teak-llvm/llvm/lib/Target/AMDGPU/AMDGPUUnifyDivergentExitNodes.cpp
Reid Kleckner 05da2fe521 Sink all InitializePasses.h includes
This file lists every pass in LLVM, and is included by Pass.h, which is
very popular. Every time we add, remove, or rename a pass in LLVM, it
caused lots of recompilation.

I found this fact by looking at this table, which is sorted by the
number of times a file was changed over the last 100,000 git commits
multiplied by the number of object files that depend on it in the
current checkout:
  recompiles    touches affected_files  header
  342380        95      3604    llvm/include/llvm/ADT/STLExtras.h
  314730        234     1345    llvm/include/llvm/InitializePasses.h
  307036        118     2602    llvm/include/llvm/ADT/APInt.h
  213049        59      3611    llvm/include/llvm/Support/MathExtras.h
  170422        47      3626    llvm/include/llvm/Support/Compiler.h
  162225        45      3605    llvm/include/llvm/ADT/Optional.h
  158319        63      2513    llvm/include/llvm/ADT/Triple.h
  140322        39      3598    llvm/include/llvm/ADT/StringRef.h
  137647        59      2333    llvm/include/llvm/Support/Error.h
  131619        73      1803    llvm/include/llvm/Support/FileSystem.h

Before this change, touching InitializePasses.h would cause 1345 files
to recompile. After this change, touching it only causes 550 compiles in
an incremental rebuild.

Reviewers: bkramer, asbirlea, bollu, jdoerfert

Differential Revision: https://reviews.llvm.org/D70211
2019-11-13 16:34:37 -08:00

