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For C++ and ObjC, dynamic values are always (at least somewhat) pointer-like in nature, so a ValueType of scalar is actually good enough that it could originally be hardcoded as the right choice Other languages, might have broader notions of things that are dynamic (e.g. a language where a value type can be dynamic). In those cases, it might actually be the case that a dynamic value is a pointer-to the data, or even a host address if dynamic expression results entirely in host space are being talked about This patch enables the language runtime to make that decision, and makes ValueObjectDynamicValue comply with it llvm-svn: 247957
432 lines
13 KiB
C++
432 lines
13 KiB
C++
//===-- ValueObjectDynamicValue.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ValueObjectDynamicValue.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Log.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ValueObjectList.h"
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#include "lldb/Core/Value.h"
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#include "lldb/Core/ValueObject.h"
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#include "lldb/Symbol/CompilerType.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Symbol/SymbolContext.h"
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#include "lldb/Symbol/Type.h"
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#include "lldb/Symbol/Variable.h"
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#include "lldb/Target/ExecutionContext.h"
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#include "lldb/Target/LanguageRuntime.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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using namespace lldb_private;
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ValueObjectDynamicValue::ValueObjectDynamicValue (ValueObject &parent, lldb::DynamicValueType use_dynamic) :
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ValueObject(parent),
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m_address (),
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m_dynamic_type_info(),
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m_use_dynamic (use_dynamic)
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{
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SetName (parent.GetName());
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}
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ValueObjectDynamicValue::~ValueObjectDynamicValue()
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{
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m_owning_valobj_sp.reset();
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}
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CompilerType
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ValueObjectDynamicValue::GetCompilerTypeImpl ()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success)
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{
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if (m_dynamic_type_info.HasType())
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return m_value.GetCompilerType();
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else
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return m_parent->GetCompilerType();
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}
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return m_parent->GetCompilerType();
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}
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ConstString
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ValueObjectDynamicValue::GetTypeName()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success)
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{
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if (m_dynamic_type_info.HasName())
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return m_dynamic_type_info.GetName();
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}
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return m_parent->GetTypeName();
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}
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TypeImpl
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ValueObjectDynamicValue::GetTypeImpl ()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_type_impl.IsValid())
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{
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return m_type_impl;
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}
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return m_parent->GetTypeImpl();
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}
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ConstString
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ValueObjectDynamicValue::GetQualifiedTypeName()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success)
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{
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if (m_dynamic_type_info.HasName())
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return m_dynamic_type_info.GetName();
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}
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return m_parent->GetQualifiedTypeName();
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}
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ConstString
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ValueObjectDynamicValue::GetDisplayTypeName()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success)
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{
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if (m_dynamic_type_info.HasType())
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return GetCompilerType().GetDisplayTypeName();
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if (m_dynamic_type_info.HasName())
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return m_dynamic_type_info.GetName();
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}
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return m_parent->GetDisplayTypeName();
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}
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size_t
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ValueObjectDynamicValue::CalculateNumChildren()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_dynamic_type_info.HasType())
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return GetCompilerType().GetNumChildren (true);
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else
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return m_parent->GetNumChildren();
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}
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uint64_t
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ValueObjectDynamicValue::GetByteSize()
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{
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const bool success = UpdateValueIfNeeded(false);
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if (success && m_dynamic_type_info.HasType())
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return m_value.GetValueByteSize(nullptr);
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else
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return m_parent->GetByteSize();
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}
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lldb::ValueType
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ValueObjectDynamicValue::GetValueType() const
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{
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return m_parent->GetValueType();
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}
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static TypeAndOrName
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FixupTypeAndOrName (const TypeAndOrName& type_andor_name,
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ValueObject& parent)
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{
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TypeAndOrName ret(type_andor_name);
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if (type_andor_name.HasType())
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{
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// The type will always be the type of the dynamic object. If our parent's type was a pointer,
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// then our type should be a pointer to the type of the dynamic object. If a reference, then the original type
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// should be okay...
