EveryFileExplorer/MarioKart/UI/MapViewer/MKDSMiniGameEnemyPointLineRenderGroup.cs
2015-01-30 19:30:37 +01:00

60 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MarioKart.MKDS.NKM;
using System.Drawing;
using Tao.OpenGl;
namespace MarioKart.UI.MapViewer
{
public class MKDSMiniGameEnemyPointLineRenderGroup : RenderGroup
{
MEPO MiniGameEnemyPoints;
MEPA MiniGameEnemyPointPaths;
public MKDSMiniGameEnemyPointLineRenderGroup(MEPO MiniGameEnemyPoints, MEPA MiniGameEnemyPointPaths, Color LineColor)
{
this.MiniGameEnemyPoints = MiniGameEnemyPoints;
this.MiniGameEnemyPointPaths = MiniGameEnemyPointPaths;
this.LineColor = LineColor;
}
public Color LineColor { get; private set; }
public override bool Interactable { get { return false; } }
public override void Render(bool Picking, int PickingId)
{
if (Picking) return;
Gl.glLineWidth(1.5f);
Gl.glBegin(Gl.GL_LINES);
Gl.glColor3f(LineColor.R / 255f, LineColor.G / 255f, LineColor.B / 255f);
for (int j = 0; j < MiniGameEnemyPointPaths.Entries.Count; j++)
{
if (MiniGameEnemyPoints.Entries.Count < MiniGameEnemyPointPaths[j].StartIndex + MiniGameEnemyPointPaths[j].Length) break;
for (int i = MiniGameEnemyPointPaths[j].StartIndex; i < MiniGameEnemyPointPaths.Entries[j].StartIndex + MiniGameEnemyPointPaths[j].Length - 1; i++)
{
Gl.glVertex2f(MiniGameEnemyPoints[i].Position.X, MiniGameEnemyPoints[i].Position.Z);
Gl.glVertex2f(MiniGameEnemyPoints[i + 1].Position.X, MiniGameEnemyPoints[i + 1].Position.Z);
}
for (int i = 0; i < 8; i++)
{
if (MiniGameEnemyPointPaths[j].GoesTo[i] == -1 || MiniGameEnemyPointPaths[j].GoesTo[i] >= MiniGameEnemyPoints.Entries.Count) continue;
Gl.glVertex2f(MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].StartIndex + MiniGameEnemyPointPaths[j].Length - 1].Position.X, MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].StartIndex + MiniGameEnemyPointPaths[j].Length - 1].Position.Z);
Gl.glVertex2f(MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].GoesTo[i]].Position.X, MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].GoesTo[i]].Position.Z);
}
for (int i = 0; i < 8; i++)
{
if (MiniGameEnemyPointPaths[j].ComesFrom[i] == -1 || MiniGameEnemyPointPaths[j].ComesFrom[i] >= MiniGameEnemyPoints.Entries.Count) continue;
Gl.glVertex2f(MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].StartIndex].Position.X, MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].StartIndex].Position.Z);
Gl.glVertex2f(MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].ComesFrom[i]].Position.X, MiniGameEnemyPoints[MiniGameEnemyPointPaths[j].ComesFrom[i]].Position.Z);
}
}
Gl.glEnd();
}
}
}