#include #include "uiUtil.h" void uiutil_convertToObj(u8* src, int width, int height, int stride, u16* dst) { for (int y = 0; y < height / 8; y++) { for (int x = 0; x < width / 8; x++) { for (int y2 = 0; y2 < 8; y2++) { //write in 32 bit units for vram compatibility *((uint32_t*)dst) = ((src[0] * 15 + 128) >> 8) | (((src[1] * 15 + 128) >> 8) << 4) | (((src[2] * 15 + 128) >> 8) << 8) | (((src[3] * 15 + 128) >> 8) << 12) | (((src[4] * 15 + 128) >> 8) << 16) | (((src[5] * 15 + 128) >> 8) << 20) | (((src[6] * 15 + 128) >> 8) << 24) | (((src[7] * 15 + 128) >> 8) << 28); dst += 2; src += stride; } src -= 8 * stride; src += 8; } src -= width; src += 8 * stride; } }