see SymbolContext::Scope).
///
/// \see SymbolContext::Scope
uint32_t ResolveSymbolContextForAddress(
const Address &so_addr, lldb::SymbolContextItem resolve_scope,
SymbolContext &sc, bool resolve_tail_call_address = false);
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_path and \a line to a list of matching symbol
/// contexts.
///
/// The line table entries contains addresses that can be used to further
/// resolve the values in each match: the function, block, symbol. Care
/// should be taken to minimize the amount of information that is requested
/// to only what is needed -- typically the module, compile unit, line table
/// and line table entry are sufficient.
///
/// \param[in] file_path
/// A path to a source file to match. If \a file_path does not
/// specify a directory, then this query will match all files
/// whose base filename matches. If \a file_path does specify
/// a directory, the fullpath to the file must match.
///
/// \param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// \param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// \param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// \param[out] sc_list
/// A symbol context list that gets matching symbols contexts
/// appended to.
///
/// \return
/// The number of matches that were added to \a sc_list.
///
/// \see SymbolContext::Scope
uint32_t ResolveSymbolContextForFilePath(
const char *file_path, uint32_t line, bool check_inlines,
lldb::SymbolContextItem resolve_scope, SymbolContextList &sc_list);
/// Resolve items in the symbol context for a given file and line.
///
/// Tries to resolve \a file_spec and \a line to a list of matching symbol
/// contexts.
///
/// The line table entries contains addresses that can be used to further
/// resolve the values in each match: the function, block, symbol. Care
/// should be taken to minimize the amount of information that is requested
/// to only what is needed -- typically the module, compile unit, line table
/// and line table entry are sufficient.
///
/// \param[in] file_spec
/// A file spec to a source file to match. If \a file_path does
/// not specify a directory, then this query will match all
/// files whose base filename matches. If \a file_path does
/// specify a directory, the fullpath to the file must match.
///
/// \param[in] line
/// The source line to match, or zero if just the compile unit
/// should be resolved.
///
/// \param[in] check_inlines
/// Check for inline file and line number matches. This option
/// should be used sparingly as it will cause all line tables
/// for every compile unit to be parsed and searched for
/// matching inline file entries.
///
/// \param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// \param[out] sc_list
/// A symbol context list that gets filled in with all of the
/// matches.
///
/// \return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// \see SymbolContext::Scope
uint32_t ResolveSymbolContextsForFileSpec(
const FileSpec &file_spec, uint32_t line, bool check_inlines,
lldb::SymbolContextItem resolve_scope, SymbolContextList &sc_list);
void SetFileSpecAndObjectName(const FileSpec &file,
ConstString object_name);
bool GetIsDynamicLinkEditor();
llvm::Expected<TypeSystem &>
GetTypeSystemForLanguage(lldb::LanguageType language);
// Special error functions that can do printf style formatting that will
// prepend the message with something appropriate for this module (like the
// architecture, path and object name (if any)). This centralizes code so
// that everyone doesn't need to format their error and log messages on their
// own and keeps the output a bit more consistent.
void LogMessage(Log *log, const char *format, ...)
__attribute__((format(printf, 3, 4)));
void LogMessageVerboseBacktrace(Log *log, const char *format, ...)
__attribute__((format(printf, 3, 4)));
void ReportWarning(const char *format, ...)
__attribute__((format(printf, 2, 3)));
void ReportError(const char *format, ...)
__attribute__((format(printf, 2, 3)));
// Only report an error once when the module is first detected to be modified
// so we don't spam the console with many messages.
void ReportErrorIfModifyDetected(const char *format, ...)
__attribute__((format(printf, 2, 3)));
// Return true if the file backing this module has changed since the module
// was originally created since we saved the initial file modification time
// when the module first gets created.
bool FileHasChanged() const;
// SymbolFile and ObjectFile member objects should lock the
// module mutex to avoid deadlocks.
std::recursive_mutex &GetMutex() const { return m_mutex; }
PathMappingList &GetSourceMappingList() { return m_source_mappings; }
const PathMappingList &GetSourceMappingList() const {
return m_source_mappings;
}
/// Finds a source file given a file spec using the module source path
/// remappings (if any).