266 lines
9.8 KiB
C++

//===- AMDGPUUnifyDivergentExitNodes.cpp ----------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This is a variant of the UnifyDivergentExitNodes pass. Rather than ensuring
// there is at most one ret and one unreachable instruction, it ensures there is
// at most one divergent exiting block.
//
// StructurizeCFG can't deal with multi-exit regions formed by branches to
// multiple return nodes. It is not desirable to structurize regions with
// uniform branches, so unifying those to the same return block as divergent
// branches inhibits use of scalar branching. It still can't deal with the case
// where one branch goes to return, and one unreachable. Replace unreachable in
// this case with a return.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/Analysis/LegacyDivergenceAnalysis.h"
#include "llvm/Analysis/PostDominators.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/Type.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
#define DEBUG_TYPE "amdgpu-unify-divergent-exit-nodes"
namespace {
class AMDGPUUnifyDivergentExitNodes : public FunctionPass {
public:
static char ID; // Pass identification, replacement for typeid
AMDGPUUnifyDivergentExitNodes() : FunctionPass(ID) {
initializeAMDGPUUnifyDivergentExitNodesPass(*PassRegistry::getPassRegistry());
}
// We can preserve non-critical-edgeness when we unify function exit nodes
void getAnalysisUsage(AnalysisUsage &AU) const override;
bool runOnFunction(Function &F) override;
};
} // end anonymous namespace
char AMDGPUUnifyDivergentExitNodes::ID = 0;
char &llvm::AMDGPUUnifyDivergentExitNodesID = AMDGPUUnifyDivergentExitNodes::ID;
INITIALIZE_PASS_BEGIN(AMDGPUUnifyDivergentExitNodes, DEBUG_TYPE,
"Unify divergent function exit nodes", false, false)
INITIALIZE_PASS_DEPENDENCY(PostDominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(LegacyDivergenceAnalysis)
INITIALIZE_PASS_END(AMDGPUUnifyDivergentExitNodes, DEBUG_TYPE,
"Unify divergent function exit nodes", false, false)
void AMDGPUUnifyDivergentExitNodes::getAnalysisUsage(AnalysisUsage &AU) const{
// TODO: Preserve dominator tree.
AU.addRequired<PostDominatorTreeWrapperPass>();
AU.addRequired<LegacyDivergenceAnalysis>();
// No divergent values are changed, only blocks and branch edges.
AU.addPreserved<LegacyDivergenceAnalysis>();
// We preserve the non-critical-edgeness property
AU.addPreservedID(BreakCriticalEdgesID);
// This is a cluster of orthogonal Transforms
AU.addPreservedID(LowerSwitchID);
FunctionPass::getAnalysisUsage(AU);
AU.addRequired<TargetTransformInfoWrapperPass>();
}
/// \returns true if \p BB is reachable through only uniform branches.
/// XXX - Is there a more efficient way to find this?
static bool isUniformlyReached(const LegacyDivergenceAnalysis &DA,
BasicBlock &BB) {
SmallVector<BasicBlock *, 8> Stack;
SmallPtrSet<BasicBlock *, 8> Visited;
for (BasicBlock *Pred : predecessors(&BB))
Stack.push_back(Pred);
while (!Stack.empty()) {
BasicBlock *Top = Stack.pop_back_val();
if (!DA.isUniform(Top->getTerminator()))
return false;
for (BasicBlock *Pred : predecessors(Top)) {
if (Visited.insert(Pred).second)
Stack.push_back(Pred);
}
}
return true;
}
static BasicBlock *unifyReturnBlockSet(Function &F,
ArrayRef<BasicBlock *> ReturningBlocks,
const TargetTransformInfo &TTI,
StringRef Name) {
// Otherwise, we need to insert a new basic block into the function, add a PHI
// nodes (if the function returns values), and convert all of the return
// instructions into unconditional branches.
BasicBlock *NewRetBlock = BasicBlock::Create(F.getContext(), Name, &F);
PHINode *PN = nullptr;
if (F.getReturnType()->isVoidTy()) {
ReturnInst::Create(F.getContext(), nullptr, NewRetBlock);
} else {
// If the function doesn't return void... add a PHI node to the block...
PN = PHINode::Create(F.getReturnType(), ReturningBlocks.size(),
"UnifiedRetVal");
NewRetBlock->getInstList().push_back(PN);
ReturnInst::Create(F.getContext(), PN, NewRetBlock);
}
// Loop over all of the blocks, replacing the return instruction with an
// unconditional branch.
for (BasicBlock *BB : ReturningBlocks) {
// Add an incoming element to the PHI node for every return instruction that
// is merging into this new block...
if (PN)
PN->addIncoming(BB->getTerminator()->getOperand(0), BB);
// Remove and delete the return inst.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(NewRetBlock, BB);
}
for (BasicBlock *BB : ReturningBlocks) {
// Cleanup possible branch to unconditional branch to the return.
simplifyCFG(BB, TTI, {2});
}
return NewRetBlock;
}
bool AMDGPUUnifyDivergentExitNodes::runOnFunction(Function &F) {
auto &PDT = getAnalysis<PostDominatorTreeWrapperPass>().getPostDomTree();
if (PDT.getRoots().size() <= 1)
return false;
LegacyDivergenceAnalysis &DA = getAnalysis<LegacyDivergenceAnalysis>();
// Loop over all of the blocks in a function, tracking all of the blocks that
// return.
SmallVector<BasicBlock *, 4> ReturningBlocks;
SmallVector<BasicBlock *, 4> UnreachableBlocks;
// Dummy return block for infinite loop.
BasicBlock *DummyReturnBB = nullptr;
for (BasicBlock *BB : PDT.getRoots()) {
if (isa<ReturnInst>(BB->getTerminator())) {
if (!isUniformlyReached(DA, *BB))
ReturningBlocks.push_back(BB);
} else if (isa<UnreachableInst>(BB->getTerminator())) {
if (!isUniformlyReached(DA, *BB))
UnreachableBlocks.push_back(BB);
} else if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
ConstantInt *BoolTrue = ConstantInt::getTrue(F.getContext());
if (DummyReturnBB == nullptr) {
DummyReturnBB = BasicBlock::Create(F.getContext(),
"DummyReturnBlock", &F);
Type *RetTy = F.getReturnType();
Value *RetVal = RetTy->isVoidTy() ? nullptr : UndefValue::get(RetTy);
ReturnInst::Create(F.getContext(), RetVal, DummyReturnBB);
ReturningBlocks.push_back(DummyReturnBB);
}
if (BI->isUnconditional()) {
BasicBlock *LoopHeaderBB = BI->getSuccessor(0);
BI->eraseFromParent(); // Delete the unconditional branch.
// Add a new conditional branch with a dummy edge to the return block.
BranchInst::Create(LoopHeaderBB, DummyReturnBB, BoolTrue, BB);
} else { // Conditional branch.
// Create a new transition block to hold the conditional branch.
BasicBlock *TransitionBB = BB->splitBasicBlock(BI, "TransitionBlock");
// Create a branch that will always branch to the transition block and
// references DummyReturnBB.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(TransitionBB, DummyReturnBB, BoolTrue, BB);
}
}
}
if (!UnreachableBlocks.empty()) {
BasicBlock *UnreachableBlock = nullptr;
if (UnreachableBlocks.size() == 1) {
UnreachableBlock = UnreachableBlocks.front();
} else {
UnreachableBlock = BasicBlock::Create(F.getContext(),
"UnifiedUnreachableBlock", &F);
new UnreachableInst(F.getContext(), UnreachableBlock);
for (BasicBlock *BB : UnreachableBlocks) {
// Remove and delete the unreachable inst.
BB->getTerminator()->eraseFromParent();
BranchInst::Create(UnreachableBlock, BB);
}
}
if (!ReturningBlocks.empty()) {
// Don't create a new unreachable inst if we have a return. The
// structurizer/annotator can't handle the multiple exits
Type *RetTy = F.getReturnType();
Value *RetVal = RetTy->isVoidTy() ? nullptr : UndefValue::get(RetTy);
// Remove and delete the unreachable inst.
UnreachableBlock->getTerminator()->eraseFromParent();
Function *UnreachableIntrin =
Intrinsic::getDeclaration(F.getParent(), Intrinsic::amdgcn_unreachable);
// Insert a call to an intrinsic tracking that this is an unreachable
// point, in case we want to kill the active lanes or something later.
CallInst::Create(UnreachableIntrin, {}, "", UnreachableBlock);
// Don't create a scalar trap. We would only want to trap if this code was
// really reached, but a scalar trap would happen even if no lanes
// actually reached here.
ReturnInst::Create(F.getContext(), RetVal, UnreachableBlock);
ReturningBlocks.push_back(UnreachableBlock);
}
}
// Now handle return blocks.
if (ReturningBlocks.empty())
return false; // No blocks return
if (ReturningBlocks.size() == 1)
return false; // Already has a single return block
const TargetTransformInfo &TTI
= getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
unifyReturnBlockSet(F, ReturningBlocks, TTI, "UnifiedReturnBlock");
return true;
}