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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
65 lines
2.6 KiB
C++
65 lines
2.6 KiB
C++
//===--- ExpectedTypes.h - Simplified C++ types -----------------*- C++-*--===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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// A simplified model of C++ types that can be used to check whether they are
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// convertible between each other for the purposes of code completion ranking
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// without looking at the ASTs. Note that we don't aim to fully mimic the C++
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// conversion rules, merely try to have a model that gives useful improvements
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// to the code completion ranking.
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//
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// We define an encoding of AST types as opaque strings, which can be stored in
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// the index. Similar types (such as `int` and `long`) are folded together,
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// forming equivalence classes with the same encoding.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_EXPECTED_TYPES_H
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_EXPECTED_TYPES_H
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#include "clang/AST/Type.h"
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#include "llvm/ADT/StringRef.h"
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namespace clang {
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class CodeCompletionResult;
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namespace clangd {
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/// A representation of a type that can be computed based on clang AST and
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/// compared for equality. The encoding is stable between different ASTs, this
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/// allows the representation to be stored in the index and compared with types
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/// coming from a different AST later.
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/// OpaqueType is a strongly-typedefed std::string, you can get the underlying
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/// string with raw().
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class OpaqueType {
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public:
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/// Create a type from a code completion result.
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static llvm::Optional<OpaqueType>
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fromCompletionResult(ASTContext &Ctx, const CodeCompletionResult &R);
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/// Construct an instance from a clang::QualType. This is usually a
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/// PreferredType from a clang's completion context.
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static llvm::Optional<OpaqueType> fromType(ASTContext &Ctx, QualType Type);
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/// Get the raw byte representation of the type. You can only rely on the
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/// types being equal iff their raw representation is the same. The particular
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/// details of the used encoding might change over time and one should not
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/// rely on it.
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llvm::StringRef raw() const { return Data; }
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friend bool operator==(const OpaqueType &L, const OpaqueType &R) {
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return L.Data == R.Data;
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}
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friend bool operator!=(const OpaqueType &L, const OpaqueType &R) {
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return !(L == R);
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}
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private:
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static llvm::Optional<OpaqueType> encode(ASTContext &Ctx, QualType Type);
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explicit OpaqueType(std::string Data);
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std::string Data;
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};
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} // namespace clangd
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} // namespace clang
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#endif
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