///
/// Tries to resolve \a orig_spec by checking the module source path
/// remappings. It makes sure the file exists, so this call can be expensive
/// if the remappings are on a network file system, so use this function
/// sparingly (not in a tight debug info parsing loop).
///
/// \param[in] orig_spec
/// The original source file path to try and remap.
///
/// \param[out] new_spec
/// The newly remapped filespec that is guaranteed to exist.
///
/// \return
/// /b true if \a orig_spec was successfully located and
/// \a new_spec is filled in with an existing file spec,
/// \b false otherwise.
bool FindSourceFile(const FileSpec &orig_spec, FileSpec &new_spec) const;
/// Remaps a source file given \a path into \a new_path.
///
/// Remaps \a path if any source remappings match. This function does NOT
/// stat the file system so it can be used in tight loops where debug info
/// is being parsed.
///
/// \param[in] path
/// The original source file path to try and remap.
///
/// \param[out] new_path
/// The newly remapped filespec that is may or may not exist.
///
/// \return
/// /b true if \a path was successfully located and \a new_path
/// is filled in with a new source path, \b false otherwise.
bool RemapSourceFile(llvm::StringRef path, std::string &new_path) const;
bool RemapSourceFile(const char *, std::string &) const = delete;
/// Update the ArchSpec to a more specific variant.
bool MergeArchitecture(const ArchSpec &arch_spec);
/// \class LookupInfo Module.h "lldb/Core/Module.h"
/// A class that encapsulates name lookup information.
///
/// Users can type a wide variety of partial names when setting breakpoints
/// by name or when looking for functions by name. The SymbolFile object is
/// only required to implement name lookup for function basenames and for
/// fully mangled names. This means if the user types in a partial name, we
/// must reduce this to a name lookup that will work with all SymbolFile
/// objects. So we might reduce a name lookup to look for a basename, and then
/// prune out any results that don't match.
///
/// The "m_name" member variable represents the name as it was typed by the
/// user. "m_lookup_name" will be the name we actually search for through
/// the symbol or objects files. Lanaguage is included in case we need to
/// filter results by language at a later date. The "m_name_type_mask"
/// member variable tells us what kinds of names we are looking for and can
/// help us prune out unwanted results.
///
/// Function lookups are done in Module.cpp, ModuleList.cpp and in
/// BreakpointResolverName.cpp and they all now use this class to do lookups
/// correctly.
class LookupInfo {
public:
LookupInfo()
: m_name(), m_lookup_name(), m_language(lldb::eLanguageTypeUnknown),
m_name_type_mask(lldb::eFunctionNameTypeNone),
m_match_name_after_lookup(false) {}
LookupInfo(ConstString name, lldb::FunctionNameType name_type_mask,
lldb::LanguageType language);
ConstString GetName() const { return m_name; }
void SetName(ConstString name) { m_name = name; }
ConstString GetLookupName() const { return m_lookup_name; }
void SetLookupName(ConstString name) { m_lookup_name = name; }
lldb::FunctionNameType GetNameTypeMask() const { return m_name_type_mask; }
void SetNameTypeMask(lldb::FunctionNameType mask) {
m_name_type_mask = mask;
}
void Prune(SymbolContextList &sc_list, size_t start_idx) const;
protected:
/// What the user originally typed
ConstString m_name;
/// The actual name will lookup when calling in the object or symbol file
ConstString m_lookup_name;
/// Limit matches to only be for this language
lldb::LanguageType m_language;
/// One or more bits from lldb::FunctionNameType that indicate what kind of
/// names we are looking for
lldb::FunctionNameType m_name_type_mask;
///< If \b true, then demangled names that match will need to contain
///< "m_name" in order to be considered a match
bool m_match_name_after_lookup;
};
protected:
// Member Variables
mutable std::recursive_mutex m_mutex; ///< A mutex to keep this object happy
///in multi-threaded environments.
/// The modification time for this module when it was created.
llvm::sys::TimePoint<> m_mod_time;
ArchSpec m_arch; ///< The architecture for this module.
