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Fixed a typo in color profiles
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@ -22,7 +22,7 @@ enum class GbaColorCorrection
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Usg001,
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/// @brief Color correction is applied that resembles the PSP-01g screen.
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PspO1g,
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Psp01g,
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/// @brief Color correction is applied that resembles the Nintendo Switch Classics GBA shader.
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NswIps,
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@ -86,7 +86,7 @@ static bool tryParseGbaColorCorrection(const char* gbaColorCorrectionString, Gba
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else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_USG_001))
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gbaColorCorrection = GbaColorCorrection::Usg001;
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else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_PSP_01G))
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gbaColorCorrection = GbaColorCorrection::PspO1g;
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gbaColorCorrection = GbaColorCorrection::Psp01g;
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else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_NSO_IPS))
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gbaColorCorrection = GbaColorCorrection::NswIps;
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else if (!strcasecmp(gbaColorCorrectionString, ENUM_STRING_GBA_COLOR_CORRECTION_NSO_OLED))
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@ -76,7 +76,7 @@ constexpr inline ColorProfile Usg001 =
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};
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// libretro PSP 1000 color (sRGB).
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constexpr inline ColorProfile PspO1g =
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constexpr inline ColorProfile Psp01g =
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{
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{
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{ 835, 160, -130 },
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