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Adjusted Darken Screen value to zero to fix black crunching
- We don't need to increase linear gamma with the new color matrices
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@ -7,12 +7,12 @@
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constexpr int GAMMA_TABLE_SIZE = 256;
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constexpr int GAMMA_STEPS = 5; // Min 1, Max 5. Default 5
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constexpr float TARGET_GAMMA = 2.f; // Default 2.2f
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constexpr float DARKEN_SCREEN = 0.5f; // Default 0.5f
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constexpr float TARGET_GAMMA = 2.0; // Default 2.0
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constexpr float DARKEN_SCREEN = 0; // Default 0.0
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// [DISPLAY_GAMMA] Display Gamma range can be modified from 0.0f ~ 2.2f, 5 steps max
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constexpr float GAMMA_MIN = 0.5f; // default 0.5f
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constexpr float GAMMA_MAX = 0.9f; // default 0.9f
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constexpr float GAMMA_MIN = 0.5; // default 0.5
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constexpr float GAMMA_MAX = 0.9; // default 0.9
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constexpr float GAMMA_STEP = (GAMMA_MAX - GAMMA_MIN) / (GAMMA_STEPS - 1);
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// Lambda LUT generators based from this example https://stackoverflow.com/a/62699172
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