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CompilerType orig_type = type_andor_name.GetCompilerType();
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CompilerType corrected_type = orig_type;
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if (parent.IsPointerType())
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corrected_type = orig_type.GetPointerType ();
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else if (parent.IsPointerOrReferenceType())
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corrected_type = orig_type.GetLValueReferenceType();
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ret.SetCompilerType(corrected_type);
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}
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else /*if (m_dynamic_type_info.HasName())*/
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{
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// If we are here we need to adjust our dynamic type name to include the correct & or * symbol
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std::string corrected_name (type_andor_name.GetName().GetCString());
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if (parent.IsPointerType())
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corrected_name.append(" *");
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else if (parent.IsPointerOrReferenceType())
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corrected_name.append(" &");
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// the parent type should be a correctly pointer'ed or referenc'ed type
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ret.SetCompilerType(parent.GetCompilerType());
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ret.SetName(corrected_name.c_str());
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}
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return ret;
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}
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bool
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ValueObjectDynamicValue::UpdateValue ()
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{
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SetValueIsValid (false);
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m_error.Clear();
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if (!m_parent->UpdateValueIfNeeded(false))
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{
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// The dynamic value failed to get an error, pass the error along
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if (m_error.Success() && m_parent->GetError().Fail())
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m_error = m_parent->GetError();
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return false;
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}
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// Setting our type_sp to NULL will route everything back through our
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// parent which is equivalent to not using dynamic values.
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if (m_use_dynamic == lldb::eNoDynamicValues)
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{
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m_dynamic_type_info.Clear();
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return true;
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}
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ExecutionContext exe_ctx (GetExecutionContextRef());
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Target *target = exe_ctx.GetTargetPtr();
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if (target)
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{
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m_data.SetByteOrder(target->GetArchitecture().GetByteOrder());
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m_data.SetAddressByteSize(target->GetArchitecture().GetAddressByteSize());
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}
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// First make sure our Type and/or Address haven't changed:
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Process *process = exe_ctx.GetProcessPtr();
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if (!process)
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return false;
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TypeAndOrName class_type_or_name;
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Address dynamic_address;
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bool found_dynamic_type = false;
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Value::ValueType value_type;
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lldb::LanguageType known_type = m_parent->GetObjectRuntimeLanguage();
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if (known_type != lldb::eLanguageTypeUnknown && known_type != lldb::eLanguageTypeC)
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{
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LanguageRuntime *runtime = process->GetLanguageRuntime (known_type);
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if (runtime)
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found_dynamic_type = runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
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}
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else
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{
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LanguageRuntime *cpp_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeC_plus_plus);
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if (cpp_runtime)
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found_dynamic_type = cpp_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
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if (!found_dynamic_type)
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{
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LanguageRuntime *objc_runtime = process->GetLanguageRuntime (lldb::eLanguageTypeObjC);
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if (objc_runtime)
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found_dynamic_type = objc_runtime->GetDynamicTypeAndAddress (*m_parent, m_use_dynamic, class_type_or_name, dynamic_address, value_type);
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}
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}
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// Getting the dynamic value may have run the program a bit, and so marked us as needing updating, but we really
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// don't...
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m_update_point.SetUpdated();
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if (found_dynamic_type)
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{
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if (class_type_or_name.HasType())
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{
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m_type_impl = TypeImpl(m_parent->GetCompilerType(),FixupTypeAndOrName(class_type_or_name, *m_parent).GetCompilerType());
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}
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else
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{
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m_type_impl.Clear();
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}
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}
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else
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{
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m_type_impl.Clear();
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}
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// If we don't have a dynamic type, then make ourselves just a echo of our parent.
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// Or we could return false, and make ourselves an echo of our parent?
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if (!found_dynamic_type)
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{
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if (m_dynamic_type_info)
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SetValueDidChange(true);
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ClearDynamicTypeInformation();
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m_dynamic_type_info.Clear();
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m_value = m_parent->GetValue();
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m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
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return m_error.Success();
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}
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Value old_value(m_value);
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Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_TYPES));
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bool has_changed_type = false;
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if (!m_dynamic_type_info)
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{
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m_dynamic_type_info = class_type_or_name;
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has_changed_type = true;
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}
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else if (class_type_or_name != m_dynamic_type_info)
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{
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// We are another type, we need to tear down our children...
