teak-llvm/lldb/source/Core/ValueObjectCast.cpp
Raphael Isemann 808142876c [lldb][NFC] Fix all formatting errors in .cpp file headers
Summary:
A *.cpp file header in LLDB (and in LLDB) should like this:
```
//===-- TestUtilities.cpp -------------------------------------------------===//
```
However in LLDB most of our source files have arbitrary changes to this format and
these changes are spreading through LLDB as folks usually just use the existing
source files as templates for their new files (most notably the unnecessary
editor language indicator `-*- C++ -*-` is spreading and in every review
someone is pointing out that this is wrong, resulting in people pointing out that this
is done in the same way in other files).

This patch removes most of these inconsistencies including the editor language indicators,
all the different missing/additional '-' characters, files that center the file name, missing
trailing `===//` (mostly caused by clang-format breaking the line).

Reviewers: aprantl, espindola, jfb, shafik, JDevlieghere

Reviewed By: JDevlieghere

Subscribers: dexonsmith, wuzish, emaste, sdardis, nemanjai, kbarton, MaskRay, atanasyan, arphaman, jfb, abidh, jsji, JDevlieghere, usaxena95, lldb-commits

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D73258
2020-01-24 08:52:55 +01:00

95 lines
3.3 KiB
C++

//===-- ValueObjectCast.cpp -----------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Core/ValueObjectCast.h"
#include "lldb/Core/Value.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Symbol/CompilerType.h"
#include "lldb/Target/ExecutionContext.h"
#include "lldb/Utility/Scalar.h"
#include "lldb/Utility/Status.h"
namespace lldb_private {
class ConstString;
}
using namespace lldb_private;
lldb::ValueObjectSP ValueObjectCast::Create(ValueObject &parent,
ConstString name,
const CompilerType &cast_type) {
ValueObjectCast *cast_valobj_ptr =
new ValueObjectCast(parent, name, cast_type);
return cast_valobj_ptr->GetSP();
}
ValueObjectCast::ValueObjectCast(ValueObject &parent, ConstString name,
const CompilerType &cast_type)
: ValueObject(parent), m_cast_type(cast_type) {
SetName(name);
// m_value.SetContext (Value::eContextTypeClangType,
// cast_type.GetOpaqueQualType());
m_value.SetCompilerType(cast_type);
}
ValueObjectCast::~ValueObjectCast() {}
CompilerType ValueObjectCast::GetCompilerTypeImpl() { return m_cast_type; }
size_t ValueObjectCast::CalculateNumChildren(uint32_t max) {
ExecutionContext exe_ctx(GetExecutionContextRef());
auto children_count = GetCompilerType().GetNumChildren(
true, &exe_ctx);
return children_count <= max ? children_count : max;
}
uint64_t ValueObjectCast::GetByteSize() {
ExecutionContext exe_ctx(GetExecutionContextRef());
return m_value.GetValueByteSize(nullptr, &exe_ctx);
}
lldb::ValueType ValueObjectCast::GetValueType() const {
// Let our parent answer global, local, argument, etc...
return m_parent->GetValueType();
}
bool ValueObjectCast::UpdateValue() {
SetValueIsValid(false);
m_error.Clear();
if (m_parent->UpdateValueIfNeeded(false)) {
Value old_value(m_value);
m_update_point.SetUpdated();
m_value = m_parent->GetValue();
CompilerType compiler_type(GetCompilerType());
// m_value.SetContext (Value::eContextTypeClangType, compiler_type);
m_value.SetCompilerType(compiler_type);
SetAddressTypeOfChildren(m_parent->GetAddressTypeOfChildren());
if (!CanProvideValue()) {
// this value object represents an aggregate type whose children have
// values, but this object does not. So we say we are changed if our
// location has changed.
SetValueDidChange(m_value.GetValueType() != old_value.GetValueType() ||
m_value.GetScalar() != old_value.GetScalar());
}
ExecutionContext exe_ctx(GetExecutionContextRef());
m_error = m_value.GetValueAsData(&exe_ctx, m_data, GetModule().get());
SetValueDidChange(m_parent->GetValueDidChange());
return true;
}
// The dynamic value failed to get an error, pass the error along
if (m_error.Success() && m_parent->GetError().Fail())
m_error = m_parent->GetError();
SetValueIsValid(false);
return false;
}
bool ValueObjectCast::IsInScope() { return m_parent->IsInScope(); }