UUID m_uuid; ///< Each module is assumed to have a unique identifier to help
///match it up to debug symbols.
FileSpec m_file; ///< The file representation on disk for this module (if
///there is one).
FileSpec m_platform_file; ///< The path to the module on the platform on which
///it is being debugged
FileSpec m_remote_install_file; ///< If set when debugging on remote
///platforms, this module will be installed at
///this location
FileSpec m_symfile_spec; ///< If this path is valid, then this is the file
///that _will_ be used as the symbol file for this
///module
ConstString m_object_name; ///< The name an object within this module that is
///selected, or empty of the module is represented
///by \a m_file.
uint64_t m_object_offset;
llvm::sys::TimePoint<> m_object_mod_time;
lldb::ObjectFileSP m_objfile_sp; ///< A shared pointer to the object file
///parser for this module as it may or may
///not be shared with the SymbolFile
llvm::Optional<UnwindTable> m_unwind_table; ///< Table of FuncUnwinders
/// objects created for this
/// Module's functions
lldb::SymbolVendorUP
m_symfile_up; ///< A pointer to the symbol vendor for this module.
std::vector<lldb::SymbolVendorUP>
m_old_symfiles; ///< If anyone calls Module::SetSymbolFileFileSpec() and
///changes the symbol file,
///< we need to keep all old symbol files around in case anyone has type
///references to them
TypeSystemMap m_type_system_map; ///< A map of any type systems associated
///with this module
/// Module specific source remappings for when you have debug info for a
/// module that doesn't match where the sources currently are.
PathMappingList m_source_mappings =
ModuleList::GetGlobalModuleListProperties().GetSymlinkMappings();
lldb::SectionListUP m_sections_up; ///< Unified section list for module that
/// is used by the ObjectFile and and
/// ObjectFile instances for the debug info
std::atomic<bool> m_did_load_objfile{false};
std::atomic<bool> m_did_load_symfile{false};
std::atomic<bool> m_did_set_uuid{false};
mutable bool m_file_has_changed : 1,
m_first_file_changed_log : 1; /// See if the module was modified after it
/// was initially opened.
/// Resolve a file or load virtual address.
///
/// Tries to resolve \a vm_addr as a file address (if \a
/// vm_addr_is_file_addr is true) or as a load address if \a
/// vm_addr_is_file_addr is false) in the symbol vendor. \a resolve_scope
/// indicates what clients wish to resolve and can be used to limit the
/// scope of what is parsed.
///
/// \param[in] vm_addr
/// The load virtual address to resolve.
///
/// \param[in] vm_addr_is_file_addr
/// If \b true, \a vm_addr is a file address, else \a vm_addr
/// if a load address.
///
/// \param[in] resolve_scope
/// The scope that should be resolved (see
/// SymbolContext::Scope).
///
/// \param[out] so_addr
/// The section offset based address that got resolved if
/// any bits are returned.
///
/// \param[out] sc
// The symbol context that has objects filled in. Each bit
/// in the \a resolve_scope pertains to a member in the \a sc.
///
/// \return
/// A integer that contains SymbolContext::Scope bits set for
/// each item that was successfully resolved.
///
/// \see SymbolContext::Scope
uint32_t ResolveSymbolContextForAddress(lldb::addr_t vm_addr,
bool vm_addr_is_file_addr,
lldb::SymbolContextItem resolve_scope,
Address &so_addr, SymbolContext &sc);
void SymbolIndicesToSymbolContextList(Symtab *symtab,
std::vector<uint32_t> &symbol_indexes,
SymbolContextList &sc_list);
bool SetArchitecture(const ArchSpec &new_arch);
void SetUUID(const lldb_private::UUID &uuid);
SectionList *GetUnifiedSectionList();
friend class ModuleList;
friend class ObjectFile;
friend class SymbolFile;
private:
Module(); // Only used internally by CreateJITModule ()
void FindTypes_Impl(
ConstString name, const CompilerDeclContext *parent_decl_ctx,
size_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeMap &types);
DISALLOW_COPY_AND_ASSIGN(Module);
};
} // namespace lldb_private
#endif // liblldb_Module_h_