EveryFileExplorer/NDS/NitroSystem/SND/SWAV.cs
Gericom f9f00d193c Importing textures for bcmdl is possible now
And some older stuff I didn't commit yet.
2015-11-03 16:18:38 +01:00

32 lines
697 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LibEveryFileExplorer.IO;
using LibEveryFileExplorer.IO.Serialization;
using LibEveryFileExplorer.Files;
namespace NDS.NitroSystem.SND
{
public class SWAV : FileFormat<SWAR.SWARIdentifier>//, IViewable
{
public SWAVHeader Header;
public class SWAVHeader
{
public SWAVHeader(EndianBinaryReaderEx er)
{
er.ReadObject(this);
}
[BinaryStringSignature("SWAV")]
[BinaryFixedSize(4)]
public String Signature;
[BinaryBOM(0xFFFE)]
public UInt16 Endianness;
public UInt16 Version;
public UInt32 FileSize;
public UInt16 HeaderSize;
public UInt16 NrBlocks;
}
}
}