Fixed a typo in color profiles

This commit is contained in:
VeaNika 2025-05-10 05:24:53 -06:00
parent c98374aadf
commit 1e57e8d025
3 changed files with 3 additions and 3 deletions

View File

@ -22,7 +22,7 @@ enum class GbaColorCorrection
Usg001,
/// @brief Color correction is applied that resembles the PSP-01g screen.
PspO1g,
Psp01g,
/// @brief Color correction is applied that resembles the Nintendo Switch Classics GBA shader.
NswIps,

View File

@ -86,7 +86,7 @@ static bool tryParseGbaColorCorrection(const char* gbaColorCorrectionString, Gba
else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_USG_001))
gbaColorCorrection = GbaColorCorrection::Usg001;
else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_PSP_01G))
gbaColorCorrection = GbaColorCorrection::PspO1g;
gbaColorCorrection = GbaColorCorrection::Psp01g;
else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_NSO_IPS))
gbaColorCorrection = GbaColorCorrection::NswIps;
else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_NSO_OLED))

View File

@ -76,7 +76,7 @@ constexpr inline ColorProfile Usg001 =
};
// libretro PSP 1000 color (sRGB).
constexpr inline ColorProfile PspO1g =
constexpr inline ColorProfile Psp01g =
{
{
{ 835, 160, -130 },