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m_dynamic_type_info = class_type_or_name;
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SetValueDidChange (true);
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has_changed_type = true;
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}
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if (has_changed_type)
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ClearDynamicTypeInformation ();
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if (!m_address.IsValid() || m_address != dynamic_address)
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{
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if (m_address.IsValid())
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SetValueDidChange (true);
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// We've moved, so we should be fine...
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m_address = dynamic_address;
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lldb::TargetSP target_sp (GetTargetSP());
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lldb::addr_t load_address = m_address.GetLoadAddress(target_sp.get());
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m_value.GetScalar() = load_address;
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}
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m_dynamic_type_info = FixupTypeAndOrName(m_dynamic_type_info, *m_parent);
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//m_value.SetContext (Value::eContextTypeClangType, corrected_type);
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m_value.SetCompilerType (m_dynamic_type_info.GetCompilerType());
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m_value.SetValueType(value_type);
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if (has_changed_type && log)
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log->Printf("[%s %p] has a new dynamic type %s", GetName().GetCString(),
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static_cast<void*>(this), GetTypeName().GetCString());
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if (m_address.IsValid() && m_dynamic_type_info)
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{
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// The variable value is in the Scalar value inside the m_value.
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// We can point our m_data right to it.
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m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
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if (m_error.Success())
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{
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if (!CanProvideValue())
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{
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// this value object represents an aggregate type whose
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// children have values, but this object does not. So we
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// say we are changed if our location has changed.
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SetValueDidChange (m_value.GetValueType() != old_value.GetValueType() || m_value.GetScalar() != old_value.GetScalar());
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}
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SetValueIsValid (true);
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return true;
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}
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}
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// We get here if we've failed above...
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SetValueIsValid (false);
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return false;
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}
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bool
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ValueObjectDynamicValue::IsInScope ()
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{
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return m_parent->IsInScope();
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}
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bool
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ValueObjectDynamicValue::SetValueFromCString (const char *value_str, Error& error)
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{
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if (!UpdateValueIfNeeded(false))
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{
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error.SetErrorString("unable to read value");
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return false;
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}
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uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
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uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
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if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
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{
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error.SetErrorString("unable to read value");
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return false;
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}
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// if we are at an offset from our parent, in order to set ourselves correctly we would need
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// to change the new value so that it refers to the correct dynamic type. we choose not to deal
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// with that - if anything more than a value overwrite is required, you should be using the
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// expression parser instead of the value editing facility
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if (my_value != parent_value)
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{
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// but NULL'ing out a value should always be allowed
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if (strcmp(value_str,"0"))
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{
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error.SetErrorString("unable to modify dynamic value, use 'expression' command");
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return false;
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}
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}
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bool ret_val = m_parent->SetValueFromCString(value_str,error);
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SetNeedsUpdate();
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return ret_val;
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}
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bool
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ValueObjectDynamicValue::SetData (DataExtractor &data, Error &error)
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{
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if (!UpdateValueIfNeeded(false))
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{
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error.SetErrorString("unable to read value");
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return false;
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}
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uint64_t my_value = GetValueAsUnsigned(UINT64_MAX);
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uint64_t parent_value = m_parent->GetValueAsUnsigned(UINT64_MAX);
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if (my_value == UINT64_MAX || parent_value == UINT64_MAX)
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{
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error.SetErrorString("unable to read value");
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return false;
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}
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// if we are at an offset from our parent, in order to set ourselves correctly we would need
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// to change the new value so that it refers to the correct dynamic type. we choose not to deal
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// with that - if anything more than a value overwrite is required, you should be using the
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// expression parser instead of the value editing facility
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if (my_value != parent_value)
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{
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// but NULL'ing out a value should always be allowed
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lldb::offset_t offset = 0;
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if (data.GetPointer(&offset) != 0)
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{
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error.SetErrorString("unable to modify dynamic value, use 'expression' command");
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return false;
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}
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}
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bool ret_val = m_parent->SetData(data, error);
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SetNeedsUpdate();
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return ret_val;
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}
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bool
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ValueObjectDynamicValue::GetDeclaration (Declaration &decl)
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{
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if (m_parent)
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return m_parent->GetDeclaration(decl);
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return ValueObject::GetDeclaration(decl);
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}
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