EveryFileExplorer/CommonFiles/CommonFiles.csproj
Gericom f9f00d193c Importing textures for bcmdl is possible now
And some older stuff I didn't commit yet.
2015-11-03 16:18:38 +01:00

98 lines
3.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4D0F5EC8-4730-4D62-AFA5-80AD4AD14625}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CommonFiles</RootNamespace>
<AssemblyName>CommonFiles</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="NAudio">
<HintPath>..\Libraries\NAudio.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DAE.cs" />
<Compile Include="Maya\MayaASCIIWriter.cs" />
<Compile Include="MTL.cs" />
<Compile Include="OBJ.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Resource.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
<Compile Include="UI\WavePlayer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="UI\WavePlayer.Designer.cs">
<DependentUpon>WavePlayer.cs</DependentUpon>
</Compile>
<Compile Include="WAV.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LibEveryFileExplorer\LibEveryFileExplorer.csproj">
<Project>{39DBD12F-F7E3-4E9A-97A2-0722A4BA2A26}</Project>
<Name>LibEveryFileExplorer</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="UI\WavePlayer.resx">
<DependentUpon>WavePlayer.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\control.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\control-pause.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)\EveryFileExplorer\bin\Debug\Plugins\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>