You can now access a frame in a thread using:
lldb.SBThread.frame[int] -> lldb.SBFrame object for a frame in a thread
Where "int" is an integer index. You can also access a list object with all of
the frames using:
lldb.SBThread.frames => list() of lldb.SBFrame objects
All SB objects that give out SBAddress objects have properties named "addr"
lldb.SBInstructionList now has the following convenience accessors for len() and
instruction access using an index:
insts = lldb.frame.function.instructions
for idx in range(len(insts)):
print insts[idx]
Instruction lists can also lookup an isntruction using a lldb.SBAddress as the key:
pc_inst = lldb.frame.function.instructions[lldb.frame.addr]
lldb.SBProcess now exposes:
lldb.SBProcess.is_alive => BOOL Check if a process is exists and is alive
lldb.SBProcess.is_running => BOOL check if a process is running (or stepping):
lldb.SBProcess.is_running => BOOL check if a process is currently stopped or crashed:
lldb.SBProcess.thread[int] => lldb.SBThreads for a given "int" zero based index
lldb.SBProcess.threads => list() containing all lldb.SBThread objects in a process
SBInstruction now exposes:
lldb.SBInstruction.mnemonic => python string for instruction mnemonic
lldb.SBInstruction.operands => python string for instruction operands
lldb.SBInstruction.command => python string for instruction comment
SBModule now exposes:
lldb.SBModule.uuid => uuid.UUID(), an UUID object from the "uuid" python module
lldb.SBModule.symbol[int] => lldb.Symbol, lookup symbol by zero based index
lldb.SBModule.symbol[str] => list() of lldb.Symbol objects that match "str"
lldb.SBModule.symbol[re] => list() of lldb.Symbol objecxts that match the regex
lldb.SBModule.symbols => list() of all symbols in a module
SBAddress objects can now access the current load address with the "lldb.SBAddress.load_addr"
property. The current "lldb.target" will be used to try and resolve the load address.
Load addresses can also be set using this accessor:
addr = lldb.SBAddress()
addd.load_addr = 0x123023
Then you can check the section and offset to see if the address got resolved.
SBTarget now exposes:
lldb.SBTarget.module[int] => lldb.SBModule from zero based module index
lldb.SBTarget.module[str] => lldb.SBModule by basename or fullpath or uuid string
lldb.SBTarget.module[uuid.UUID()] => lldb.SBModule whose UUID matches
lldb.SBTarget.module[re] => list() of lldb.SBModule objects that match the regex
lldb.SBTarget.modules => list() of all lldb.SBModule objects in the target
SBSymbol now exposes:
lldb.SBSymbol.name => python string for demangled symbol name
lldb.SBSymbol.mangled => python string for mangled symbol name or None if there is none
lldb.SBSymbol.type => lldb.eSymbolType enum value
lldb.SBSymbol.addr => SBAddress object that represents the start address for this symbol (if there is one)
lldb.SBSymbol.end_addr => SBAddress for the end address of the symbol (if there is one)
lldb.SBSymbol.prologue_size => pythin int containing The size of the prologue in bytes
lldb.SBSymbol.instructions => SBInstructionList containing all instructions for this symbol
SBFunction now also has these new properties in addition to what is already has:
lldb.SBFunction.addr => SBAddress object that represents the start address for this function
lldb.SBFunction.end_addr => SBAddress for the end address of the function
lldb.SBFunction.instructions => SBInstructionList containing all instructions for this function
SBFrame now exposes the SBAddress for the frame:
lldb.SBFrame.addr => SBAddress which is the section offset address for the current frame PC
These are all in addition to what was already added. Documentation and website
updates coming soon.
llvm-svn: 149489
symbolication. Also improved the SBInstruction API to allow
access to the instruction opcode name, mnemonics, comment and
instruction data.
Added the ability to edit SBLineEntry objects (change the file,
line and column), and also allow SBSymbolContext objects to be
modified (set module, comp unit, function, block, line entry
or symbol).
The SymbolContext and SBSymbolContext can now generate inlined
call stack infomration for symbolication much easier using the
SymbolContext::GetParentInlinedFrameInfo(...) and
SBSymbolContext::GetParentInlinedFrameInfo(...) methods.
llvm-svn: 140518