FastVideoDSEncoder/Gericom.FastVideoDS/MotionVector.cs
2022-10-13 11:27:48 +02:00

44 lines
1.4 KiB
C#

using System.Runtime.CompilerServices;
namespace Gericom.FastVideoDS
{
public struct MotionVector
{
public int X;
public int Y;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MotionVector(int x, int y)
{
X = x;
Y = y;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MotionVector operator +(MotionVector a, MotionVector b)
=> new(a.X + b.X, a.Y + b.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MotionVector operator *(MotionVector a, int mul)
=> new(a.X * mul, a.Y * mul);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(MotionVector left, MotionVector right)
=> left.Equals(right);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(MotionVector left, MotionVector right)
=> !left.Equals(right);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(MotionVector other)
=> X == other.X && Y == other.Y;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool Equals(object obj)
=> obj is MotionVector other && Equals(other);
public override int GetHashCode()
=> unchecked(X * 397 ^ Y);
}
}